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-rw-r--r--tests/auto/render/opengl/glshadermanager/tst_glshadermanager.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/tests/auto/render/opengl/glshadermanager/tst_glshadermanager.cpp b/tests/auto/render/opengl/glshadermanager/tst_glshadermanager.cpp
index 83420af3b..6a5bc87ea 100644
--- a/tests/auto/render/opengl/glshadermanager/tst_glshadermanager.cpp
+++ b/tests/auto/render/opengl/glshadermanager/tst_glshadermanager.cpp
@@ -46,7 +46,7 @@ private Q_SLOTS:
void tst_GLShaderManager::adopt()
{
// GIVEN
- Qt3DRender::Render::GLShaderManager cache;
+ Qt3DRender::Render::OpenGL::GLShaderManager cache;
Qt3DRender::QShaderProgram frontendShader1;
Qt3DRender::QShaderProgram frontendShader2;
TestRenderer renderer;
@@ -64,7 +64,7 @@ void tst_GLShaderManager::adopt()
QVERIFY(backendShaderNode1.peerId() != backendShaderNode2.peerId());
// WHEN
- Qt3DRender::Render::GLShader *glShader1 = cache.createOrAdoptExisting(&backendShaderNode1);
+ Qt3DRender::Render::OpenGL::GLShader *glShader1 = cache.createOrAdoptExisting(&backendShaderNode1);
// THEN
QVERIFY(glShader1 != nullptr);
@@ -73,7 +73,7 @@ void tst_GLShaderManager::adopt()
QCOMPARE(shaderNodeIds.first(), backendShaderNode1.peerId());
// WHEN
- Qt3DRender::Render::GLShader *glShader2 = cache.createOrAdoptExisting(&backendShaderNode2);
+ Qt3DRender::Render::OpenGL::GLShader *glShader2 = cache.createOrAdoptExisting(&backendShaderNode2);
// THEN
QCOMPARE(glShader1, glShader2);
@@ -87,7 +87,7 @@ void tst_GLShaderManager::adopt()
void tst_GLShaderManager::lookupResource()
{
// GIVEN
- Qt3DRender::Render::GLShaderManager cache;
+ Qt3DRender::Render::OpenGL::GLShaderManager cache;
Qt3DRender::QShaderProgram frontendShader1;
Qt3DRender::QShaderProgram frontendShader2;
TestRenderer renderer;
@@ -104,8 +104,8 @@ void tst_GLShaderManager::lookupResource()
cache.createOrAdoptExisting(&backendShaderNode2);
// THEN
- Qt3DRender::Render::GLShader *glShader1 = cache.lookupResource(backendShaderNode1.peerId());
- Qt3DRender::Render::GLShader *glShader2 = cache.lookupResource(backendShaderNode2.peerId());
+ Qt3DRender::Render::OpenGL::GLShader *glShader1 = cache.lookupResource(backendShaderNode1.peerId());
+ Qt3DRender::Render::OpenGL::GLShader *glShader2 = cache.lookupResource(backendShaderNode2.peerId());
QVERIFY(glShader1 != nullptr);
QCOMPARE(glShader1, glShader2);
const QVector<Qt3DCore::QNodeId> shaderNodeIds = cache.shaderIdsForProgram(glShader1);
@@ -117,7 +117,7 @@ void tst_GLShaderManager::lookupResource()
void tst_GLShaderManager::abandon()
{
// GIVEN
- Qt3DRender::Render::GLShaderManager cache;
+ Qt3DRender::Render::OpenGL::GLShaderManager cache;
Qt3DRender::QShaderProgram frontendShader1;
Qt3DRender::QShaderProgram frontendShader2;
TestRenderer renderer;
@@ -132,7 +132,7 @@ void tst_GLShaderManager::abandon()
cache.createOrAdoptExisting(&backendShaderNode2);
// WHEN
- Qt3DRender::Render::GLShader *glShader = cache.lookupResource(backendShaderNode1.peerId());
+ Qt3DRender::Render::OpenGL::GLShader *glShader = cache.lookupResource(backendShaderNode1.peerId());
cache.abandon(glShader, &backendShaderNode1);
// THEN
@@ -147,7 +147,7 @@ void tst_GLShaderManager::abandon()
// THEN
shaderNodeIds = cache.shaderIdsForProgram(glShader);
QCOMPARE(shaderNodeIds.size(), 0);
- const QVector<Qt3DRender::Render::GLShader *> releasedShaders = cache.takeAbandonned();
+ const QVector<Qt3DRender::Render::OpenGL::GLShader *> releasedShaders = cache.takeAbandonned();
QCOMPARE(releasedShaders.size(), 1);
QCOMPARE(releasedShaders.first(), glShader);
}
@@ -155,7 +155,7 @@ void tst_GLShaderManager::abandon()
void tst_GLShaderManager::insertAfterRemoval()
{
// GIVEN
- Qt3DRender::Render::GLShaderManager cache;
+ Qt3DRender::Render::OpenGL::GLShaderManager cache;
Qt3DRender::QShaderProgram frontendShader;
TestRenderer renderer;
Qt3DRender::Render::Shader backendShaderNode;
@@ -165,8 +165,8 @@ void tst_GLShaderManager::insertAfterRemoval()
simulateInitialization(&frontendShader, &backendShaderNode);
// WHEN
- Qt3DRender::Render::GLShader *apiShader1 = cache.createOrAdoptExisting(&backendShaderNode);
- const Qt3DRender::Render::GLShader *originalApiShader = apiShader1;
+ Qt3DRender::Render::OpenGL::GLShader *apiShader1 = cache.createOrAdoptExisting(&backendShaderNode);
+ const Qt3DRender::Render::OpenGL::GLShader *originalApiShader = apiShader1;
// THEN
auto apiShader2 = cache.lookupResource(frontendShader.id());
@@ -179,7 +179,7 @@ void tst_GLShaderManager::insertAfterRemoval()
cache.abandon(apiShader1, &backendShaderNode);
// THEN
- Qt3DRender::Render::GLShader *apiShaderEmpty = cache.lookupResource(frontendShader.id());
+ Qt3DRender::Render::OpenGL::GLShader *apiShaderEmpty = cache.lookupResource(frontendShader.id());
QVERIFY(apiShaderEmpty == nullptr);
// WHEN