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-rw-r--r--tests/auto/render/opengl/graphicshelpergl2/tst_graphicshelpergl2.cpp1606
1 files changed, 1606 insertions, 0 deletions
diff --git a/tests/auto/render/opengl/graphicshelpergl2/tst_graphicshelpergl2.cpp b/tests/auto/render/opengl/graphicshelpergl2/tst_graphicshelpergl2.cpp
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index 000000000..5a1d22283
--- /dev/null
+++ b/tests/auto/render/opengl/graphicshelpergl2/tst_graphicshelpergl2.cpp
@@ -0,0 +1,1606 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QTest>
+#include <Qt3DRender/qrendertargetoutput.h>
+#include <Qt3DRender/private/uniform_p.h>
+#include <graphicshelpergl2_p.h>
+#include <Qt3DRender/private/attachmentpack_p.h>
+#include <QtOpenGLExtensions/QOpenGLExtensions>
+#include <QOpenGLContext>
+#include <QOpenGLBuffer>
+#include <QOpenGLFunctions_2_0>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QSurfaceFormat>
+
+#ifndef QT_OPENGL_ES_2
+
+#define TEST_SHOULD_BE_PERFORMED 1
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
+using namespace Qt3DRender::Render::OpenGL;
+
+namespace {
+
+const QByteArray vertCode = QByteArrayLiteral(
+ "#version 120\n" \
+ "attribute vec3 vertexPosition;\n" \
+ "attribute vec2 vertexTexCoord;\n" \
+ "varying vec2 texCoord;\n" \
+ "void main()\n" \
+ "{\n" \
+ " texCoord = vertexTexCoord;\n" \
+ " gl_Position = vec4(vertexPosition, 1.0);\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsFloat = QByteArrayLiteral(
+ "#version 120\n" \
+ "uniform float multiplier;\n" \
+ "uniform vec2 multiplierVec2;\n" \
+ "uniform vec3 multiplierVec3;\n" \
+ "uniform vec4 multiplierVec4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \
+ " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsInt = QByteArrayLiteral(
+ "#version 120\n" \
+ "uniform int multiplier;\n" \
+ "uniform ivec2 multiplierVec2;\n" \
+ "uniform ivec3 multiplierVec3;\n" \
+ "uniform ivec4 multiplierVec4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \
+ " gl_FragColor = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \
+ "}\n");
+
+const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral(
+ "#version 120\n" \
+ "uniform mat2 m2;\n" \
+ "uniform mat2x3 m23;\n" \
+ "uniform mat3x2 m32;\n" \
+ "uniform mat2x4 m24;\n" \
+ "uniform mat4x2 m42;\n" \
+ "uniform mat3 m3;\n" \
+ "uniform mat3x4 m34;\n" \
+ "uniform mat4x3 m43;\n" \
+ "uniform mat4 m4;\n" \
+ "void main()\n" \
+ "{\n" \
+ " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \
+ " gl_FragColor = vec4(1, 0, 0, 1) * lengthSum;\n" \
+ "}\n");
+
+
+const QByteArray fragCodeSamplers = QByteArrayLiteral(
+ "#version 120\n" \
+ "varying vec2 texCoord;\n" \
+ "uniform sampler1D s1;\n" \
+ "uniform sampler2D s2;\n" \
+ "uniform sampler3D s3;\n" \
+ "uniform samplerCube scube;\n" \
+ "void main()\n" \
+ "{\n" \
+ " gl_FragColor = vec4(1, 0, 0, 1) *" \
+ " texture1D(s1, texCoord.x) *" \
+ " texture2D(s2, texCoord) *" \
+ " texture3D(s3, vec3(texCoord, 0.0)) *" \
+ " textureCube(scube, vec3(texCoord, 0));\n" \
+ "}\n");
+
+} // anonymous
+
+class tst_GraphicsHelperGL2 : public QObject
+{
+ Q_OBJECT
+private Q_SLOTS:
+
+ void init()
+ {
+ m_window.reset(new QWindow);
+ m_window->setSurfaceType(QWindow::OpenGLSurface);
+ m_window->setGeometry(0, 0, 10, 10);
+ m_window->create();
+
+ QSurfaceFormat format;
+ format.setVersion(2, 0);
+ format.setProfile(QSurfaceFormat::NoProfile);
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ m_window->setFormat(format);
+ m_glContext.setFormat(format);
+
+ if (!m_glContext.create()) {
+ qWarning() << "Failed to create OpenGL context";
+ return;
+ }
+
+ if (!m_glContext.makeCurrent(m_window.data())) {
+ qWarning() << "Failed to make OpenGL context current";
+ return;
+ }
+
+ if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_2_0>()) != nullptr) {
+ if (m_glContext.hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) {
+ m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object();
+ m_fboFuncs->initializeOpenGLFunctions();
+ }
+ m_glHelper.initializeHelper(&m_glContext, m_func);
+ m_initializationSuccessful = true;
+ }
+ }
+
+ void cleanup()
+ {
+ m_glContext.doneCurrent();
+ }
+
+ void alphaTest()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Deprecated
+ }
+
+ void bindBufferBase()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // Not supported by GL2
+ }
+
+ void bindFragDataLocation()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void bindFrameBufferAttachment()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color0;
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA32F);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture.create())
+ qWarning() << "Texture creation failed";
+ texture.allocateStorage();
+ QVERIFY(texture.isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint textureAttachmentId = 0;
+ m_fboFuncs->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &textureAttachmentId);
