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diff --git a/tests/auto/render/loadscenejob/tst_loadscenejob.cpp b/tests/auto/render/loadscenejob/tst_loadscenejob.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DRender/private/scene_p.h>
+#include <Qt3DRender/private/loadscenejob_p.h>
+#include <Qt3DRender/private/qsceneiohandler_p.h>
+#include <Qt3DRender/private/nodemanagers_p.h>
+#include <Qt3DRender/private/scenemanager_p.h>
+#include <Qt3DCore/qpropertyupdatedchange.h>
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/private/qbackendnode_p.h>
+#include "testpostmanarbiter.h"
+
+class TestIOSceneHandler : public Qt3DRender::QSceneIOHandler
+{
+public:
+ explicit TestIOSceneHandler(bool supportsFormat, bool shouldFail)
+ : m_supportsFormat(supportsFormat)
+ , m_shouldFail(shouldFail)
+ {}
+
+ void setSource(const QUrl &source) Q_DECL_OVERRIDE
+ {
+ m_source = source;
+ }
+
+ bool isFileTypeSupported(const QUrl &) const Q_DECL_OVERRIDE
+ {
+ return m_supportsFormat;
+ }
+
+ Qt3DCore::QEntity *scene(const QString &) Q_DECL_OVERRIDE
+ {
+ return m_shouldFail ? nullptr : new Qt3DCore::QEntity();
+ }
+
+ Qt3DCore::QEntity *node(const QString &) Q_DECL_OVERRIDE
+ {
+ return m_shouldFail ? nullptr : new Qt3DCore::QEntity();
+ }
+
+ QUrl source() const
+ {
+ return m_source;
+ }
+
+private:
+ QUrl m_source;
+ bool m_supportsFormat;
+ bool m_shouldFail;
+};
+
+class tst_LoadSceneJob : public QObject
+{
+ Q_OBJECT
+
+private Q_SLOTS:
+
+ void checkInitialState()
+ {
+ // GIVEN
+ QUrl url;
+ Qt3DCore::QNodeId nodeId;
+ Qt3DRender::Render::LoadSceneJob backendLoadSceneJob(url, nodeId);
+
+ // THEN
+ QCOMPARE(backendLoadSceneJob.source(), url);
+ QCOMPARE(backendLoadSceneJob.sceneComponentId(), nodeId);
+ QVERIFY(backendLoadSceneJob.nodeManagers() == nullptr);
+ QCOMPARE(backendLoadSceneJob.sceneIOHandlers().size(), 0);
+ }
+
+ void checkInitialize()
+ {
+ // GIVEN
+ const QUrl url(QStringLiteral("URL"));
+ const Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId();
+ Qt3DRender::Render::NodeManagers nodeManagers;
+ TestIOSceneHandler fakeHandler(true, true);
+
+ // WHEN
+ Qt3DRender::Render::LoadSceneJob backendLoadSceneJob(url, sceneId);
+ backendLoadSceneJob.setNodeManagers(&nodeManagers);
+ backendLoadSceneJob.setSceneIOHandlers(QList<Qt3DRender::QSceneIOHandler *>() << &fakeHandler);
+
+ // THEN
+ QCOMPARE(backendLoadSceneJob.source(), url);
+ QCOMPARE(backendLoadSceneJob.sceneComponentId(), sceneId);
+ QVERIFY(backendLoadSceneJob.nodeManagers() == &nodeManagers);
+ QCOMPARE(backendLoadSceneJob.sceneIOHandlers().size(), 1);
+ QCOMPARE(backendLoadSceneJob.sceneIOHandlers().first(), &fakeHandler);
+ }
+
+ void checkRunValidSourceSupportedFormat()
+ {
+ // GIVEN
+ const QUrl url(QStringLiteral("URL"));
+ TestArbiter arbiter;
+ Qt3DRender::Render::NodeManagers nodeManagers;
+ TestIOSceneHandler fakeHandler(true, false);
+ Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId();
+ Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId);
+
+ // THEN
+ QVERIFY(scene != nullptr);
+ Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter);
+
+ // WHEN
+ Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId);
+ loadSceneJob.setNodeManagers(&nodeManagers);
+ loadSceneJob.setSceneIOHandlers(QList<Qt3DRender::QSceneIOHandler *>() << &fakeHandler);
+ loadSceneJob.run();
+
+ // THEN
+ QCOMPARE(arbiter.events.count(), 4);
+ auto change = arbiter.events.at(0).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::None);
+
+ change = arbiter.events.at(1).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::Loading);
+
+ change = arbiter.events.at(2).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "scene");
+ QVERIFY(change->value().value<Qt3DCore::QEntity *>() != nullptr);
