diff options
Diffstat (limited to 'tests/auto/render/opengl/renderviews/tst_renderviews.cpp')
-rw-r--r-- | tests/auto/render/opengl/renderviews/tst_renderviews.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/tests/auto/render/opengl/renderviews/tst_renderviews.cpp b/tests/auto/render/opengl/renderviews/tst_renderviews.cpp index aec13071a..196ee85d4 100644 --- a/tests/auto/render/opengl/renderviews/tst_renderviews.cpp +++ b/tests/auto/render/opengl/renderviews/tst_renderviews.cpp @@ -307,6 +307,68 @@ private Q_SLOTS: << (QVector<ShaderParameterPack>() << pack1 << minifiedPack1 << minifiedPack1 << pack1 << minifiedPack1 << minifiedPack1); } + void checkShaderParameterPackStoresSingleUBOPerBlockIndex() + { + // GIVEN + ShaderParameterPack pack; + auto nodeId1 = Qt3DCore::QNodeId::createId(); + auto nodeId2 = Qt3DCore::QNodeId::createId(); + + BlockToUBO ubo1 { 1, nodeId1, false, {}}; + BlockToUBO ubo2 { 1, nodeId2, false, {}}; + + // WHEN + pack.setUniformBuffer(ubo1); + pack.setUniformBuffer(ubo2); + + // THEN + QCOMPARE(pack.uniformBuffers().size(), 1); + QCOMPARE(pack.uniformBuffers().front().m_blockIndex, 1); + QCOMPARE(pack.uniformBuffers().front().m_bufferID, nodeId2); + + // WHEN + BlockToUBO ubo3 { 2, nodeId2, false, {}}; + pack.setUniformBuffer(ubo3); + + // THEN + QCOMPARE(pack.uniformBuffers().size(), 2); + QCOMPARE(pack.uniformBuffers().front().m_blockIndex, 1); + QCOMPARE(pack.uniformBuffers().front().m_bufferID, nodeId2); + QCOMPARE(pack.uniformBuffers().back().m_blockIndex, 2); + QCOMPARE(pack.uniformBuffers().back().m_bufferID, nodeId2); + } + + void checkShaderParameterPackStoresSingleSSBOPerBlockIndex() + { + // GIVEN + ShaderParameterPack pack; + auto nodeId1 = Qt3DCore::QNodeId::createId(); + auto nodeId2 = Qt3DCore::QNodeId::createId(); + + BlockToSSBO ssbo1 { 1, 0, nodeId1}; + BlockToSSBO ssbo2 { 1, 0, nodeId2}; + + // WHEN + pack.setShaderStorageBuffer(ssbo1); + pack.setShaderStorageBuffer(ssbo2); + + // THEN + QCOMPARE(pack.shaderStorageBuffers().size(), 1); + QCOMPARE(pack.shaderStorageBuffers().front().m_blockIndex, 1); + QCOMPARE(pack.shaderStorageBuffers().front().m_bufferID, nodeId2); + + // WHEN + BlockToSSBO ssbo3 { 2, 1, nodeId2}; + pack.setShaderStorageBuffer(ssbo3); + + // THEN + QCOMPARE(pack.shaderStorageBuffers().size(), 2); + QCOMPARE(pack.shaderStorageBuffers().front().m_blockIndex, 1); + QCOMPARE(pack.shaderStorageBuffers().front().m_bufferID, nodeId2); + QCOMPARE(pack.shaderStorageBuffers().back().m_blockIndex, 2); + QCOMPARE(pack.shaderStorageBuffers().back().m_bufferID, nodeId2); + } + void checkRenderViewUniformMinification() { QFETCH(QVector<QShaderProgram*>, shaders); |