+ QCOMPARE(GLuint(textureAttachmentId), texture.textureId());
+
+ // Restore state
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void bindFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw);
+
+ // THEN
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBORead);
+
+ // THEN
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // WHEN
+ m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBOReadAndDraw);
+
+ // THEN
+ error = m_func->glGetError();
+ QVERIFY(error == 0);
+ boundindFBOId = 0;
+ m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundindFBOId);
+ QVERIFY(GLuint(boundindFBOId) == fboId);
+
+ // Cleanup
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void bindShaderStorageBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void bindUniformBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void blendEquation()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ GLint equation = 0;
+ m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
+ QCOMPARE(equation, GL_FUNC_ADD);
+
+ // WHEN
+ m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT);
+
+ // THEN
+ m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation);
+ QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT);
+ }
+
+ void blendFunci()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void blendFuncSeparatei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void boundFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ // WHEN
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ // THEN
+ GLint boundBuffer = 0;
+ m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundBuffer);
+ QCOMPARE(GLuint(boundBuffer), fboId);
+
+ // THEN
+ QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId);
+
+ // Reset state
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void checkFrameBufferComplete()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ Attachment attachment;
+ attachment.m_point = QRenderTargetOutput::Color0;
+
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA8U);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.create();
+ texture.allocateStorage();
+ m_glHelper.bindFrameBufferAttachment(&texture, attachment);
+
+ // THEN
+ GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ QVERIFY(m_glHelper.checkFrameBufferComplete());
+
+ // Restore
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void clearBufferf()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void createFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // WHEN
+ const GLuint fboId = m_glHelper.createFrameBufferObject();
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // Restore
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ }
+
+ void depthMask()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ GLboolean depthWritingEnabled = false;
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+
+ // THEN
+ QVERIFY(depthWritingEnabled);
+
+ // WHEN
+ m_glHelper.depthMask(GL_FALSE);
+
+ // THEN
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+ QVERIFY(!depthWritingEnabled);
+
+ // WHEN
+ m_glHelper.depthMask(GL_TRUE);
+
+ // THEN
+ m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled);
+ QVERIFY(depthWritingEnabled);
+ }
+
+ void depthTest()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_DEPTH_TEST);
+ m_func->glDepthFunc(GL_LESS);
+
+ // WHEN
+ m_glHelper.depthTest(GL_LEQUAL);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
+ GLint depthMode = 0;
+ m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
+ QCOMPARE(depthMode, GL_LEQUAL);
+
+ // WHEN
+ m_glHelper.depthTest(GL_LESS);
+ QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST));
+ m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode);
+ QCOMPARE(depthMode, GL_LESS);
+ }
+
+ void disableClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glEnable(GL_CLIP_DISTANCE0 + 5);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
+
+ // WHEN
+ m_glHelper.disableClipPlane(5);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5));
+ }
+
+ void disablei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void disablePrimitiveRestart()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void drawBuffers()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId);
+ QOpenGLTexture *textures[4];
+
+ // Create 4 attachments
+ for (int i = 0; i < 4; ++i) {
+ Attachment attachment;
+ attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i);
+
+ QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
+ textures[i] = texture;
+ texture->setSize(512, 512);
+ texture->setFormat(QOpenGLTexture::RGBA32F);
+ texture->setMinificationFilter(QOpenGLTexture::Linear);
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
+ texture->setWrapMode(QOpenGLTexture::ClampToEdge);
+ if (!texture->create())
+ qWarning() << "Texture creation failed";
+ texture->allocateStorage();
+ QVERIFY(texture->isStorageAllocated());
+ GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ m_glHelper.bindFrameBufferAttachment(texture, attachment);
