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-rw-r--r--tests/auto/core/qscene/tst_qscene.cpp144
1 files changed, 72 insertions, 72 deletions
diff --git a/tests/auto/core/qscene/tst_qscene.cpp b/tests/auto/core/qscene/tst_qscene.cpp
index e5d30eccf..a907a62ba 100644
--- a/tests/auto/core/qscene/tst_qscene.cpp
+++ b/tests/auto/core/qscene/tst_qscene.cpp
@@ -62,34 +62,34 @@ private slots:
void hasEntityForComponent();
};
-class tst_LockableObserver : public Qt3D::QLockableObserverInterface
+class tst_LockableObserver : public Qt3DCore::QLockableObserverInterface
{
public:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE {}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE {}
- void sceneChangeEventWithLock(const Qt3D::QSceneChangeList &) Q_DECL_OVERRIDE {}
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {}
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {}
+ void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &) Q_DECL_OVERRIDE {}
};
-class tst_Observable : public Qt3D::QObservableInterface
+class tst_Observable : public Qt3DCore::QObservableInterface
{
public:
- void setArbiter(Qt3D::QLockableObserverInterface *observer)
+ void setArbiter(Qt3DCore::QLockableObserverInterface *observer)
{
m_arbiter = observer;
}
protected:
- void notifyObservers(const Qt3D::QSceneChangePtr &) {}
+ void notifyObservers(const Qt3DCore::QSceneChangePtr &) {}
private:
- Qt3D::QLockableObserverInterface *m_arbiter;
+ Qt3DCore::QLockableObserverInterface *m_arbiter;
};
-class tst_Node : public Qt3D::QNode
+class tst_Node : public Qt3DCore::QNode
{
Q_OBJECT
public:
- tst_Node() : Qt3D::QNode()
+ tst_Node() : Qt3DCore::QNode()
{}
~tst_Node()
@@ -101,11 +101,11 @@ protected:
QT3D_CLONEABLE(tst_Node)
};
-class tst_Component : public Qt3D::QComponent
+class tst_Component : public Qt3DCore::QComponent
{
Q_OBJECT
public:
- tst_Component() : Qt3D::QComponent()
+ tst_Component() : Qt3DCore::QComponent()
{}
~tst_Component()
@@ -120,15 +120,15 @@ protected:
void tst_QScene::addObservable()
{
// GIVEN
- Qt3D::QNode *node1 = new tst_Node();
- Qt3D::QNode *node2 = new tst_Node();
+ Qt3DCore::QNode *node1 = new tst_Node();
+ Qt3DCore::QNode *node2 = new tst_Node();
QList<tst_Observable *> observables;
for (int i = 0; i < 10; i++)
observables.append(new tst_Observable());
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
scene->setArbiter(new tst_LockableObserver);
// WHEN
@@ -138,18 +138,18 @@ void tst_QScene::addObservable()
for (int i = 0; i < 5; i++)
scene->addObservable(observables.at(i + 5), node2->id());
- Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id());
- Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id());
+ Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id());
+ Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id());
// THEN
QCOMPARE(obs1.count(), 5);
QCOMPARE(obs2.count(), obs1.count());
- Q_FOREACH (Qt3D::QObservableInterface *o, obs1) {
+ Q_FOREACH (Qt3DCore::QObservableInterface *o, obs1) {
QVERIFY(scene->nodeIdFromObservable(o) == node1->id());
QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR);
}
- Q_FOREACH (Qt3D::QObservableInterface *o, obs2) {
+ Q_FOREACH (Qt3DCore::QObservableInterface *o, obs2) {
QVERIFY(scene->nodeIdFromObservable(o) == node2->id());
QVERIFY(scene->lookupNode(node2->id()) == Q_NULLPTR);
}
@@ -158,12 +158,12 @@ void tst_QScene::addObservable()
void tst_QScene::addNodeObservable()
{
// GIBEN
- QList<Qt3D::QNode *> nodes;
+ QList<Qt3DCore::QNode *> nodes;
for (int i = 0; i < 10; i++)
nodes.append(new tst_Node());
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
scene->setArbiter(new tst_LockableObserver);
// WHEN
@@ -171,7 +171,7 @@ void tst_QScene::addNodeObservable()
scene->addObservable(nodes.at(i));
// THEN
- Q_FOREACH (Qt3D::QNode *n, nodes) {
+ Q_FOREACH (Qt3DCore::QNode *n, nodes) {
QVERIFY(n == scene->lookupNode(n->id()));
QVERIFY(scene->lookupObservables(n->id()).isEmpty());
}
@@ -180,15 +180,15 @@ void tst_QScene::addNodeObservable()
