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-rw-r--r--tests/auto/input/actioninput/tst_actioninput.cpp126
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diff --git a/tests/auto/input/actioninput/tst_actioninput.cpp b/tests/auto/input/actioninput/tst_actioninput.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <qbackendnodetester.h>
+#include "testdevice.h"
+
+#include <Qt3DCore/QPropertyUpdatedChange>
+#include <Qt3DInput/private/actioninput_p.h>
+#include <Qt3DInput/QActionInput>
+
+class tst_ActionInput : public Qt3DCore::QBackendNodeTester
+{
+ Q_OBJECT
+private Q_SLOTS:
+ void shouldMirrorPeerProperties()
+ {
+ // GIVEN
+ Qt3DInput::Input::ActionInput backendActionInput;
+ Qt3DInput::QActionInput actionInput;
+ TestDevice sourceDevice;
+
+ actionInput.setButtons(QVector<int>() << (1 << 8));
+ actionInput.setSourceDevice(&sourceDevice);
+
+ // WHEN
+ simulateInitialization(&actionInput, &backendActionInput);
+
+ // THEN
+ QCOMPARE(backendActionInput.peerId(), actionInput.id());
+ QCOMPARE(backendActionInput.isEnabled(), actionInput.isEnabled());
+ QCOMPARE(backendActionInput.buttons(), actionInput.buttons());
+ QCOMPARE(backendActionInput.sourceDevice(), sourceDevice.id());
+ }
+
+ void shouldHaveInitialAndCleanedUpStates()
+ {
+ // GIVEN
+ Qt3DInput::Input::ActionInput backendActionInput;
+
+ // THEN
+ QVERIFY(backendActionInput.peerId().isNull());
+ QVERIFY(backendActionInput.buttons().isEmpty());
+ QCOMPARE(backendActionInput.isEnabled(), false);
+ QCOMPARE(backendActionInput.sourceDevice(), Qt3DCore::QNodeId());
+
+ // GIVEN
+ Qt3DInput::QActionInput actionInput;
+ TestDevice sourceDevice;
+
+ actionInput.setButtons(QVector<int>() << (1 << 8));
+ actionInput.setSourceDevice(&sourceDevice);
+
+ // WHEN
+ simulateInitialization(&actionInput, &backendActionInput);
+ backendActionInput.cleanup();
+
+ // THEN
+ QVERIFY(backendActionInput.buttons().isEmpty());
+ QCOMPARE(backendActionInput.isEnabled(), false);
+ QCOMPARE(backendActionInput.sourceDevice(), Qt3DCore::QNodeId());
+ }
+
+ void shouldHandlePropertyChanges()
+ {
+ // GIVEN
+ Qt3DInput::Input::ActionInput backendActionInput;
+
+ // WHEN
+ Qt3DCore::QPropertyUpdatedChangePtr updateChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ updateChange->setValue(QVariant::fromValue(QVector<int>() << 64));
+ updateChange->setPropertyName("buttons");
+ backendActionInput.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(backendActionInput.buttons(), QVector<int>() << 64);
+
+ // WHEN
+ updateChange.reset(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ updateChange->setPropertyName("enabled");
+ updateChange->setValue(true);
+ backendActionInput.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(backendActionInput.isEnabled(), true);
+
+ // WHEN
+ TestDevice device;
+ updateChange.reset(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ updateChange->setPropertyName("sourceDevice");
+ updateChange->setValue(QVariant::fromValue(device.id()));
+ backendActionInput.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(backendActionInput.sourceDevice(), device.id());
+ }
+};
+
+QTEST_APPLESS_MAIN(tst_ActionInput)
+
+#include "tst_actioninput.moc"