diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/jobs/framecleanupjob.cpp | 1 | ||||
-rw-r--r-- | src/render/renderers/opengl/renderer/renderer.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/render/jobs/framecleanupjob.cpp b/src/render/jobs/framecleanupjob.cpp index 7ebe31531..d0496f991 100644 --- a/src/render/jobs/framecleanupjob.cpp +++ b/src/render/jobs/framecleanupjob.cpp @@ -79,6 +79,7 @@ void FrameCleanupJob::run() void FrameCleanupJob::updateBoundingVolumesDebug(Entity *node) { + Q_UNUSED(node); #if 0 BoundingVolumeDebug *debugBV = node->renderComponent<BoundingVolumeDebug>(); if (debugBV) { diff --git a/src/render/renderers/opengl/renderer/renderer.cpp b/src/render/renderers/opengl/renderer/renderer.cpp index e9c582458..59949ee34 100644 --- a/src/render/renderers/opengl/renderer/renderer.cpp +++ b/src/render/renderers/opengl/renderer/renderer.cpp @@ -192,13 +192,13 @@ Renderer::Renderer(QRenderAspect::RenderType type) , m_updateMeshTriangleListJob(Render::UpdateMeshTriangleListJobPtr::create()) , m_filterCompatibleTechniqueJob(Render::FilterCompatibleTechniqueJobPtr::create()) , m_updateEntityLayersJob(Render::UpdateEntityLayersJobPtr::create()) + , m_updateEntityHierarchyJob(Render::UpdateEntityHierarchyJobPtr::create()) , m_bufferGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyBuffers(); }, JobTypes::DirtyBufferGathering)) , m_vaoGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForAbandonedVaos(); }, JobTypes::DirtyVaoGathering)) , m_textureGathererJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { lookForDirtyTextures(); }, JobTypes::DirtyTextureGathering)) , m_sendTextureChangesToFrontendJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { sendTextureChangesToFrontend(); }, JobTypes::SendTextureChangesToFrontend)) , m_introspectShaderJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([this] { reloadDirtyShaders(); }, JobTypes::DirtyShaderGathering)) , m_syncTextureLoadingJob(Render::GenericLambdaJobPtr<std::function<void ()>>::create([] {}, JobTypes::SyncTextureLoading)) - , m_updateEntityHierarchyJob(Render::UpdateEntityHierarchyJobPtr::create()) , m_ownedContext(false) , m_offscreenHelper(nullptr) #if QT_CONFIG(qt3d_profile_jobs) |