void tst_QScene::removeObservable()
{
// GIVEN
- Qt3D::QNode *node1 = new tst_Node();
- Qt3D::QNode *node2 = new tst_Node();
+ Qt3DCore::QNode *node1 = new tst_Node();
+ Qt3DCore::QNode *node2 = new tst_Node();
QList<tst_Observable *> observables;
for (int i = 0; i < 10; i++)
observables.append(new tst_Observable());
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
scene->setArbiter(new tst_LockableObserver);
// WHEN
@@ -198,8 +198,8 @@ void tst_QScene::removeObservable()
for (int i = 0; i < 5; i++)
scene->addObservable(observables.at(i + 5), node2->id());
- Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id());
- Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id());
+ Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id());
+ Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id());
// THEN
QCOMPARE(obs1.count(), 5);
@@ -225,21 +225,21 @@ void tst_QScene::removeObservable()
scene->removeObservable(observables.at(0), node2->id());
// THEN
QCOMPARE(scene->lookupObservables(node2->id()).count(), 5);
- QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3D::QNodeId());
+ QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId());
}
void tst_QScene::removeNodeObservable()
{
// GIVEN
- Qt3D::QNode *node1 = new tst_Node();
- Qt3D::QNode *node2 = new tst_Node();
+ Qt3DCore::QNode *node1 = new tst_Node();
+ Qt3DCore::QNode *node2 = new tst_Node();
QList<tst_Observable *> observables;
for (int i = 0; i < 10; i++)
observables.append(new tst_Observable());
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
scene->setArbiter(new tst_LockableObserver);
// WHEN
@@ -253,8 +253,8 @@ void tst_QScene::removeNodeObservable()
scene->addObservable(observables.at(i + 5), node2->id());
// THEN
- Qt3D::QObservableList obs1 = scene->lookupObservables(node1->id());
- Qt3D::QObservableList obs2 = scene->lookupObservables(node2->id());
+ Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id());
+ Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id());
QCOMPARE(obs1.count(), 5);
QCOMPARE(obs2.count(), obs1.count());
@@ -265,7 +265,7 @@ void tst_QScene::removeNodeObservable()
// THEN
QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR);
QVERIFY(scene->lookupObservables(node1->id()).empty());
- QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3D::QNodeId());
+ QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId());
QVERIFY(scene->lookupNode(node2->id()) == node2);
QCOMPARE(scene->lookupObservables(node2->id()).count(), 5);
@@ -275,12 +275,12 @@ void tst_QScene::removeNodeObservable()
void tst_QScene::addChildNode()
{
// GIVEN
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
- QList<Qt3D::QNode *> nodes;
+ QList<Qt3DCore::QNode *> nodes;
- Qt3D::QNode *root = new tst_Node();
- Qt3D::QNodePrivate::get(root)->setScene(scene);
+ Qt3DCore::QNode *root = new tst_Node();
+ Qt3DCore::QNodePrivate::get(root)->setScene(scene);
// WHEN
scene->addObservable(root);
@@ -289,7 +289,7 @@ void tst_QScene::addChildNode()
// WHEN
for (int i = 0; i < 10; i++) {
- Qt3D::QNode *child = new tst_Node();
+ Qt3DCore::QNode *child = new tst_Node();
if (nodes.isEmpty())
child->setParent(root);
else
@@ -299,7 +299,7 @@ void tst_QScene::addChildNode()
QCoreApplication::processEvents();
// THEN
- Q_FOREACH (Qt3D::QNode *n, nodes) {
+ Q_FOREACH (Qt3DCore::QNode *n, nodes) {
QVERIFY(scene->lookupNode(n->id()) == n);
}
}
@@ -307,17 +307,17 @@ void tst_QScene::addChildNode()
void tst_QScene::removeChildNode()
{
// GIVEN
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
- QList<Qt3D::QNode *> nodes;
+ QList<Qt3DCore::QNode *> nodes;
- Qt3D::QNode *root = new tst_Node;
- Qt3D::QNodePrivate::get(root)->setScene(scene);
+ Qt3DCore::QNode *root = new tst_Node;
+ Qt3DCore::QNodePrivate::get(root)->setScene(scene);
scene->addObservable(root);
// WHEN
for (int i = 0; i < 10; i++) {
- Qt3D::QNode *child = new tst_Node;
+ Qt3DCore::QNode *child = new tst_Node;
if (nodes.isEmpty())
child->setParent(root);
else
@@ -327,7 +327,7 @@ void tst_QScene::removeChildNode()
