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-rw-r--r--tests/auto/input/inputsequence/tst_inputsequence.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/tests/auto/input/inputsequence/tst_inputsequence.cpp b/tests/auto/input/inputsequence/tst_inputsequence.cpp
index d32f25ae9..3adbe601d 100644
--- a/tests/auto/input/inputsequence/tst_inputsequence.cpp
+++ b/tests/auto/input/inputsequence/tst_inputsequence.cpp
@@ -28,10 +28,14 @@
#include <QtTest/QTest>
#include <qbackendnodetester.h>
+#include "testdevice.h"
#include <Qt3DCore/QPropertyUpdatedChange>
#include <Qt3DCore/QPropertyNodeAddedChange>
#include <Qt3DCore/QPropertyNodeRemovedChange>
+#include <Qt3DInput/private/actioninput_p.h>
+#include <Qt3DInput/private/inputhandler_p.h>
+#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/inputsequence_p.h>
#include <Qt3DInput/QActionInput>
#include <Qt3DInput/QInputSequence>
@@ -150,6 +154,248 @@ private Q_SLOTS:
// THEN
QCOMPARE(backendInputSequence.sequences().size(), 0);
}
+
+ void shouldActivateWhenSequenceIsConsumedInOrderOnly()
+ {
+ // GIVEN
+ TestDeviceIntegration deviceIntegration;
+ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
+ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
+ Qt3DInput::Input::InputHandler handler;
+ handler.addInputDeviceIntegration(&deviceIntegration);
+
+ auto firstInput = new Qt3DInput::QActionInput;
+ firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setSourceDevice(device);
+ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
+ simulateInitialization(firstInput, backendFirstInput);
+
+ auto secondInput = new Qt3DInput::QActionInput;
+ secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setSourceDevice(device);
+ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
+ simulateInitialization(secondInput, backendSecondInput);
+
+ auto thirdInput = new Qt3DInput::QActionInput;
+ thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setSourceDevice(device);
+ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
+ simulateInitialization(thirdInput, backendThirdInput);
+
+ Qt3DInput::Input::InputSequence backendInputSequence;
+ Qt3DInput::QInputSequence inputSequence;
+ inputSequence.setButtonInterval(150);
+ inputSequence.setTimeout(450);
+ inputSequence.addSequence(firstInput);
+ inputSequence.addSequence(secondInput);
+ inputSequence.addSequence(thirdInput);
+ simulateInitialization(&inputSequence, &backendInputSequence);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Up, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000000), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Up, false);
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000100), true); // Yes, that's a bug
+ QCOMPARE(backendInputSequence.process(&handler, 1000000150), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000200), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, false);
+ deviceBackend->setButtonPressed(Qt::Key_E, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000300), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_E, false);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000400), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000500), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000600), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, false);
+ deviceBackend->setButtonPressed(Qt::Key_E, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000700), true);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_E, false);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000800), false);
+
+
+ // Now out of order
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000900), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, false);
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000001000), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+ deviceBackend->setButtonPressed(Qt::Key_D, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000001100), true); // Yes, that's another bug
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_D, false);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000001200), false);
+ }
+
+ void shouldRespectSequenceTimeout()
+ {
+ // GIVEN
+ TestDeviceIntegration deviceIntegration;
+ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
+ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
+ Qt3DInput::Input::InputHandler handler;
+ handler.addInputDeviceIntegration(&deviceIntegration);
+
+ auto firstInput = new Qt3DInput::QActionInput;
+ firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setSourceDevice(device);
+ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
+ simulateInitialization(firstInput, backendFirstInput);
+
+ auto secondInput = new Qt3DInput::QActionInput;
+ secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setSourceDevice(device);
+ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
+ simulateInitialization(secondInput, backendSecondInput);
+
+ auto thirdInput = new Qt3DInput::QActionInput;
+ thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setSourceDevice(device);
+ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
+ simulateInitialization(thirdInput, backendThirdInput);
+
+ Qt3DInput::Input::InputSequence backendInputSequence;
+ Qt3DInput::QInputSequence inputSequence;
+ inputSequence.setButtonInterval(250);
+ inputSequence.setTimeout(450);
+ inputSequence.addSequence(firstInput);
+ inputSequence.addSequence(secondInput);
+ inputSequence.addSequence(thirdInput);
+ simulateInitialization(&inputSequence, &backendInputSequence);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000100), true); // Yes, that's a bug
+ QCOMPARE(backendInputSequence.process(&handler, 1000000150), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000300), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, false);
+ deviceBackend->setButtonPressed(Qt::Key_E, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000600), false); // Too late
+ }
+
+ void shouldRespectSequenceButtonInterval()
+ {
+ // GIVEN
+ TestDeviceIntegration deviceIntegration;
+ TestDevice *device = deviceIntegration.createPhysicalDevice("keyboard");
+ TestDeviceBackendNode *deviceBackend = deviceIntegration.physicalDevice(device->id());
+ Qt3DInput::Input::InputHandler handler;
+ handler.addInputDeviceIntegration(&deviceIntegration);
+
+ auto firstInput = new Qt3DInput::QActionInput;
+ firstInput->setButtons(QVector<int>() << Qt::Key_Q << Qt::Key_A);
+ firstInput->setSourceDevice(device);
+ auto backendFirstInput = handler.actionInputManager()->getOrCreateResource(firstInput->id());
+ simulateInitialization(firstInput, backendFirstInput);
+
+ auto secondInput = new Qt3DInput::QActionInput;
+ secondInput->setButtons(QVector<int>() << Qt::Key_S << Qt::Key_W);
+ secondInput->setSourceDevice(device);
+ auto backendSecondInput = handler.actionInputManager()->getOrCreateResource(secondInput->id());
+ simulateInitialization(secondInput, backendSecondInput);
+
+ auto thirdInput = new Qt3DInput::QActionInput;
+ thirdInput->setButtons(QVector<int>() << Qt::Key_D << Qt::Key_E);
+ thirdInput->setSourceDevice(device);
+ auto backendThirdInput = handler.actionInputManager()->getOrCreateResource(thirdInput->id());
+ simulateInitialization(thirdInput, backendThirdInput);
+
+ Qt3DInput::Input::InputSequence backendInputSequence;
+ Qt3DInput::QInputSequence inputSequence;
+ inputSequence.setButtonInterval(100);
+ inputSequence.setTimeout(450);
+ inputSequence.addSequence(firstInput);
+ inputSequence.addSequence(secondInput);
+ inputSequence.addSequence(thirdInput);
+ simulateInitialization(&inputSequence, &backendInputSequence);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000100), true); // Yes, that's a bug
+ QCOMPARE(backendInputSequence.process(&handler, 1000000150), false);
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_Q, false);
+ deviceBackend->setButtonPressed(Qt::Key_S, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000250), false); // Too late
+
+ // WHEN
+ deviceBackend->setButtonPressed(Qt::Key_S, false);
+ deviceBackend->setButtonPressed(Qt::Key_E, true);
+
+ // THEN
+ QCOMPARE(backendInputSequence.process(&handler, 1000000300), true); // Yes, that's yet another bug
+ }
};
QTEST_APPLESS_MAIN(tst_InputSequence)