diff options
Diffstat (limited to 'tests/auto/render/buffer/tst_buffer.cpp')
-rw-r--r-- | tests/auto/render/buffer/tst_buffer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/auto/render/buffer/tst_buffer.cpp b/tests/auto/render/buffer/tst_buffer.cpp index ffed836ea..3fb2ad2f3 100644 --- a/tests/auto/render/buffer/tst_buffer.cpp +++ b/tests/auto/render/buffer/tst_buffer.cpp @@ -134,7 +134,7 @@ private Q_SLOTS: QVERIFY(!renderBuffer.isDirty()); // WHEN - Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); + Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::IndexBuffer)); updateChange->setPropertyName("type"); renderBuffer.sceneChangeEvent(updateChange); @@ -147,7 +147,7 @@ private Q_SLOTS: QVERIFY(!renderBuffer.isDirty()); // WHEN - updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); + updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::DynamicRead)); updateChange->setPropertyName("usage"); renderBuffer.sceneChangeEvent(updateChange); @@ -160,7 +160,7 @@ private Q_SLOTS: QVERIFY(!renderBuffer.isDirty()); // WHEN - updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); + updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(QByteArrayLiteral("LS9")); updateChange->setPropertyName("data"); renderBuffer.sceneChangeEvent(updateChange); @@ -176,7 +176,7 @@ private Q_SLOTS: // WHEN Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355)); - updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); + updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(QVariant::fromValue(functor)); updateChange->setPropertyName("bufferFunctor"); renderBuffer.sceneChangeEvent(updateChange); |