diff options
Diffstat (limited to 'tests/auto/core/qscene/tst_qscene.cpp')
-rw-r--r-- | tests/auto/core/qscene/tst_qscene.cpp | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/tests/auto/core/qscene/tst_qscene.cpp b/tests/auto/core/qscene/tst_qscene.cpp index e5d30eccf..a907a62ba 100644 --- a/tests/auto/core/qscene/tst_qscene.cpp +++ b/tests/auto/core/qscene/tst_qscene.cpp @@ -62,34 +62,34 @@ private slots: void hasEntityForComponent(); }; -class tst_LockableObserver : public Qt3D::QLockableObserverInterface +class tst_LockableObserver : public Qt3DCore::QLockableObserverInterface { public: - void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE {} - void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE {} - void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &) Q_DECL_OVERRIDE {} + void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {} + void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {} + void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &) Q_DECL_OVERRIDE {} }; -class tst_Observable : public Qt3D::QObservableInterface +class tst_Observable : public Qt3DCore::QObservableInterface { public: - void setArbiter(Qt3D::QLockableObserverInterface *observer) + void setArbiter(Qt3DCore::QLockableObserverInterface *observer) { m_arbiter = observer; } protected: - void notifyObservers(const Qt3D::QSceneChangePtr &) {} + void notifyObservers(const Qt3DCore::QSceneChangePtr &) {} private: - Qt3D::QLockableObserverInterface *m_arbiter; + Qt3DCore::QLockableObserverInterface *m_arbiter; }; -class tst_Node : public Qt3D::QNode +class tst_Node : public Qt3DCore::QNode { Q_OBJECT public: - tst_Node() : Qt3D::QNode() + tst_Node() : Qt3DCore::QNode() {} ~tst_Node() @@ -101,11 +101,11 @@ protected: QT3D_CLONEABLE(tst_Node) }; -class tst_Component : public Qt3D::QComponent +class tst_Component : public Qt3DCore::QComponent { Q_OBJECT public: - tst_Component() : Qt3D::QComponent() + tst_Component() : Qt3DCore::QComponent() {} ~tst_Component() @@ -120,15 +120,15 @@ protected: void tst_QScene::addObservable() { // GIVEN - Qt3D::QNode *node1 = new tst_Node(); - Qt3D::QNode *node2 = new tst_Node(); + Qt3DCore::QNode *node1 = new tst_Node(); + Qt3DCore::QNode *node2 = new tst_Node(); QList<tst_Observable *> observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN @@ -138,18 +138,18 @@ void tst_QScene::addObservable() for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->id()); - Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id()); - Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id()); + Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); + Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); // THEN QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); - Q_FOREACH (Qt3D::QObservableInterface *o, obs1) { + Q_FOREACH (Qt3DCore::QObservableInterface *o, obs1) { QVERIFY(scene->nodeIdFromObservable(o) == node1->id()); QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR); } - Q_FOREACH (Qt3D::QObservableInterface *o, obs2) { + Q_FOREACH (Qt3DCore::QObservableInterface *o, obs2) { QVERIFY(scene->nodeIdFromObservable(o) == node2->id()); QVERIFY(scene->lookupNode(node2->id()) == Q_NULLPTR); } @@ -158,12 +158,12 @@ void tst_QScene::addObservable() void tst_QScene::addNodeObservable() { // GIBEN - QList<Qt3D::QNode *> nodes; + QList<Qt3DCore::QNode *> nodes; for (int i = 0; i < 10; i++) nodes.append(new tst_Node()); - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN @@ -171,7 +171,7 @@ void tst_QScene::addNodeObservable() scene->addObservable(nodes.at(i)); // THEN - Q_FOREACH (Qt3D::QNode *n, nodes) { + Q_FOREACH (Qt3DCore::QNode *n, nodes) { QVERIFY(n == scene->lookupNode(n->id())); QVERIFY(scene->lookupObservables(n->id()).isEmpty()); } @@ -180,15 +180,15 @@ void tst_QScene::addNodeObservable() void tst_QScene::removeObservable() { // GIVEN - Qt3D::QNode *node1 = new tst_Node(); - Qt3D::QNode *node2 = new tst_Node(); + Qt3DCore::QNode *node1 = new tst_Node(); + Qt3DCore::QNode *node2 = new tst_Node(); QList<tst_Observable *> observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN @@ -198,8 +198,8 @@ void tst_QScene::removeObservable() for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->id()); - Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id()); - Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id()); + Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); + Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); // THEN QCOMPARE(obs1.count(), 5); @@ -225,21 +225,21 @@ void tst_QScene::removeObservable() scene->removeObservable(observables.at(0), node2->id()); // THEN QCOMPARE(scene->lookupObservables(node2->id()).count(), 5); - QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3D::QNodeId()); + QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId()); } void tst_QScene::removeNodeObservable() { // GIVEN - Qt3D::QNode *node1 = new tst_Node(); - Qt3D::QNode *node2 = new tst_Node(); + Qt3DCore::QNode *node1 = new tst_Node(); + Qt3DCore::QNode *node2 = new tst_Node(); QList<tst_Observable *> observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN @@ -253,8 +253,8 @@ void tst_QScene::removeNodeObservable() scene->addObservable(observables.at(i + 5), node2->id()); // THEN - Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id()); - Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id()); + Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); + Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); @@ -265,7 +265,7 @@ void tst_QScene::removeNodeObservable() // THEN QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR); QVERIFY(scene->lookupObservables(node1->id()).empty()); - QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3D::QNodeId()); + QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId()); QVERIFY(scene->lookupNode(node2->id()) == node2); QCOMPARE(scene->lookupObservables(node2->id()).count(), 5); @@ -275,12 +275,12 @@ void tst_QScene::removeNodeObservable() void tst_QScene::addChildNode() { // GIVEN - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; - QList<Qt3D::QNode *> nodes; + QList<Qt3DCore::QNode *> nodes; - Qt3D::QNode *root = new tst_Node(); - Qt3D::QNodePrivate::get(root)->setScene(scene); + Qt3DCore::QNode *root = new tst_Node(); + Qt3DCore::QNodePrivate::get(root)->setScene(scene); // WHEN scene->addObservable(root); @@ -289,7 +289,7 @@ void tst_QScene::addChildNode() // WHEN for (int i = 0; i < 10; i++) { - Qt3D::QNode *child = new tst_Node(); + Qt3DCore::QNode *child = new tst_Node(); if (nodes.isEmpty()) child->setParent(root); else @@ -299,7 +299,7 @@ void tst_QScene::addChildNode() QCoreApplication::processEvents(); // THEN - Q_FOREACH (Qt3D::QNode *n, nodes) { + Q_FOREACH (Qt3DCore::QNode *n, nodes) { QVERIFY(scene->lookupNode(n->id()) == n); } } @@ -307,17 +307,17 @@ void tst_QScene::addChildNode() void tst_QScene::removeChildNode() { // GIVEN - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; - QList<Qt3D::QNode *> nodes; + QList<Qt3DCore::QNode *> nodes; - Qt3D::QNode *root = new tst_Node; - Qt3D::QNodePrivate::get(root)->setScene(scene); + Qt3DCore::QNode *root = new tst_Node; + Qt3DCore::QNodePrivate::get(root)->setScene(scene); scene->addObservable(root); // WHEN for (int i = 0; i < 10; i++) { - Qt3D::QNode *child = new tst_Node; + Qt3DCore::QNode *child = new tst_Node; if (nodes.isEmpty()) child->setParent(root); else @@ -327,7 +327,7 @@ void tst_QScene::removeChildNode() // THEN while (!nodes.isEmpty()) { - Qt3D::QNode *lst = nodes.takeLast(); + Qt3DCore::QNode *lst = nodes.takeLast(); QVERIFY(scene->lookupNode(lst->id()) == lst); if (lst->parentNode() != Q_NULLPTR) { lst->setParent(Q_NODE_NULLPTR); @@ -340,24 +340,24 @@ void tst_QScene::removeChildNode() void tst_QScene::addEntityForComponent() { // GIVEN - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; - QList<Qt3D::QEntity *> entities; - QList<Qt3D::QComponent *> components; + QList<Qt3DCore::QEntity *> entities; + QList<Qt3DCore::QComponent *> components; for (int i = 0; i < 10; i++) { - Qt3D::QEntity *entity = new Qt3D::QEntity(); - Qt3D::QComponent *comp = new tst_Component(); + Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); + Qt3DCore::QComponent *comp = new tst_Component(); - Qt3D::QNodePrivate::get(entity)->setScene(scene); - Qt3D::QNodePrivate::get(comp)->setScene(scene); + Qt3DCore::QNodePrivate::get(entity)->setScene(scene); + Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { - Qt3D::QEntity *e = entities.at(i); + Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } @@ -365,7 +365,7 @@ void tst_QScene::addEntityForComponent() // THEN for (int i = 0; i < 10; i++) { - QList<Qt3D::QNodeId> ids = scene->entitiesForComponent(components.at(i)->id()); + QList<Qt3DCore::QNodeId> ids = scene->entitiesForComponent(components.at(i)->id()); QCOMPARE(ids.count(), 10); } } @@ -373,24 +373,24 @@ void tst_QScene::addEntityForComponent() void tst_QScene::removeEntityForComponent() { // GIVEN - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; - QList<Qt3D::QEntity *> entities; - QList<Qt3D::QComponent *> components; + QList<Qt3DCore::QEntity *> entities; + QList<Qt3DCore::QComponent *> components; for (int i = 0; i < 10; i++) { - Qt3D::QEntity *entity = new Qt3D::QEntity(); - Qt3D::QComponent *comp = new tst_Component(); + Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); + Qt3DCore::QComponent *comp = new tst_Component(); - Qt3D::QNodePrivate::get(entity)->setScene(scene); - Qt3D::QNodePrivate::get(comp)->setScene(scene); + Qt3DCore::QNodePrivate::get(entity)->setScene(scene); + Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { - Qt3D::QEntity *e = entities.at(i); + Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } @@ -398,7 +398,7 @@ void tst_QScene::removeEntityForComponent() // THEN for (int i = 0; i < 10; i++) { - Qt3D::QEntity *e = entities.at(i); + Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->removeComponent(components.at(j)); QCOMPARE(scene->entitiesForComponent(components.at(j)->id()).count(), 10 - (i + 1)); @@ -409,24 +409,24 @@ void tst_QScene::removeEntityForComponent() void tst_QScene::hasEntityForComponent() { // GIVEN - Qt3D::QScene *scene = new Qt3D::QScene; + Qt3DCore::QScene *scene = new Qt3DCore::QScene; - QList<Qt3D::QEntity *> entities; - QList<Qt3D::QComponent *> components; + QList<Qt3DCore::QEntity *> entities; + QList<Qt3DCore::QComponent *> components; for (int i = 0; i < 10; i++) { - Qt3D::QEntity *entity = new Qt3D::QEntity(); - Qt3D::QComponent *comp = new tst_Component(); + Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); + Qt3DCore::QComponent *comp = new tst_Component(); - Qt3D::QNodePrivate::get(entity)->setScene(scene); - Qt3D::QNodePrivate::get(comp)->setScene(scene); + Qt3DCore::QNodePrivate::get(entity)->setScene(scene); + Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { - Qt3D::QEntity *e = entities.at(i); + Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } |