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-rw-r--r--src/render/backend/resourceaccessor.cpp2
-rw-r--r--src/render/jobs/job_common_p.h3
-rw-r--r--src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp2
-rw-r--r--src/render/renderers/opengl/renderer/renderer.cpp40
-rw-r--r--src/render/renderers/opengl/renderer/renderer_p.h5
-rw-r--r--src/render/renderers/opengl/textures/gltexture.cpp33
-rw-r--r--src/render/renderers/opengl/textures/gltexture_p.h8
-rw-r--r--src/render/texture/texture.cpp87
-rw-r--r--src/render/texture/texture_p.h6
9 files changed, 115 insertions, 71 deletions
diff --git a/src/render/backend/resourceaccessor.cpp b/src/render/backend/resourceaccessor.cpp
index 8ca11e7a7..e69907f3f 100644
--- a/src/render/backend/resourceaccessor.cpp
+++ b/src/render/backend/resourceaccessor.cpp
@@ -87,7 +87,7 @@ bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeI
glTex->setExternalRenderingEnabled(true);
QOpenGLTexture **glTextureHandle = reinterpret_cast<QOpenGLTexture **>(handle);
- *glTextureHandle = glTex->getOrCreateGLTexture();
+ *glTextureHandle = glTex->getGLTexture();
*lock = glTex->externalRenderingLock();
return true;
}
diff --git a/src/render/jobs/job_common_p.h b/src/render/jobs/job_common_p.h
index 03e2cc90e..2ae7d81ff 100644
--- a/src/render/jobs/job_common_p.h
+++ b/src/render/jobs/job_common_p.h
@@ -106,7 +106,8 @@ namespace JobTypes {
ProximityFiltering,
SyncFilterEntityByLayer,
SyncMaterialGatherer,
- UpdateLayerEntity
+ UpdateLayerEntity,
+ SendTextureChangesToFrontend
};
} // JobTypes
diff --git a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
index cdc895f4d..6e1cd5d47 100644
--- a/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
+++ b/src/render/renderers/opengl/graphicshelpers/submissioncontext.cpp
@@ -863,7 +863,7 @@ void SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const Atta
for (const Attachment &attachment : attachments_) {
GLTexture *rTex = glTextureManager->lookupResource(attachment.m_textureUuid);
if (!m_glHelper->frameBufferNeedsRenderBuffer(attachment)) {
- QOpenGLTexture *glTex = rTex ? rTex->getOrCreateGLTexture() : nullptr;
+ QOpenGLTexture *glTex = rTex ? rTex->getGLTexture() : nullptr;
if (glTex != nullptr) {
// The texture can not be rendered simultaniously by another renderer
Q_ASSERT(!rTex->isExternalRenderingEnabled());
diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp
index a970a0479..fd4e7bed4 100644
--- a/src/render/renderers/opengl/renderer/renderer.cpp
+++ b/src/render/renderers/opengl/renderer/renderer.cpp
@@ -194,6 +194,7 @@ Renderer::Renderer(QRenderAspect::RenderType type)
, m_bufferGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering))
, m_vaoGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering))
, m_textureGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering))
+ , m_sendTextureChangesToFrontendJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { sendTextureChangesToFrontend(); }, JobTypes::SendTextureChangesToFrontend))
, m_introspectShaderJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { reloadDirtyShaders(); }, JobTypes::DirtyShaderGathering))
, m_syncTextureLoadingJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([] {}, JobTypes::SyncTextureLoading))
, m_ownedContext(false)
@@ -1170,6 +1171,28 @@ void Renderer::reloadDirtyShaders()
}
}
+// Executed in a job
+void Renderer::sendTextureChangesToFrontend()
+{
+ const QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> updateTextureProperties = std::move(m_updatedTextureProperties);
+ for (const auto &pair : updateTextureProperties) {
+ // Prepare change notification
+
+ const Qt3DCore::QNodeIdVector targetIds = pair.second;
+ for (const Qt3DCore::QNodeId targetId: targetIds) {
+ // Lookup texture
+ Texture *t = m_nodesManager->textureManager()->lookupResource(targetId);
+
+ // Texture might have been deleted between previous and current frame
+ if (t == nullptr)
+ continue;
+
+ // Send change and update backend
+ t->updatePropertiesAndNotify(pair.first);
+ }
+ }
+}
+
// Render Thread (or QtQuick RenderThread when using Scene3D)
// Scene3D: When using Scene3D rendering, we can't assume that when
// updateGLResources is called, the resource handles points to still existing
@@ -1230,7 +1253,7 @@ void Renderer::updateGLResources()
if (texture == nullptr)
continue;
- // Update texture properties
+ // Create or Update GLTexture
updateTexture(texture);
}
// We want to upload textures data at this point as the SubmissionThread and
@@ -1240,8 +1263,16 @@ void Renderer::updateGLResources()
GLTextureManager *glTextureManager = m_nodesManager->glTextureManager();
const QVector<GLTexture *> glTextures = glTextureManager->activeResources();
// Upload texture data
- for (GLTexture *glTexture : glTextures)
- glTexture->getOrCreateGLTexture();
+ for (GLTexture *glTexture : glTextures) {
+ const GLTexture::TextureUpdateInfo info = glTexture->createOrUpdateGLTexture();
+
+ // GLTexture creation provides us width/height/format ... information
+ // for textures which had not initially specified these information (TargetAutomatic...)
