diff options
Diffstat (limited to 'tests/auto/input/inputchord/tst_inputchord.cpp')
-rw-r--r-- | tests/auto/input/inputchord/tst_inputchord.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/tests/auto/input/inputchord/tst_inputchord.cpp b/tests/auto/input/inputchord/tst_inputchord.cpp new file mode 100644 index 000000000..a840d7dee --- /dev/null +++ b/tests/auto/input/inputchord/tst_inputchord.cpp @@ -0,0 +1,281 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QTest> +#include <qbackendnodetester.h> +#include "testdevice.h" + +#include <Qt3DCore/QPropertyUpdatedChange> +#include <Qt3DCore/QPropertyNodeAddedChange> +#include <Qt3DCore/QPropertyNodeRemovedChange> +#include <Qt3DInput/private/actioninput_p.h> +#include <Qt3DInput/private/inputchord_p.h> +#include <Qt3DInput/private/inputhandler_p.h> +#include <Qt3DInput/private/inputmanagers_p.h> +#include <Qt3DInput/QActionInput> +#include <Qt3DInput/QInputChord> + +class tst_InputChord : public Qt3DCore::QBackendNodeTester +{ + Q_OBJECT +private Q_SLOTS: + void shouldMirrorPeerProperties() + { + // GIVEN + Qt3DInput::Input::InputChord backendInputChord; + Qt3DInput::QInputChord inputChord; + Qt3DInput::QActionInput actionInput; + + inputChord.setTimeout(250); + inputChord.addChord(&actionInput); + + // WHEN + simulateInitialization(&inputChord, &backendInputChord); + + // THEN + QCOMPARE(backendInputChord.peerId(), inputChord.id()); + QCOMPARE(backendInputChord.isEnabled(), inputChord.isEnabled()); + QCOMPARE(backendInputChord.timeout(), inputChord.timeout() * 1000000); + QCOMPARE(backendInputChord.chords().size(), inputChord.chords().size()); + + const int inputsCount = backendInputChord.chords().size(); + if (inputsCount > 0) { + for (int i = 0; i < inputsCount; ++i) + QCOMPARE(backendInputChord.chords().at(i), inputChord.chords().at(i)->id()); + } + } + + void shouldHaveInitialAndCleanedUpStates() + { + // GIVEN + Qt3DInput::Input::InputChord backendInputChord; + + // THEN + QVERIFY(backendInputChord.peerId().isNull()); + QCOMPARE(backendInputChord.isEnabled(), false); + QCOMPARE(backendInputChord.timeout(), 0); + QCOMPARE(backendInputChord.chords().size(), 0); + + // GIVEN + Qt3DInput::QInputChord inputChord; + Qt3DInput::QActionInput actionInput; + + inputChord.setTimeout(250); + inputChord.addChord(&actionInput); + + // WHEN + simulateInitialization(&inputChord, &backendInputChord); + backendInputChord.cleanup(); + + // THEN + QCOMPARE(backendInputChord.isEnabled(), false); + QCOMPARE(backendInputChord.timeout(), 0); + QCOMPARE(backendInputChord.chords().size(), 0); + } + + void shouldHandlePropertyChanges() + { + // GIVEN + Qt3DInput::Input::InputChord backendInputChord; + + // WHEN + Qt3DCore::QPropertyUpdatedChangePtr updateChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); + updateChange->setValue(250); + updateChange->setPropertyName("timeout"); + backendInputChord.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backendInputChord.timeout(), 250000000); + + // WHEN + updateChange.reset(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); + updateChange->setPropertyName("enabled"); + updateChange->setValue(true); + backendInputChord.sceneChangeEvent(updateChange); + + // THEN + QCOMPARE(backendInputChord.isEnabled(), true); + + // WHEN + Qt3DInput::QActionInput input; + const Qt3DCore::QNodeId inputId = input.id(); + const auto nodeAddedChange = Qt3DCore::QPropertyNodeAddedChangePtr::create(Qt3DCore::QNodeId(), &input); + nodeAddedChange->setPropertyName("chord"); + backendInputChord.sceneChangeEvent(nodeAddedChange); + + // THEN + QCOMPARE(backendInputChord.chords().size(), 1); + QCOMPARE(backendInputChord.chords().first(), inputId); + + // WHEN + const auto nodeRemovedChange = Qt3DCore::QPropertyNodeRemovedChangePtr::create(Qt3DCore::QNodeId(), &input); + nodeRemovedChange->setPropertyName("chord"); + backendInputChord.sceneChangeEvent(nodeRemovedChange); + + // THEN + QCOMPARE(backendInputChord.chords().size(), 0); + } + + void shouldActivateWhenAllArePressed() + { + // GIVEN + TestDeviceIntegration deviceIntegration; + TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard"); + TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id()); + Qt3DInput::Input::InputHandler handler; + handler.addInputDeviceIntegration(&deviceIntegration); + + auto firstInput = new Qt3DInput::QActionInput; + firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_W); + firstInput->setSourceDevice(device); + auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id()); + simulateInitialization(firstInput, backendFirstInput); + + auto secondInput = new Qt3DInput::QActionInput; + secondInput->setButtons(QVector<int>() << Qt::Key_A << Qt::Key_S); + secondInput->setSourceDevice(device); + auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id()); + simulateInitialization(secondInput, backendSecondInput); + + Qt3DInput::Input::InputChord backendInputChord; + Qt3DInput::QInputChord inputChord; + inputChord.setTimeout(300); + inputChord.addChord(firstInput); + inputChord.addChord(secondInput); + simulateInitialization(&inputChord, &backendInputChord); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_Up, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1000000000), false); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_Up, false); + deviceBackend->setButtonPressed(Qt::Key_Q, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1100000000), false); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_A, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1200000000), true); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_S, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1300000000), true); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_W, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1400000000), true); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_W, false); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1500000000), true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1600000000), true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1700000000), true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1800000000), true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1900000000), true); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_Q, false); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 2000000000), false); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 2100000000), false); + } + + void shouldRespectChordTimeout() + { + // GIVEN + TestDeviceIntegration deviceIntegration; + TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard"); + TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id()); + Qt3DInput::Input::InputHandler handler; + handler.addInputDeviceIntegration(&deviceIntegration); + + auto firstInput = new Qt3DInput::QActionInput; + firstInput->setButtons(QVector<int>() << Qt::Key_Q); + firstInput->setSourceDevice(device); + auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id()); + simulateInitialization(firstInput, backendFirstInput); + + auto secondInput = new Qt3DInput::QActionInput; + secondInput->setButtons(QVector<int>() << Qt::Key_W); + secondInput->setSourceDevice(device); + auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id()); + simulateInitialization(secondInput, backendSecondInput); + + Qt3DInput::Input::InputChord backendInputChord; + Qt3DInput::QInputChord inputChord; + inputChord.setTimeout(300); + inputChord.addChord(firstInput); + inputChord.addChord(secondInput); + simulateInitialization(&inputChord, &backendInputChord); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_Q, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1000000000), false); + + // WHEN + deviceBackend->setButtonPressed(Qt::Key_W, true); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1400000000), false); // Too late + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1600000000), false); + + // THEN + QCOMPARE(backendInputChord.process(&handler, 1800000000), false); + } +}; + +QTEST_APPLESS_MAIN(tst_InputChord) + +#include "tst_inputchord.moc" |