// THEN
while (!nodes.isEmpty()) {
- Qt3D::QNode *lst = nodes.takeLast();
+ Qt3DCore::QNode *lst = nodes.takeLast();
QVERIFY(scene->lookupNode(lst->id()) == lst);
if (lst->parentNode() != Q_NULLPTR) {
lst->setParent(Q_NODE_NULLPTR);
@@ -340,24 +340,24 @@ void tst_QScene::removeChildNode()
void tst_QScene::addEntityForComponent()
{
// GIVEN
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
- QList<Qt3D::QEntity *> entities;
- QList<Qt3D::QComponent *> components;
+ QList<Qt3DCore::QEntity *> entities;
+ QList<Qt3DCore::QComponent *> components;
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *entity = new Qt3D::QEntity();
- Qt3D::QComponent *comp = new tst_Component();
+ Qt3DCore::QEntity *entity = new Qt3DCore::QEntity();
+ Qt3DCore::QComponent *comp = new tst_Component();
- Qt3D::QNodePrivate::get(entity)->setScene(scene);
- Qt3D::QNodePrivate::get(comp)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(entity)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(comp)->setScene(scene);
entities << entity;
components << comp;
}
// WHEN
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *e = entities.at(i);
+ Qt3DCore::QEntity *e = entities.at(i);
for (int j = 0; j < 10; j++) {
e->addComponent(components.at(j));
}
@@ -365,7 +365,7 @@ void tst_QScene::addEntityForComponent()
// THEN
for (int i = 0; i < 10; i++) {
- QList<Qt3D::QNodeId> ids = scene->entitiesForComponent(components.at(i)->id());
+ QList<Qt3DCore::QNodeId> ids = scene->entitiesForComponent(components.at(i)->id());
QCOMPARE(ids.count(), 10);
}
}
@@ -373,24 +373,24 @@ void tst_QScene::addEntityForComponent()
void tst_QScene::removeEntityForComponent()
{
// GIVEN
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
- QList<Qt3D::QEntity *> entities;
- QList<Qt3D::QComponent *> components;
+ QList<Qt3DCore::QEntity *> entities;
+ QList<Qt3DCore::QComponent *> components;
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *entity = new Qt3D::QEntity();
- Qt3D::QComponent *comp = new tst_Component();
+ Qt3DCore::QEntity *entity = new Qt3DCore::QEntity();
+ Qt3DCore::QComponent *comp = new tst_Component();
- Qt3D::QNodePrivate::get(entity)->setScene(scene);
- Qt3D::QNodePrivate::get(comp)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(entity)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(comp)->setScene(scene);
entities << entity;
components << comp;
}
// WHEN
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *e = entities.at(i);
+ Qt3DCore::QEntity *e = entities.at(i);
for (int j = 0; j < 10; j++) {
e->addComponent(components.at(j));
}
@@ -398,7 +398,7 @@ void tst_QScene::removeEntityForComponent()
// THEN
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *e = entities.at(i);
+ Qt3DCore::QEntity *e = entities.at(i);
for (int j = 0; j < 10; j++) {
e->removeComponent(components.at(j));
QCOMPARE(scene->entitiesForComponent(components.at(j)->id()).count(), 10 - (i + 1));
@@ -409,24 +409,24 @@ void tst_QScene::removeEntityForComponent()
void tst_QScene::hasEntityForComponent()
{
// GIVEN
- Qt3D::QScene *scene = new Qt3D::QScene;
+ Qt3DCore::QScene *scene = new Qt3DCore::QScene;
- QList<Qt3D::QEntity *> entities;
- QList<Qt3D::QComponent *> components;
+ QList<Qt3DCore::QEntity *> entities;
+ QList<Qt3DCore::QComponent *> components;
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *entity = new Qt3D::QEntity();
- Qt3D::QComponent *comp = new tst_Component();
+ Qt3DCore::QEntity *entity = new Qt3DCore::QEntity();
+ Qt3DCore::QComponent *comp = new tst_Component();
- Qt3D::QNodePrivate::get(entity)->setScene(scene);
- Qt3D::QNodePrivate::get(comp)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(entity)->setScene(scene);
+ Qt3DCore::QNodePrivate::get(comp)->setScene(scene);
entities << entity;
components << comp;
}
// WHEN
for (int i = 0; i < 10; i++) {
- Qt3D::QEntity *e = entities.at(i);
+ Qt3DCore::QEntity *e = entities.at(i);
for (int j = 0; j < 10; j++) {
e->addComponent(components.at(j));
}