+ // Gather these information and store them to be distributed by a change next frame
+ const QNodeIdVector referenceTextureIds = glTextureManager->referencedTextureIds(glTexture);
+ // Store properties and referenceTextureIds
+ m_updatedTextureProperties.push_back({info.properties, referenceTextureIds});
+ }
}
}
// When Textures are cleaned up, their id is saved so that they can be
@@ -1664,6 +1695,9 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
renderBinJobs.push_back(m_sendRenderCaptureJob);
}
+ // Do we need to notify any texture about property changes?
+ if (m_updatedTextureProperties.size() > 0)
+ renderBinJobs.push_back(m_sendTextureChangesToFrontendJob);
renderBinJobs.push_back(m_sendBufferCaptureJob);
renderBinJobs.append(bufferJobs);
diff --git a/src/render/renderers/opengl/renderer/renderer_p.h b/src/render/renderers/opengl/renderer/renderer_p.h
index b501fe6a0..23708e3e8 100644
--- a/src/render/renderers/opengl/renderer/renderer_p.h
+++ b/src/render/renderers/opengl/renderer/renderer_p.h
@@ -79,6 +79,7 @@
#include <Qt3DRender/private/updateskinningpalettejob_p.h>
#include <Qt3DRender/private/updateentitylayersjob_p.h>
#include <Qt3DRender/private/renderercache_p.h>
+#include <Qt3DRender/private/texture_p.h>
#include <QHash>
#include <QMatrix4x4>
@@ -216,6 +217,7 @@ public:
inline IntrospectShadersJobPtr introspectShadersJob() const { return m_introspectShaderJob; }
inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; }
inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; }
+ inline Qt3DCore::QAspectJobPtr sendTextureChangesToFrontendJob() const { return m_sendTextureChangesToFrontendJob; }
inline UpdateEntityLayersJobPtr updateEntityLayersJob() const { return m_updateEntityLayersJob; }
Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override;
@@ -370,6 +372,7 @@ private:
GenericLambdaJobPtr<std::function<void ()>> m_bufferGathererJob;
GenericLambdaJobPtr<std::function<void ()>> m_vaoGathererJob;
GenericLambdaJobPtr<std::function<void ()>> m_textureGathererJob;
+ GenericLambdaJobPtr<std::function<void ()>> m_sendTextureChangesToFrontendJob;
IntrospectShadersJobPtr m_introspectShaderJob;
SynchronizerJobPtr m_syncTextureLoadingJob;
@@ -379,6 +382,7 @@ private:
void lookForDownloadableBuffers();
void lookForDirtyTextures();
void reloadDirtyShaders();
+ void sendTextureChangesToFrontend();
QMutex m_abandonedVaosMutex;
QVector<HVao> m_abandonedVaos;
@@ -387,6 +391,7 @@ private:
QVector<HBuffer> m_downloadableBuffers;
QVector<HShader> m_dirtyShaders;
QVector<HTexture> m_dirtyTextures;
+ QVector<QPair<TextureProperties, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties;
bool m_ownedContext;
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp
index 3d8664e78..bb7e06e60 100644
--- a/src/render/renderers/opengl/textures/gltexture.cpp
+++ b/src/render/renderers/opengl/textures/gltexture.cpp
@@ -105,10 +105,13 @@ void GLTexture::destroyGLTexture()
destroyResources();
}
-QOpenGLTexture* GLTexture::getOrCreateGLTexture()
+GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture()
{
QMutexLocker locker(&m_textureMutex);
bool needUpload = false;
+ TextureUpdateInfo textureInfo;
+
+ m_properties.status = QAbstractTexture::Error;
// on the first invocation in the render thread, make sure to
// evaluate the texture data generator output
@@ -140,7 +143,8 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
needUpload = true;
} else {
qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame";
- return nullptr;
+ textureInfo.properties.status = QAbstractTexture::Loading;
+ return textureInfo;
}
}
@@ -188,8 +192,10 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
}
// don't try to create the texture if the format was not set
- if (m_properties.format == QAbstractTexture::Automatic)
- return nullptr;
+ if (m_properties.format == QAbstractTexture::Automatic) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
// if the properties changed, we need to re-allocate the texture
if (testDirtyFlag(Properties)) {
@@ -197,15 +203,24 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
m_gl = nullptr;
}
+
if (!m_gl) {
m_gl = buildGLTexture();
- if (!m_gl)
- return nullptr;
+ if (!m_gl) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+
m_gl->allocateStorage();
if (!m_gl->isStorageAllocated()) {
- return nullptr;
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
}
}
+ m_properties.status = QAbstractTexture::Ready;
+
+ textureInfo.properties = m_properties;
+ textureInfo.texture = m_gl;
// need to (re-)upload texture data?