+ }
+ // THEN
+ GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ QVERIFY(status == GL_FRAMEBUFFER_COMPLETE);
+
+ // WHEN
+ GLenum bufferEnum = GL_COLOR_ATTACHMENT4;
+ m_func->glDrawBuffers(1, &bufferEnum);
+
+ // THEN
+ GLint enumValue = -1;
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4);
+
+ // WHEN
+ GLint newBufferEnum = 2;
+ m_glHelper.drawBuffers(1, &newBufferEnum);
+
+ // THEN
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
+
+ // WHEN
+ newBufferEnum = 0;
+ m_glHelper.drawBuffers(1, &newBufferEnum);
+
+ // THEN
+ m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue);
+ QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum);
+
+ // Restore
+ m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ m_fboFuncs->glDeleteFramebuffers(1, &fboId);
+ for (int i = 0; i < 4; ++i)
+ delete textures[i];
+ }
+
+ void enableClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_CLIP_DISTANCE0 + 4);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
+
+ // WHEN
+ m_glHelper.enableClipPlane(4);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4));
+ }
+
+ void enablei()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void enablePrimitiveRestart()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void enableVertexAttribute()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLVertexArrayObject vao;
+ vao.create();
+ QOpenGLVertexArrayObject::Binder binder(&vao);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers);
+ QVERIFY(shaderProgram.link());
+ shaderProgram.bind();
+
+ // WHEN
+ GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
+ GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
+ m_glHelper.enableVertexAttributeArray(positionLocation);
+ m_glHelper.enableVertexAttributeArray(texCoordLocation);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void frontFace()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glFrontFace(GL_CW);
+
+ // THEN
+ GLint face = 0;
+ m_func->glGetIntegerv(GL_FRONT_FACE, &face);
+ QCOMPARE(face, GL_CW);
+
+ // WHEN
+ m_glHelper.frontFace(GL_CCW);
+
+ // THEN
+ m_func->glGetIntegerv(GL_FRONT_FACE, &face);
+ QCOMPARE(face, GL_CCW);
+ }
+
+ void getRenderBufferDimensions()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void getTextureDimensions()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLTexture texture(QOpenGLTexture::Target2D);
+ texture.setSize(512, 512);
+ texture.setFormat(QOpenGLTexture::RGBA8U);
+ texture.setMinificationFilter(QOpenGLTexture::Linear);
+ texture.setMagnificationFilter(QOpenGLTexture::Linear);
+ texture.create();
+ texture.allocateStorage();
+
+ // WHEN
+ const QSize dimensions = m_glHelper.getTextureDimensions(texture.textureId(), GL_TEXTURE_2D);
+
+ // THEN
+ QCOMPARE(dimensions, QSize(512, 512));
+ }
+
+ void pointSize()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // WHEN
+ m_glHelper.pointSize(false, 0.5f);
+ // THEN
+ GLfloat size = 0.0f;
+ m_func->glGetFloatv(GL_POINT_SIZE, &size);
+ QCOMPARE(size, 0.5f);
+ }
+
+ void maxClipPlaneCount()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ GLint maxCount = -1;
+ m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, &maxCount);
+
+ // THEN
+ QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount());
+ }
+
+ void programUniformBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // Not supported by GL2
+ }
+
+ void programAttributesAndLocations()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId());
+
+ // THEN
+ QCOMPARE(activeAttributes.size(), 2);
+ std::sort(activeAttributes.begin(), activeAttributes.end(), [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; });
+
+ const ShaderAttribute attribute1 = activeAttributes.at(0);
+ QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition"));
+ QCOMPARE(attribute1.m_size, 1);
+ QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition"));
+ QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3));
+
+ const ShaderAttribute attribute2 = activeAttributes.at(1);
+ QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord"));
+ QCOMPARE(attribute2.m_size, 1);
+ QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord"));
+ QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2));
+ }
+
+ void programUniformsAndLocations()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+
+ // THEN
+ QCOMPARE(activeUniforms.size(), 4);
+ std::sort(activeUniforms.begin(), activeUniforms.end(), [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; });
+
+ const ShaderUniform uniform1 = activeUniforms.at(0);
+ QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier"));
+ QCOMPARE(uniform1.m_offset, -1);
+ QCOMPARE(uniform1.m_blockIndex, -1);
+ QCOMPARE(uniform1.m_arrayStride, -1);
+ QCOMPARE(uniform1.m_matrixStride, -1);
+ QCOMPARE(uniform1.m_size, 1);
+ QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT));
+ QCOMPARE(uniform1.m_name, QStringLiteral("multiplier"));
+
+ const ShaderUniform uniform2 = activeUniforms.at(1);
+ QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2"));
+ QCOMPARE(uniform2.m_offset, -1);
+ QCOMPARE(uniform2.m_blockIndex, -1);
+ QCOMPARE(uniform2.m_arrayStride, -1);
+ QCOMPARE(uniform2.m_matrixStride, -1);
+ QCOMPARE(uniform2.m_size, 1);
+ QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2));
+ QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2"));
+
+ const ShaderUniform uniform3 = activeUniforms.at(2);
+ QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3"));
+ QCOMPARE(uniform3.m_offset, -1);
+ QCOMPARE(uniform3.m_blockIndex, -1);
+ QCOMPARE(uniform3.m_arrayStride, -1);
+ QCOMPARE(uniform3.m_matrixStride, -1);
+ QCOMPARE(uniform3.m_size, 1);
+ QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3));
+ QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3"));
+
+ const ShaderUniform uniform4 = activeUniforms.at(3);
+ QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4"));
+ QCOMPARE(uniform4.m_offset, -1);
+ QCOMPARE(uniform4.m_blockIndex, -1);
+ QCOMPARE(uniform4.m_arrayStride, -1);
+ QCOMPARE(uniform4.m_matrixStride, -1);
+ QCOMPARE(uniform4.m_size, 1);
+ QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4));
+ QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4"));
+ }
+
+ void programShaderStorageBlock()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void releaseFrameBufferObject()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ if (!m_fboFuncs)
+ QSKIP("FBO not supported by OpenGL 2.0");
+ // GIVEN
+ GLuint fboId;
+ m_fboFuncs->glGenFramebuffers(1, &fboId);
+
+ // THEN
+ QVERIFY(fboId != 0);
+
+ // WHEN
+ m_glHelper.releaseFrameBufferObject(fboId);
+
+ // THEN
+ QVERIFY(!m_fboFuncs->glIsFramebuffer(fboId));
+ }
+
+ void setMSAAEnabled()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_MULTISAMPLE);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
+
+ // WHEN
+ m_glHelper.setMSAAEnabled(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE));
+
+ // WHEN
+ m_glHelper.setMSAAEnabled(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE));
+ }
+
+ void setAlphaCoverageEnabled()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+
+ // WHEN
+ m_glHelper.setAlphaCoverageEnabled(true);
+
+ // THEN
+ QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+
+ // WHEN
+ m_glHelper.setAlphaCoverageEnabled(false);
+
+ // THEN
+ QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE));
+ }
+
+ void setClipPlane()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // Deprecated in 3.3 core
+ }
+
+ void setSeamlessCubemap()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported in GL2
+ }
+
+ void setVerticesPerPatch()
+ {
+ // Not supported in GL2
+ }
+
+#define SUPPORTS_FEATURE(Feature, IsSupported) \
+ QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported);
+
+ void supportsFeature()
+ {
+ SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, (m_fboFuncs != nullptr));
+ SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::Tessellation, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::IndirectDrawing, false);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::MapBuffer, true);
+ SUPPORTS_FEATURE(GraphicsHelperInterface::Fences, false);
+ }
+
+
+#define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \
+ QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize;
+
+ void uniformsByteSize_data()
+ {
+ QTest::addColumn<QByteArray>("fragShader");
+ QTest::addColumn<QString>("name");
+ QTest::addColumn<int>("type");
+ QTest::addColumn<int>("componentSize");
+ QTest::addColumn<int>("expectedByteSize");
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier", GL_FLOAT, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2", GL_FLOAT_VEC2, 1, 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3",GL_FLOAT_VEC3, 1, 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4", GL_FLOAT_VEC4, 1, 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier", GL_INT, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2", GL_INT_VEC2, 1, 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3", GL_INT_VEC3, 1, 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4", GL_INT_VEC4, 1, 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2", GL_FLOAT_MAT2, 1, 4 * 2 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23", GL_FLOAT_MAT2x3, 1, 4 * 2 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32", GL_FLOAT_MAT3x2, 1, 4 * 3 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24", GL_FLOAT_MAT2x4, 1, 4 * 2 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42", GL_FLOAT_MAT4x2, 1, 4 * 4 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3", GL_FLOAT_MAT3, 1, 4 * 3 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34", GL_FLOAT_MAT3x4, 1, 4 * 3 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43", GL_FLOAT_MAT4x3, 1, 4 * 4 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4", GL_FLOAT_MAT4, 1, 4 * 4 * 4);
+