+ delete change->value().value<Qt3DCore::QEntity *>();
+
+ change = arbiter.events.at(3).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::Ready);
+ }
+
+ void checkEmptySource()
+ {
+ // GIVEN
+ QUrl url;
+ TestArbiter arbiter;
+ Qt3DRender::Render::NodeManagers nodeManagers;
+ TestIOSceneHandler fakeHandler(true, false);
+ Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId();
+ Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId);
+
+ // THEN
+ QVERIFY(scene != nullptr);
+ Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter);
+
+ // WHEN
+ Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId);
+ loadSceneJob.setNodeManagers(&nodeManagers);
+ loadSceneJob.setSceneIOHandlers(QList<Qt3DRender::QSceneIOHandler *>() << &fakeHandler);
+ loadSceneJob.run();
+
+ // THEN
+ QCOMPARE(arbiter.events.count(), 3);
+ auto change = arbiter.events.at(0).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::None);
+
+ change = arbiter.events.at(1).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "scene");
+ QVERIFY(change->value().value<Qt3DCore::QEntity *>() == nullptr);
+
+ change = arbiter.events.at(2).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::None);
+ }
+
+ void checkRunValidSourceUnsupportedFormat()
+ {
+ // GIVEN
+ const QUrl url(QStringLiteral("URL"));
+ TestArbiter arbiter;
+ Qt3DRender::Render::NodeManagers nodeManagers;
+ TestIOSceneHandler fakeHandler(false, false);
+ Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId();
+ Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId);
+
+ // THEN
+ QVERIFY(scene != nullptr);
+ Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter);
+
+ // WHEN
+ Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId);
+ loadSceneJob.setNodeManagers(&nodeManagers);
+ loadSceneJob.setSceneIOHandlers(QList<Qt3DRender::QSceneIOHandler *>() << &fakeHandler);
+ loadSceneJob.run();
+
+ // THEN
+ QCOMPARE(arbiter.events.count(), 3);
+ auto change = arbiter.events.at(0).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::None);
+
+ change = arbiter.events.at(1).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "scene");
+ QVERIFY(change->value().value<Qt3DCore::QEntity *>() == nullptr);
+
+ change = arbiter.events.at(2).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::Error);
+ }
+
+ void checkRunErrorAtLoading()
+ {
+ // GIVEN
+ const QUrl url(QStringLiteral("URL"));
+ TestArbiter arbiter;
+ Qt3DRender::Render::NodeManagers nodeManagers;
+ TestIOSceneHandler fakeHandler(true, true);
+ Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId();
+ Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId);
+
+ // THEN
+ QVERIFY(scene != nullptr);
+ Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter);
+
+ // WHEN
+ Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId);
+ loadSceneJob.setNodeManagers(&nodeManagers);
+ loadSceneJob.setSceneIOHandlers(QList<Qt3DRender::QSceneIOHandler *>() << &fakeHandler);
+ loadSceneJob.run();
+
+ // THEN
+ QCOMPARE(arbiter.events.count(), 4);
+ auto change = arbiter.events.at(0).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::None);
+
+ change = arbiter.events.at(1).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::Loading);
+
+ change = arbiter.events.at(2).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "scene");
+ QVERIFY(change->value().value<Qt3DCore::QEntity *>() == nullptr);
+ delete change->value().value<Qt3DCore::QEntity *>();
+
+ change = arbiter.events.at(3).staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->subjectId(), scene->peerId());
+ QCOMPARE(change->propertyName(), "status");
+ QCOMPARE(change->value().value<Qt3DRender::QSceneLoader::Status>(), Qt3DRender::QSceneLoader::Error);
+ }
+};
+
+QTEST_MAIN(tst_LoadSceneJob)
+
+#include "tst_loadscenejob.moc"