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-rw-r--r--src/render/texture/texture.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp
index 9ac0966ce..edbf26b68 100644
--- a/src/render/texture/texture.cpp
+++ b/src/render/texture/texture.cpp
@@ -50,7 +50,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
@@ -123,7 +123,7 @@ void Texture::cleanup()
}
// AspectThread
-void Texture::updateFromPeer(Qt3D::QNode *peer)
+void Texture::updateFromPeer(Qt3DCore::QNode *peer)
{
QAbstractTextureProvider *texture = static_cast<QAbstractTextureProvider *>(peer);
@@ -412,7 +412,7 @@ void Texture::setFormat(QAbstractTextureProvider::TextureFormat format)
}
// ChangeArbiter/Aspect Thread
-void Texture::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
// The QOpenGLTexture has to be manipulated from the RenderThread only
QMutexLocker lock(m_lock);
@@ -579,7 +579,7 @@ TextureFunctor::TextureFunctor(TextureManager *textureManager,
{
}
-Qt3D::QBackendNode *TextureFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *TextureFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
Texture *backend = m_textureManager->getOrCreateResource(frontend->id());
backend->setFactory(factory);
@@ -590,12 +590,12 @@ Qt3D::QBackendNode *TextureFunctor::create(Qt3D::QNode *frontend, const Qt3D::QB
return backend;
}
-Qt3D::QBackendNode *TextureFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *TextureFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_textureManager->lookupResource(id);
}
-void TextureFunctor::destroy(const Qt3D::QNodeId &id) const
+void TextureFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_textureManager->releaseResource(id);
}