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diff --git a/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp b/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp
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+++ b/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/QTransform>
+#include <Qt3DCore/QAspectEngine>
+
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DInput/QInputSettings>
+
+#include <Qt3DLogic/QLogicAspect>
+
+#include <Qt3DRender/QCamera>
+#include <Qt3DRender/QCameraLens>
+#include <Qt3DRender/QRenderAspect>
+#include <Qt3DRender/QRenderSettings>
+
+#include <Qt3DExtras/QForwardRenderer>
+#include <Qt3DExtras/Qt3DWindow>
+#include <Qt3DExtras/QPhongMaterial>
+#include <Qt3DExtras/QSphereMesh>
+#include <Qt3DExtras/QTorusMesh>
+
+#include <QPropertyAnimation>
+
+namespace {
+
+Qt3DCore::QEntity *createScene(QWindow *w)
+{
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
+
+ // Camera
+ Qt3DRender::QCamera *camera = new Qt3DRender::QCamera(rootEntity);
+ camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ camera->setPosition(QVector3D(0, 0, 40.0f));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // FrameGraph
+ Qt3DRender::QRenderSettings *renderSettings = new Qt3DRender::QRenderSettings();
+ Qt3DExtras::QForwardRenderer *forwardRenderer = new Qt3DExtras::QForwardRenderer();
+ forwardRenderer->setSurface(w);
+ forwardRenderer->setCamera(camera);
+ forwardRenderer->setClearColor(QColor(Qt::blue));
+ renderSettings->setActiveFrameGraph(forwardRenderer);
+ rootEntity->addComponent(renderSettings);
+
+ // InputSettings
+ Qt3DInput::QInputSettings *inputSettigns = new Qt3DInput::QInputSettings();
+ rootEntity->addComponent(inputSettigns);
+
+ // Material
+ Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
+
+ // Torus
+ Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
+ Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh;
+ torusMesh->setRadius(5);
+ torusMesh->setMinorRadius(1);
+ torusMesh->setRings(100);
+ torusMesh->setSlices(20);
+
+ Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform;
+ torusTransform->setScale3D(QVector3D(1.5, 1, 0.5));
+ torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
+
+ torusEntity->addComponent(torusMesh);
+ torusEntity->addComponent(torusTransform);
+ torusEntity->addComponent(material);
+
+ // Sphere
+ Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
+ Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh;
+ sphereMesh->setRadius(3);
+
+ Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform;
+
+ sphereEntity->addComponent(sphereMesh);
+ sphereEntity->addComponent(sphereTransform);
+ sphereEntity->addComponent(material);
+
+ return rootEntity;
+}
+
+} // anonymous
+
+class tst_AspectsStartupShutdown : public QObject
+{
+ Q_OBJECT
+
+public:
+
+private slots:
+
+ void checkStartupAndShutdownImmediately()
+ {
+ // GIVEN
+ QWindow *win = new QWindow();
+ win->setSurfaceType(QSurface::OpenGLSurface);
+ win->resize(1024, 768);
+ win->show();
+
+ // WHEN
+ Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine();
+ engine->registerAspect(new Qt3DRender::QRenderAspect());
+ engine->registerAspect(new Qt3DInput::QInputAspect());
+ engine->registerAspect(new Qt3DLogic::QLogicAspect());
+ QPointer<Qt3DCore::QEntity> scene = createScene(win);
+ engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data()));
+
+ // THEN
+ QCOMPARE(engine->rootEntity().data(), scene.data());
+
+ // WHEN
+ win->close();
+ delete engine;
+
+ // THEN -> shouldn't crash or deadlock
+ delete win;
+ }
+
+ void checkStartupAndShutdownAfterAFewFrames()
+ {
+ // GIVEN
+ QWindow *win = new QWindow();
+ win->setSurfaceType(QSurface::OpenGLSurface);
+ win->resize(1024, 768);
+ win->show();
+
+ // WHEN
+ Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine();
+ engine->registerAspect(new Qt3DRender::QRenderAspect());
+ engine->registerAspect(new Qt3DInput::QInputAspect());
+ engine->registerAspect(new Qt3DLogic::QLogicAspect());
+ QPointer<Qt3DCore::QEntity> scene = createScene(win);
+ engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data()));
+
+ // THEN
+ QCOMPARE(engine->rootEntity().data(), scene.data());
+
+ // Allow a few frames
+ for (int i = 0; i < 10; ++i) {
+ QCoreApplication::processEvents();
+ QThread::msleep(16);
+ }
+
+ // WHEN
+ // Right now we need to close the window before destroying
+ // the engine to prevent the render thread from trying to render
+ // while things are being destroyed
+ win->close();
+ delete engine;
+
+ // THEN -> shouldn't crash or deadlock
+ delete win;
+ }
+};
+
+QTEST_MAIN(tst_AspectsStartupShutdown)
+
+#include "tst_aspects_startup_shutdown.moc"