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-rw-r--r--tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
index 674599ffe..907e00113 100644
--- a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
+++ b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp
@@ -30,7 +30,7 @@
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/qgeometry.h>
#include <Qt3DRender/qgeometryfactory.h>
-#include <Qt3DCore/qscenepropertychange.h>
+#include <Qt3DCore/qnodepropertychange.h>
#include "testrenderer.h"
class TestFactory : public Qt3DRender::QGeometryFactory
@@ -167,7 +167,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ Qt3DCore::QNodePropertyChangePtr updateChange(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("instanceCount");
updateChange->setValue(2);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -181,7 +181,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("vertexCount");
updateChange->setValue(56);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -194,7 +194,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("indexOffset");
updateChange->setValue(65);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -207,7 +207,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("firstInstance");
updateChange->setValue(82);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -220,7 +220,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("restartIndexValue");
updateChange->setValue(46);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -233,7 +233,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("primitiveRestartEnabled");
updateChange->setValue(true);
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -246,7 +246,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("primitiveType");
updateChange->setValue(static_cast<int>(Qt3DRender::QGeometryRenderer::LineLoop));
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -259,7 +259,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setPropertyName("geometryFactory");
Qt3DRender::QGeometryFactoryPtr factory(new TestFactory(1450));
updateChange->setValue(QVariant::fromValue(factory));
@@ -273,7 +273,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
Qt3DCore::QNodeId geometryId = Qt3DCore::QNodeId::createId();
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("geometry");
@@ -287,7 +287,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(geometryId));
updateChange->setPropertyName("geometry");
renderGeometryRenderer.sceneChangeEvent(updateChange);
@@ -300,7 +300,7 @@ private Q_SLOTS:
QVERIFY(!renderGeometryRenderer.isDirty());
// WHEN
- updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
+ updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId()));
updateChange->setValue(QVariant::fromValue(true));
updateChange->setPropertyName("enabled");
renderGeometryRenderer.sceneChangeEvent(updateChange);