diff options
Diffstat (limited to 'tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp')
-rw-r--r-- | tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp index 674599ffe..907e00113 100644 --- a/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp +++ b/tests/auto/render/geometryrenderer/tst_geometryrenderer.cpp @@ -30,7 +30,7 @@ #include <Qt3DRender/private/geometryrenderer_p.h> #include <Qt3DRender/qgeometry.h> #include <Qt3DRender/qgeometryfactory.h> -#include <Qt3DCore/qscenepropertychange.h> +#include <Qt3DCore/qnodepropertychange.h> #include "testrenderer.h" class TestFactory : public Qt3DRender::QGeometryFactory @@ -167,7 +167,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - Qt3DCore::QScenePropertyChangePtr updateChange(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + Qt3DCore::QNodePropertyChangePtr updateChange(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("instanceCount"); updateChange->setValue(2); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -181,7 +181,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("vertexCount"); updateChange->setValue(56); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -194,7 +194,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("indexOffset"); updateChange->setValue(65); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -207,7 +207,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("firstInstance"); updateChange->setValue(82); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -220,7 +220,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("restartIndexValue"); updateChange->setValue(46); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -233,7 +233,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("primitiveRestartEnabled"); updateChange->setValue(true); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -246,7 +246,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("primitiveType"); updateChange->setValue(static_cast<int>(Qt3DRender::QGeometryRenderer::LineLoop)); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -259,7 +259,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setPropertyName("geometryFactory"); Qt3DRender::QGeometryFactoryPtr factory(new TestFactory(1450)); updateChange->setValue(QVariant::fromValue(factory)); @@ -273,7 +273,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeAdded, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); Qt3DCore::QNodeId geometryId = Qt3DCore::QNodeId::createId(); updateChange->setValue(QVariant::fromValue(geometryId)); updateChange->setPropertyName("geometry"); @@ -287,7 +287,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeRemoved, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(QVariant::fromValue(geometryId)); updateChange->setPropertyName("geometry"); renderGeometryRenderer.sceneChangeEvent(updateChange); @@ -300,7 +300,7 @@ private Q_SLOTS: QVERIFY(!renderGeometryRenderer.isDirty()); // WHEN - updateChange.reset(new Qt3DCore::QScenePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); + updateChange.reset(new Qt3DCore::QNodePropertyChange(Qt3DCore::NodeUpdated, Qt3DCore::QSceneChange::Node, Qt3DCore::QNodeId())); updateChange->setValue(QVariant::fromValue(true)); updateChange->setPropertyName("enabled"); renderGeometryRenderer.sceneChangeEvent(updateChange); 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