if (needUpload) {
@@ -223,7 +238,7 @@ QOpenGLTexture* GLTexture::getOrCreateGLTexture()
setDirtyFlag(Properties, false);
setDirtyFlag(Parameters, false);
- return m_gl;
+ return textureInfo;
}
RenderBuffer *GLTexture::getOrCreateRenderBuffer()
@@ -442,7 +457,7 @@ void GLTexture::uploadGLTextureData()
}
// Upload all QTexImageData references by the TextureImages
- for (int i = 0; i < m_images.size(); i++) {
+ for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
const QTextureImageDataPtr &imgData = m_imageData.at(i);
// Here the bytes in the QTextureImageData contain data for a single
// layer, face or mip level, unlike the QTextureGenerator case where
diff --git a/src/render/renderers/opengl/textures/gltexture_p.h b/src/render/renderers/opengl/textures/gltexture_p.h
index 5f4a20d30..e26fdf397 100644
--- a/src/render/renderers/opengl/textures/gltexture_p.h
+++ b/src/render/renderers/opengl/textures/gltexture_p.h
@@ -140,7 +140,13 @@ public:
* If the texture properties or parameters have changed, these changes
* will be applied to the resulting OpenGL texture.
*/
- QOpenGLTexture* getOrCreateGLTexture();
+ struct TextureUpdateInfo
+ {
+ QOpenGLTexture *texture = nullptr;
+ TextureProperties properties;
+ };
+
+ TextureUpdateInfo createOrUpdateGLTexture();
/**
* @brief
diff --git a/src/render/texture/texture.cpp b/src/render/texture/texture.cpp
index 440a08e26..d8008b60c 100644
--- a/src/render/texture/texture.cpp
+++ b/src/render/texture/texture.cpp
@@ -117,24 +117,8 @@ void Texture::cleanup()
m_textureImageIds.clear();
// set default values
- m_properties.width = 1;
- m_properties.height = 1;
- m_properties.depth = 1;
- m_properties.layers = 1;
- m_properties.mipLevels = 1;
- m_properties.samples = 1;
- m_properties.generateMipMaps = false;
- m_properties.format = QAbstractTexture::RGBA8_UNorm;
- m_properties.target = QAbstractTexture::Target2D;
-
- m_parameters.magnificationFilter = QAbstractTexture::Nearest;
- m_parameters.minificationFilter = QAbstractTexture::Nearest;
- m_parameters.wrapModeX = QTextureWrapMode::ClampToEdge;
- m_parameters.wrapModeY = QTextureWrapMode::ClampToEdge;
- m_parameters.wrapModeZ = QTextureWrapMode::ClampToEdge;
- m_parameters.maximumAnisotropy = 1.0f;
- m_parameters.comparisonFunction = QAbstractTexture::CompareLessEqual;
- m_parameters.comparisonMode = QAbstractTexture::CompareNone;
+ m_properties = {};
+ m_parameters = {};
m_dirty = NotDirty;
}
@@ -229,80 +213,79 @@ void Texture::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
BackendNode::sceneChangeEvent(e);
}
-void Texture::notifyStatus(QAbstractTexture::Status status)
+// Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context)
+void Texture::setDataGenerator(const QTextureGeneratorPtr &generator)
{
- auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
- change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
- change->setPropertyName("status");
- change->setValue(status);
- notifyObservers(change);
+ m_dataFunctor = generator;
+ addDirtyFlag(DirtyDataGenerator);
}
-void Texture::updateFromData(QTextureDataPtr data)
+// Called by sendTextureChangesToFrontendJob once GLTexture and sharing
+// has been performed
+void Texture::updatePropertiesAndNotify(const TextureProperties &properties)
{
- if (data->width() != m_properties.width) {
- m_properties.width = data->width();
+ // If we are Dirty, some property has changed and the properties we have
+ // received are potentially already outdated
+ if (m_dirty != NotDirty)
+ return;
+
+ // Note we don't update target has it is constant for frontend nodes
+
+ if (properties.width != m_properties.width) {
+ m_properties.width = properties.width;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("width");
- change->setValue(data->width());
