diff options
Diffstat (limited to 'tests/auto/render/opengl/renderer/tst_renderer.cpp')
-rw-r--r-- | tests/auto/render/opengl/renderer/tst_renderer.cpp | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/tests/auto/render/opengl/renderer/tst_renderer.cpp b/tests/auto/render/opengl/renderer/tst_renderer.cpp new file mode 100644 index 000000000..db7a37af1 --- /dev/null +++ b/tests/auto/render/opengl/renderer/tst_renderer.cpp @@ -0,0 +1,348 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtTest/QtTest> +#include <QMutex> +#include <QWaitCondition> +#include <QThread> +#include <Qt3DRender/private/viewportnode_p.h> +#include <renderer_p.h> +#include <renderview_p.h> +#include <renderviewbuilder_p.h> +#include <Qt3DRender/private/offscreensurfacehelper_p.h> +#include <renderqueue_p.h> + +class tst_Renderer : public QObject +{ + Q_OBJECT +public : + tst_Renderer() {} + ~tst_Renderer() {} + +private Q_SLOTS: + + void checkPreRenderBinJobs() + { + // GIVEN + Qt3DRender::Render::NodeManagers nodeManagers; + Qt3DRender::Render::OpenGL::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous); + Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); + Qt3DRender::Render::RenderSettings settings; + // owned by FG manager + Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); + const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); + + nodeManagers.frameGraphManager()->appendNode(fgRootId, fgRoot); + settings.setActiveFrameGraphId(fgRootId); + + renderer.setNodeManagers(&nodeManagers); + renderer.setSettings(&settings); + renderer.setOffscreenSurfaceHelper(&offscreenHelper); + renderer.initialize(); + + // Ensure invoke calls are performed + QCoreApplication::processEvents(); + + // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) + QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.preRenderingJobs(); + + // THEN + QCOMPARE(jobs.size(), + 1 + // PickBoundingVolumeJob + 1); // RayCastingJob + + // WHEN + renderer.m_sendBufferCaptureJob->addRequest({Qt3DCore::QNodeId(), {}}); + jobs = renderer.preRenderingJobs(); + + // THEN + QCOMPARE(jobs.size(), + 1 + // PickBoundingVolumeJob + 1 + // RayCastingJob + 1); // SendBufferCaptureJob + // Note: pending render buffer captures are only cleared when the job is run + + // WHEN + renderer.m_updatedSetFences.push_back({Qt3DCore::QNodeId(), nullptr}); + jobs = renderer.preRenderingJobs(); + + // THEN + QCOMPARE(jobs.size(), + 1 + // PickBoundingVolumeJob + 1 + // RayCastingJob + 1 + // SendBufferCaptureJob + 1); // SendSetFenceHandlesJob + // Note: pending set fence handles are only cleared when the job is run + + // Properly shutdown command thread + renderer.shutdown(); + } + + void checkRenderBinJobs() + { + // GIVEN + Qt3DRender::Render::NodeManagers nodeManagers; + Qt3DRender::Render::OpenGL::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous); + Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = renderer.renderQueue(); + Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); + Qt3DRender::Render::RenderSettings settings; + // owned by FG manager + Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); + const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); + + nodeManagers.frameGraphManager()->appendNode(fgRootId, fgRoot); + settings.setActiveFrameGraphId(fgRootId); + + renderer.setNodeManagers(&nodeManagers); + renderer.setSettings(&settings); + renderer.setOffscreenSurfaceHelper(&offscreenHelper); + renderer.initialize(); + + // Ensure invoke calls are performed + QCoreApplication::processEvents(); + + // NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context + // is not initialized in this test + + const int renderViewBuilderMaterialCacheJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + // syncMaterialGathererJob + // n * materialGathererJob + const int layerCacheJobCount = 2; + // filterEntityByLayerJob, + // syncFilterEntityByLayerJob + + const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + + const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::optimalJobCount(); + // RenderViewBuilder renderViewJob, + // syncRenderViewInitializationJob, + // syncFrustumCullingJob, + // filterProximityJob, + // setClearDrawBufferIndexJob, + // frustumCullingJob, + // syncRenderCommandUpdateJob, + // syncRenderViewCommandPostUpdateJob + // n * (RenderViewCommandBuildJobs) + + // WHEN + QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.renderBinJobs(); + + // THEN -> AllDirty + // (Renderer is not initialized so FilterCompatibleTechniqueJob + // and ShaderGathererJob are not added here) + QCOMPARE(jobs.size(), + 1 + // EntityEnabledDirty + 1 + // WorldTransformJob + 1 + // UpdateWorldBoundingVolume + 1 + // UpdateShaderDataTransform + 1 + // ExpandBoundingVolumeJob + 1 + // CalculateBoundingVolumeJob + 1 + // UpdateMeshTriangleListJob + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // BufferGathererJob + 1 + // TexturesGathererJob + 1 + // UpdateEntityLayersJob + 1 + // LightGathererJob + 1 + // CacheLightJob + 1 + // RenderableEntityFilterJob + 1 + // CacheRenderableEntitiesJob + 1 + // ComputableEntityFilterJob + 1 + // CacheComputableEntitiesJob + singleRenderViewJobCount + + singleRenderViewCommandRebuildJobCount + + layerCacheJobCount + + renderViewBuilderMaterialCacheJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (Nothing in cache) + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + singleRenderViewJobCount + + singleRenderViewCommandRebuildJobCount + + renderViewBuilderMaterialCacheJobCount + + layerCacheJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (RV leaf in cache) + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, nullptr); + renderer.cache()->leafNodeCache[renderer.m_frameGraphLeaves.first()] = {}; + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + singleRenderViewJobCount + + singleRenderViewCommandRebuildJobCount + + renderViewBuilderMaterialCacheJobCount + + layerCacheJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + 1 + // EntityEnabledDirty + singleRenderViewJobCount + + layerCacheJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::TransformDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // WorldTransformJob + 1 + // UpdateWorldBoundingVolume + 1 + // UpdateShaderDataTransform + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + 1 + // ExpandBoundingVolumeJob + singleRenderViewJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::MaterialDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + singleRenderViewJobCount + + singleRenderViewCommandRebuildJobCount + + renderViewBuilderMaterialCacheJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::GeometryDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // CalculateBoundingVolumeJob + 1 + // UpdateMeshTriangleListJob + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + 1 + // ExpandBoundingVolumeJob + 1 + // RenderableEntityFilterPtr + 1 + // SyncRenderableEntities + singleRenderViewCommandRebuildJobCount + + singleRenderViewJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::BuffersDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // updateSkinningPaletteJob + 1 + // SyncLoadingJobs + 1 + // CalculateBoundingVolumeJob + 1 + // UpdateMeshTriangleListJob + 1 + // BufferGathererJob + singleRenderViewJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // WHEN + renderer.markDirty(Qt3DRender::Render::AbstractRenderer::TexturesDirty, nullptr); + jobs = renderer.renderBinJobs(); + + // THEN (level + QCOMPARE(jobs.size(), + 1 + // updateLevelOfDetailJob + 1 + // cleanupJob + 1 + // VAOGatherer + 1 + // TexturesGathererJob + 1 + // updateSkinningPaletteJob + 1 + // SyncTexturesGathererJob + singleRenderViewJobCount); + + renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty); + renderQueue->reset(); + + // Properly shutdown command thread + renderer.shutdown(); + } +}; + +QTEST_MAIN(tst_Renderer) + +#include "tst_renderer.moc" |