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1", GL_SAMPLER_1D, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2", GL_SAMPLER_2D, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3", GL_SAMPLER_3D, 1, 4);
+ ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube", GL_SAMPLER_CUBE, 1, 4);
+ }
+
+ void uniformsByteSize()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QFETCH(QByteArray, fragShader);
+ QFETCH(QString, name);
+ QFETCH(int, type);
+ QFETCH(int, componentSize);
+ QFETCH(int, expectedByteSize);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragShader);
+ QVERIFY(shaderProgram.link());
+
+ GLint location = shaderProgram.uniformLocation(name);
+ // WHEN
+ const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId());
+ ShaderUniform matchingUniform;
+ for (const ShaderUniform &u : activeUniforms) {
+ if (u.m_location == location) {
+ matchingUniform = u;
+ break;
+ }
+ }
+
+ // THEN
+ QCOMPARE(matchingUniform.m_location, location);
+ QCOMPARE(matchingUniform.m_type, GLuint(type));
+ QCOMPARE(matchingUniform.m_size, componentSize);
+
+ // WHEN
+ const int computedRawByteSize = m_glHelper.uniformByteSize(matchingUniform);
+
+ // THEN
+ QCOMPARE(expectedByteSize, computedRawByteSize);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void useProgram()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+
+ // THEN
+ QVERIFY(shaderProgram.link());
+
+ GLint currentProg = 0;
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QVERIFY(currentProg == 0);
+
+ // WHEN
+ m_glHelper.useProgram(shaderProgram.programId());
+
+ // THEN
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QCOMPARE(GLuint(currentProg), shaderProgram.programId());
+
+ // WHEN
+ m_glHelper.useProgram(0);
+
+ // THEN
+ m_func->glGetIntegerv(GL_CURRENT_PROGRAM, &currentProg);
+ QVERIFY(currentProg == 0);
+ }
+
+ void vertexAttribDivisor()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not available in 3.2
+ }
+
+ void vertexAttributePointer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported");
+
+ // GIVEN
+ QOpenGLVertexArrayObject vao;
+ vao.create();
+ QOpenGLVertexArrayObject::Binder binder(&vao);
+
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers);
+ QVERIFY(shaderProgram.link());
+
+ GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition");
+ GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord");
+
+ const int vertexCount = 99;
+ QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer);
+ positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ positionBuffer.create();
+ positionBuffer.bind();
+ positionBuffer.allocate(vertexCount * sizeof(QVector3D));
+
+ QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer);
+ texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
+ texCoordBuffer.create();
+ texCoordBuffer.allocate(vertexCount * sizeof(QVector2D));
+
+ // WHEN
+ shaderProgram.bind();
+ positionBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(positionLocation);
+ m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, positionLocation, 3, GL_FLOAT, GL_TRUE, 0, 0);
+
+ texCoordBuffer.bind();
+ m_glHelper.enableVertexAttributeArray(texCoordLocation);
+ m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, texCoordLocation, 2, GL_FLOAT, GL_TRUE, 0, 0);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ }
+
+ void glUniform1fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat value = 883.0f;
+ const GLint location = shaderProgram.uniformLocation("multiplier");
+ m_glHelper.glUniform1fv(location, 1, &value);
+
+ // THEN
+ GLfloat setValue = 0.0f;
+ m_func->glGetUniformfv(shaderProgram.programId(), location, &setValue);
+ QCOMPARE(value, setValue);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[2] = { 383.0f, 427.0f };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec2");
+ m_glHelper.glUniform2fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[2] = { 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 2; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec3");
+ m_glHelper.glUniform3fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 3; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec4");
+ m_glHelper.glUniform4fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(setValues[i], values[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform1iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint value = 883;
+ const GLint location = shaderProgram.uniformLocation("multiplier");
+ m_glHelper.glUniform1iv(location, 1, &value);
+
+ // THEN
+ GLint setValue = 0;
+ m_func->glGetUniformiv(shaderProgram.programId(), location, &setValue);
+ QCOMPARE(value, setValue);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform2iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[2] = { 383, 427 };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec2");
+ m_glHelper.glUniform2iv(location, 1, values);
+
+ // THEN
