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-rw-r--r--src/render/texture/texture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp
index 4cb2d8d8d..530c9c60e 100644
--- a/src/render/texture/texture.cpp
+++ b/src/render/texture/texture.cpp
@@ -46,7 +46,7 @@
#include <QOpenGLPixelTransferOptions>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qtexturedata.h>
-#include <Qt3DCore/qscenepropertychange.h>
+#include <Qt3DCore/qnodepropertychange.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/texturedatamanager_p.h>
#include <Qt3DRender/private/qabstracttexture_p.h>
@@ -552,7 +552,7 @@ void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
QMutexLocker lock(&m_lock);
// We lock here so that we're sure the texture cannot be rebuilt while we are
// modifying one of its properties
- QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
+ QNodePropertyChangePtr propertyChange = qSharedPointerCast<QNodePropertyChange>(e);
switch (e->type()) {
case NodeUpdated: {
if (propertyChange->propertyName() == QByteArrayLiteral("width")) {