diff options
Diffstat (limited to 'tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp')
-rw-r--r-- | tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp b/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp new file mode 100644 index 000000000..9eec010be --- /dev/null +++ b/tests/auto/global/aspects_startup_shutdown/tst_aspects_startup_shutdown.cpp @@ -0,0 +1,210 @@ +/**************************************************************************** +** +** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QtTest> + +#include <Qt3DCore/QEntity> +#include <Qt3DCore/QTransform> +#include <Qt3DCore/QAspectEngine> + +#include <Qt3DInput/QInputAspect> +#include <Qt3DInput/QInputSettings> + +#include <Qt3DLogic/QLogicAspect> + +#include <Qt3DRender/QCamera> +#include <Qt3DRender/QCameraLens> +#include <Qt3DRender/QRenderAspect> +#include <Qt3DRender/QRenderSettings> + +#include <Qt3DExtras/QForwardRenderer> +#include <Qt3DExtras/Qt3DWindow> +#include <Qt3DExtras/QPhongMaterial> +#include <Qt3DExtras/QSphereMesh> +#include <Qt3DExtras/QTorusMesh> + +#include <QPropertyAnimation> + +namespace { + +Qt3DCore::QEntity *createScene(QWindow *w) +{ + // Root entity + Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; + + // Camera + Qt3DRender::QCamera *camera = new Qt3DRender::QCamera(rootEntity); + camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); + camera->setPosition(QVector3D(0, 0, 40.0f)); + camera->setViewCenter(QVector3D(0, 0, 0)); + + // FrameGraph + Qt3DRender::QRenderSettings *renderSettings = new Qt3DRender::QRenderSettings(); + Qt3DExtras::QForwardRenderer *forwardRenderer = new Qt3DExtras::QForwardRenderer(); + forwardRenderer->setSurface(w); + forwardRenderer->setCamera(camera); + forwardRenderer->setClearColor(QColor(Qt::blue)); + renderSettings->setActiveFrameGraph(forwardRenderer); + rootEntity->addComponent(renderSettings); + + // InputSettings + Qt3DInput::QInputSettings *inputSettigns = new Qt3DInput::QInputSettings(); + rootEntity->addComponent(inputSettigns); + + // Material + Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); + + // Torus + Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); + Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh; + torusMesh->setRadius(5); + torusMesh->setMinorRadius(1); + torusMesh->setRings(100); + torusMesh->setSlices(20); + + Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform; + torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); + torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); + + torusEntity->addComponent(torusMesh); + torusEntity->addComponent(torusTransform); + torusEntity->addComponent(material); + + // Sphere + Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity); + Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh; + sphereMesh->setRadius(3); + + Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform; + + sphereEntity->addComponent(sphereMesh); + sphereEntity->addComponent(sphereTransform); + sphereEntity->addComponent(material); + + return rootEntity; +} + +} // anonymous + +class tst_AspectsStartupShutdown : public QObject +{ + Q_OBJECT + +public: + +private slots: + + void checkStartupAndShutdownImmediately() + { + // GIVEN + QWindow *win = new QWindow(); + win->setSurfaceType(QSurface::OpenGLSurface); + win->resize(1024, 768); + win->show(); + + // WHEN + Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); + engine->registerAspect(new Qt3DRender::QRenderAspect()); + engine->registerAspect(new Qt3DInput::QInputAspect()); + engine->registerAspect(new Qt3DLogic::QLogicAspect()); + QPointer<Qt3DCore::QEntity> scene = createScene(win); + engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); + + // THEN + QCOMPARE(engine->rootEntity().data(), scene.data()); + + // WHEN + win->close(); + delete engine; + + // THEN -> shouldn't crash or deadlock + delete win; + } + + void checkStartupAndShutdownAfterAFewFrames() + { + // GIVEN + QWindow *win = new QWindow(); + win->setSurfaceType(QSurface::OpenGLSurface); + win->resize(1024, 768); + win->show(); + + // WHEN + Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); + engine->registerAspect(new Qt3DRender::QRenderAspect()); + engine->registerAspect(new Qt3DInput::QInputAspect()); + engine->registerAspect(new Qt3DLogic::QLogicAspect()); + QPointer<Qt3DCore::QEntity> scene = createScene(win); + engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); + + // THEN + QCOMPARE(engine->rootEntity().data(), scene.data()); + + // Allow a few frames + for (int i = 0; i < 10; ++i) { + QCoreApplication::processEvents(); + QThread::msleep(16); + } + + // WHEN + // Right now we need to close the window before destroying + // the engine to prevent the render thread from trying to render + // while things are being destroyed + win->close(); + delete engine; + + // THEN -> shouldn't crash or deadlock + delete win; + } +}; + +QTEST_MAIN(tst_AspectsStartupShutdown) + +#include "tst_aspects_startup_shutdown.moc" |