+ GLint setValues[2] = { 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 2; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform3iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[3] = { 572, 1340, 1584 };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec3");
+ m_glHelper.glUniform3iv(location, 1, values);
+
+ // THEN
+ GLint setValues[3] = { 0, 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 3; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform4iv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLint values[4] = { 454, 350, 883, 355 };
+ const GLint location = shaderProgram.uniformLocation("multiplierVec4");
+ m_glHelper.glUniform4iv(location, 1, values);
+
+ // THEN
+ GLint setValues[4] = { 0, 0, 0, 0 };
+ m_func->glGetUniformiv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniform1uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniform2uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniform3uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniform4uiv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f };
+ const GLint location = shaderProgram.uniformLocation("m2");
+ m_glHelper.glUniformMatrix2fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 4; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f };
+ const GLint location = shaderProgram.uniformLocation("m3");
+ m_glHelper.glUniformMatrix3fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 9; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ // GIVEN
+ QOpenGLShaderProgram shaderProgram;
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode);
+ shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices);
+ QVERIFY(shaderProgram.link());
+
+ // WHEN
+ m_func->glUseProgram(shaderProgram.programId());
+ GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f };
+ const GLint location = shaderProgram.uniformLocation("m4");
+ m_glHelper.glUniformMatrix4fv(location, 1, values);
+
+ // THEN
+ GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+ m_func->glGetUniformfv(shaderProgram.programId(), location, setValues);
+ for (int i = 0; i < 16; ++i)
+ QCOMPARE(values[i], setValues[i]);
+
+ // Restore
+ m_func->glUseProgram(0);
+ }
+
+ void glUniformMatrix2x3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix3x2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix2x4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix4x2fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix3x4fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void glUniformMatrix4x3fv()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void blitFramebuffer()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+#define ADD_GL_TYPE_ENTRY(Type, Expected) \
+ QTest::newRow(#Type) << Type << Expected;
+
+ void uniformTypeFromGLType_data()
+ {
+ QTest::addColumn<int>("glType");
+ QTest::addColumn<UniformType>("expected");
+
+ ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3);
+ ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3);
+ ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4);
+ ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3);
+ ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3);
+ ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler);
+ ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler);
+ }
+
+ void uniformTypeFromGLType()
+ {
+ // GIVEN
+ QFETCH(int, glType);
+ QFETCH(UniformType, expected);
+
+ // WHEN
+ UniformType computed = m_glHelper.uniformTypeFromGLType(glType);
+
+ // THEN
+ QCOMPARE(computed, expected);
+ }
+
+ void drawBuffer()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void readBuffer()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void fenceSync()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void clientWaitSync()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void waitSync()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void wasSyncSignaled()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void deleteSync()
+ {
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+ // Not supported by GL2
+ }
+
+ void rasterMode()
+ {
+ if (!m_initializationSuccessful)
+ QSKIP("Initialization failed, OpenGL 2.0 functions not supported");
+
+ m_func->glGetError();
+
+ // WHEN
+ m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ // THEN
+ const GLint error = m_func->glGetError();
+ QVERIFY(error == 0);
+ GLint p;
+ m_func->glGetIntegerv(GL_POLYGON_MODE, &p);
+ QCOMPARE(p, GL_LINE);
+ }
+
+private:
+ QScopedPointer<QWindow> m_window;
+ QOpenGLContext m_glContext;
+ GraphicsHelperGL2 m_glHelper;
+ QOpenGLFunctions_2_0 *m_func = nullptr;
+ QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs = nullptr;
+ bool m_initializationSuccessful = false;
+};
+
+QT_END_NAMESPACE
+
+#endif
+
+int main(int argc, char *argv[])
+{
+#ifdef TEST_SHOULD_BE_PERFORMED
+ QGuiApplication app(argc, argv);
+ app.setAttribute(Qt::AA_Use96Dpi, true);
+ tst_GraphicsHelperGL2 tc;
+ QTEST_SET_MAIN_SOURCE_PATH
+ return QTest::qExec(&tc, argc, argv);
+#endif
+ return 0;
+}
+
+#ifdef TEST_SHOULD_BE_PERFORMED
+#include "tst_graphicshelpergl2.moc"
+#endif