diff options
Diffstat (limited to 'tests/auto/render/graphicshelpergl3_3')
-rw-r--r-- | tests/auto/render/graphicshelpergl3_3/tst_graphicshelpergl3_3.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/tests/auto/render/graphicshelpergl3_3/tst_graphicshelpergl3_3.cpp b/tests/auto/render/graphicshelpergl3_3/tst_graphicshelpergl3_3.cpp index 293750dbf..b7cc1cdac 100644 --- a/tests/auto/render/graphicshelpergl3_3/tst_graphicshelpergl3_3.cpp +++ b/tests/auto/render/graphicshelpergl3_3/tst_graphicshelpergl3_3.cpp @@ -176,7 +176,7 @@ class tst_GraphicsHelperGL3_3 : public QObject Q_OBJECT private Q_SLOTS: - void initTestCase() + void init() { m_window.reset(new QWindow); m_window->setSurfaceType(QWindow::OpenGLSurface); @@ -209,7 +209,7 @@ private Q_SLOTS: } } - void cleanupTestCase() + void cleanup() { m_glContext.doneCurrent(); } @@ -1967,6 +1967,11 @@ private Q_SLOTS: if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported"); + GLint maxSamples; + m_func->glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); + if (maxSamples < 1) + QSKIP("This test requires an implementation that supports multisampled textures"); + // GIVEN GLuint fbos[2]; GLuint fboTextures[2]; @@ -1975,7 +1980,7 @@ private Q_SLOTS: m_func->glGenTextures(2, fboTextures); m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fboTextures[0]); - m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 10, 10, true); + m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples, GL_RGBA8, 10, 10, true); m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); m_func->glBindTexture(GL_TEXTURE_2D, fboTextures[1]); @@ -1986,13 +1991,13 @@ private Q_SLOTS: m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[1], 0); GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); - QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); + QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); m_func->glBindFramebuffer(GL_FRAMEBUFFER, fbos[0]); m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fboTextures[0], 0); status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); - QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); + QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); m_func->glEnable(GL_MULTISAMPLE); m_func->glClearColor(0.2f, 0.2f, 0.2f, 0.2f); |