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-rw-r--r--tests/auto/render/opengl/renderer/tst_renderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/auto/render/opengl/renderer/tst_renderer.cpp b/tests/auto/render/opengl/renderer/tst_renderer.cpp
index 69855f346..dd85cab32 100644
--- a/tests/auto/render/opengl/renderer/tst_renderer.cpp
+++ b/tests/auto/render/opengl/renderer/tst_renderer.cpp
@@ -81,14 +81,14 @@ private Q_SLOTS:
std::vector<Qt3DCore::QAspectJobPtr> jobs = renderer.preRenderingJobs();
// THEN
- QCOMPARE(jobs.size(), 0);
+ QCOMPARE(jobs.size(), 0U);
// WHEN
renderer.m_sendBufferCaptureJob->addRequest({Qt3DCore::QNodeId(), {}});
jobs = renderer.preRenderingJobs();
// THEN
- QCOMPARE(jobs.size(), 1); // SendBufferCaptureJob
+ QCOMPARE(jobs.size(), 1U); // SendBufferCaptureJob
// Note: pending render buffer captures are only cleared when the job is run
// WHEN
@@ -97,7 +97,7 @@ private Q_SLOTS:
// THEN
QCOMPARE(jobs.size(),
- 1); // SendBufferCaptureJob´
+ 1U); // SendBufferCaptureJob´
// Note: pending set fence handles are only cleared when the job is run
// Properly shutdown command thread
@@ -138,16 +138,16 @@ private Q_SLOTS:
// NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context
// is not initialized in this test
- const int renderViewBuilderMaterialCacheJobCount = 1 + 1;
+ const uint renderViewBuilderMaterialCacheJobCount = 1 + 1;
// syncMaterialGathererJob
// n * materialGathererJob (where n depends on the numbers of available threads and the number of materials)
- const int layerCacheJobCount = 2;
+ const uint layerCacheJobCount = 2;
// filterEntityByLayerJob,
// syncFilterEntityByLayerJob
- const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DCore::QAspectJobManager::idealThreadCount();
+ const uint singleRenderViewCommandRebuildJobCount = 1 + Qt3DCore::QAspectJobManager::idealThreadCount();
- const int singleRenderViewJobCount = 8 + 1 * Qt3DCore::QAspectJobManager::idealThreadCount();
+ const uint singleRenderViewJobCount = 8 + 1 * Qt3DCore::QAspectJobManager::idealThreadCount();
// RenderViewBuilder renderViewJob,
// syncRenderViewInitializationJob,
// syncFrustumCullingJob,