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-rw-r--r--tests/auto/input/inputchord/tst_inputchord.cpp281
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diff --git a/tests/auto/input/inputchord/tst_inputchord.cpp b/tests/auto/input/inputchord/tst_inputchord.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <qbackendnodetester.h>
+#include "testdevice.h"
+
+#include <Qt3DCore/QPropertyUpdatedChange>
+#include <Qt3DCore/QPropertyNodeAddedChange>
+#include <Qt3DCore/QPropertyNodeRemovedChange>
+#include <Qt3DInput/private/actioninput_p.h>
+#include <Qt3DInput/private/inputchord_p.h>
+#include <Qt3DInput/private/inputhandler_p.h>
+#include <Qt3DInput/private/inputmanagers_p.h>
+#include <Qt3DInput/QActionInput>
+#include <Qt3DInput/QInputChord>
+
+class tst_InputChord : public Qt3DCore::QBackendNodeTester
+{
+ Q_OBJECT
+private Q_SLOTS:
+ void shouldMirrorPeerProperties()
+ {
+ // GIVEN
+ Qt3DInput::Input::InputChord backendInputChord;
+ Qt3DInput::QInputChord inputChord;
+ Qt3DInput::QActionInput actionInput;
+
+ inputChord.setTimeout(250);
+ inputChord.addChord(&actionInput);
+
+ // WHEN
+ simulateInitialization(&inputChord, &backendInputChord);
+
+ // THEN
+ QCOMPARE(backendInputChord.peerId(), inputChord.id());
+ QCOMPARE(backendInputChord.isEnabled(), inputChord.isEnabled());
+ QCOMPARE(backendInputChord.timeout(), inputChord.timeout() * 1000000);
+ QCOMPARE(backendInputChord.chords().size(), inputChord.chords().size());
+
+ const int inputsCount = backendInputChord.chords().size();
+ if (inputsCount > 0) {
+ for (int i = 0; i < inputsCount; ++i)
+ QCOMPARE(backendInputChord.chords().at(i), inputChord.chords().at(i)->id());
+ }
+ }
+
+ void shouldHaveInitialAndCleanedUpStates()
+ {
+ // GIVEN
+ Qt3DInput::Input::InputChord backendInputChord;
+
+ // THEN
+ QVERIFY(backendInputChord.peerId().isNull());
+ QCOMPARE(backendInputChord.isEnabled(), false);
+ QCOMPARE(backendInputChord.timeout(), 0);
+ QCOMPARE(backendInputChord.chords().size(), 0);
+
+ // GIVEN
+ Qt3DInput::QInputChord inputChord;
+ Qt3DInput::QActionInput actionInput;
+
+ inputChord.setTimeout(250);
+ inputChord.addChord(&actionInput);
+
+ // WHEN
+ simulateInitialization(&inputChord, &backendInputChord);
+ backendInputChord.cleanup();
+
+ // THEN
+ QCOMPARE(backendInputChord.isEnabled(), false);
+ QCOMPARE(backendInputChord.timeout(), 0);
+ QCOMPARE(backendInputChord.chords().size(), 0);
+ }
+
+ void shouldHandlePropertyChanges()
+ {
+ // GIVEN
+ Qt3DInput::Input::InputChord backendInputChord;
+
+ // WHEN
+ Qt3DCore::QPropertyUpdatedChangePtr updateChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ updateChange->setValue(250);
+ updateChange->setPropertyName("timeout");
+ backendInputChord.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(backendInputChord.timeout(), 250000000);
+
+ // WHEN
+ updateChange.reset(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ updateChange->setPropertyName("enabled");
+ updateChange->setValue(true);
+ backendInputChord.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(backendInputChord.isEnabled(), true);
+
+ // WHEN
+ Qt3DInput::QActionInput input;
+ const Qt3DCore::QNodeId inputId = input.id();
+ const auto nodeAddedChange = Qt3DCore::QPropertyNodeAddedChangePtr::create(Qt3DCore::QNodeId(), &input);
+ nodeAddedChange->setPropertyName("chord");
+ backendInputChord.sceneChangeEvent(nodeAddedChange);
+
+ // THEN
+ QCOMPARE(backendInputChord.chords().size(), 1);
+ QCOMPARE(backendInputChord.chords().first(), inputId);
+
+ // WHEN
+ const auto nodeRemovedChange = Qt3DCore::QPropertyNodeRemovedChangePtr::create(Qt3DCore::QNodeId(), &input);
+ nodeRemovedChange->setPropertyName("chord");
+ backendInputChord.sceneChangeEvent(nodeRemovedChange);
+
+ // THEN
+ QCOMPARE(backendInputChord.chords().size(), 0);
+ }
+
+ void shouldActivateWhenAllArePressed()
+ {
+ // GIVEN
+ TestDeviceIntegration deviceIntegration;
+ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
+ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
+ Qt3DInput::Input::InputHandler handler;
+ handler.addInputDeviceIntegration(&deviceIntegration);
+
+ auto firstInput = new Qt3DInput::QActionInput;
+ firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_W);
+ firstInput->setSourceDevice(device);
+ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
+ simulateInitialization(firstInput, backendFirstInput);
+
+ auto secondInput = new Qt3DInput::QActionInput;
+ secondInput->setButtons(QVector<int>() << Qt::Key_A << Qt::Key_S);
+ secondInput->setSourceDevice(device);
+ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
+ simulateInitialization(secondInput, backendSecondInput);
+
+ Qt3DInput::Input::InputChord backendInputChord;
+ Qt3DInput::QInputChord inputChord;
+ inputChord.setTimeout(300);
+ inputChord.addChord(firstInput);
+ inputChord.addChord(secondInput);
+ simulateInitialization(&inputChord, &backendInputChord);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Up, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1000000000), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Up, false);
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1100000000), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_A, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1200000000), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1300000000), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_W, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1400000000), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_W, false);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1500000000), true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1600000000), true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1700000000), true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1800000000), true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1900000000), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 2000000000), false);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 2100000000), false);
+ }
+
+ void shouldRespectChordTimeout()
+ {
+ // GIVEN
+ TestDeviceIntegration deviceIntegration;
+ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
+ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
+ Qt3DInput::Input::InputHandler handler;
+ handler.addInputDeviceIntegration(&deviceIntegration);
+
+ auto firstInput = new Qt3DInput::QActionInput;
+ firstInput->setButtons(QVector<int>() << Qt::Key_Q);
+ firstInput->setSourceDevice(device);
+ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
+ simulateInitialization(firstInput, backendFirstInput);
+
+ auto secondInput = new Qt3DInput::QActionInput;
+ secondInput->setButtons(QVector<int>() << Qt::Key_W);
+ secondInput->setSourceDevice(device);
+ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
+ simulateInitialization(secondInput, backendSecondInput);
+
+ Qt3DInput::Input::InputChord backendInputChord;
+ Qt3DInput::QInputChord inputChord;
+ inputChord.setTimeout(300);
+ inputChord.addChord(firstInput);
+ inputChord.addChord(secondInput);
+ simulateInitialization(&inputChord, &backendInputChord);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1000000000), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_W, true);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1400000000), false); // Too late
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1600000000), false);
+
+ // THEN
+ QCOMPARE(backendInputChord.process(&handler, 1800000000), false);
+ }
+};
+
+QTEST_APPLESS_MAIN(tst_InputChord)
+
+#include "tst_inputchord.moc"