+ change->setValue(properties.width);
notifyObservers(change);
}
- if (data->height() != m_properties.height) {
- m_properties.height = data->height();
+ if (properties.height != m_properties.height) {
+ m_properties.height = properties.height;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("height");
- change->setValue(data->height());
+ change->setValue(properties.height);
notifyObservers(change);
}
- if (data->depth() != m_properties.depth) {
- m_properties.depth = data->depth();
+ if (properties.depth != m_properties.depth) {
+ m_properties.depth = properties.depth;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("depth");
- change->setValue(data->depth());
+ change->setValue(properties.depth);
notifyObservers(change);
}
- if (data->layers() != m_properties.layers) {
- m_properties.layers = data->layers();
+ if (properties.layers != m_properties.layers) {
+ m_properties.layers = properties.layers;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("layers");
- change->setValue(data->layers());
+ change->setValue(properties.layers);
notifyObservers(change);
}
- if (data->format() != m_properties.format) {
- m_properties.format = data->format();
+ if (properties.format != m_properties.format) {
+ m_properties.format = properties.format;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
change->setPropertyName("format");
- change->setValue(data->format());
+ change->setValue(properties.format);
notifyObservers(change);
}
- if (data->target() != m_properties.target) {
- // TODO frontend property is actually constant
- m_properties.target = data->target();
+ if (properties.status != m_properties.status) {
+ m_properties.status = properties.status;
auto change = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId());
change->setDeliveryFlags(Qt3DCore::QSceneChange::Nodes);
- change->setPropertyName("target");
- change->setValue(data->target());
+ change->setPropertyName("status");
+ change->setValue(properties.status);
notifyObservers(change);
}
}
-// Called by sceneChangeEvent or TextureDownloadRequest (both in AspectThread context)
-void Texture::setDataGenerator(const QTextureGeneratorPtr &generator)
-{
- m_dataFunctor = generator;
- addDirtyFlag(DirtyDataGenerator);
-}
-
bool Texture::isValid(TextureImageManager *manager) const
{
for (const QNodeId id : m_textureImageIds) {
diff --git a/src/render/texture/texture_p.h b/src/render/texture/texture_p.h
index b9ef0385f..9e385cefe 100644
--- a/src/render/texture/texture_p.h
+++ b/src/render/texture/texture_p.h
@@ -86,12 +86,13 @@ struct TextureProperties
QAbstractTexture::Target target = QAbstractTexture::Target2D;
QAbstractTexture::TextureFormat format = QAbstractTexture::RGBA8_UNorm;
bool generateMipMaps = false;
+ QAbstractTexture::Status status = QAbstractTexture::None;
bool operator==(const TextureProperties &o) const {
return (width == o.width) && (height == o.height) && (depth == o.depth)
&& (layers == o.layers) && (mipLevels == o.mipLevels) && (target == o.target)
&& (format == o.format) && (generateMipMaps == o.generateMipMaps)
- && (samples == o.samples);
+ && (samples == o.samples) && (status == o.status);
}
inline bool operator!=(const TextureProperties &o) const { return !(*this == o); }
};
@@ -155,9 +156,8 @@ public:
inline const Qt3DCore::QNodeIdVector textureImageIds() const { return m_textureImageIds; }
inline const QTextureGeneratorPtr& dataGenerator() const { return m_dataFunctor; }
- void notifyStatus(QAbstractTexture::Status status);
- void updateFromData(QTextureDataPtr data);
void setDataGenerator(const QTextureGeneratorPtr &generator);
+ void updatePropertiesAndNotify(const TextureProperties &propreties);
bool isValid(TextureImageManager *manager) const;
private:
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) final;