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+/****************************************************************************
+**
+** Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import QtQuick.Window 2.0
+
+Entity {
+ id: sceneRoot
+
+ Window {
+ id: _view
+ width: 600
+ height: 600
+ visible: true
+ }
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Camera {
+ id: camera2
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: _view.width / 2 / _view.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -10.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ FirstPersonCameraController {
+ camera: camera
+ }
+
+ DirectionalLight {
+ worldDirection: camera.viewVector.times(-1)
+ }
+
+ // Draw 2 viewports
+ components: [
+ RenderSettings {
+ RenderSurfaceSelector {
+ surface: _view
+
+ Viewport {
+ normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0)
+ ClearBuffers {
+ buffers : ClearBuffers.ColorDepthBuffer
+ clearColor: "red"
+ CameraSelector {
+ camera: camera
+
+ LayerFilter {
+ // Any of
+ layers: [ layer1, layer3 ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer2]
+ }
+ }
+ }
+ }
+ }
+
+ Viewport {
+ normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0)
+ CameraSelector {
+ camera: camera2
+
+ LayerFilter {
+ layers: [ layerRecursive ]
+
+ LayerFilter {
+ filterMode: LayerFilter.DiscardAnyMatchingLayers
+ layers: [layer1]
+ }
+ }
+ }
+ }
+ }
+
+ pickingSettings {
+ pickMethod: PickingSettings.TrianglePicking
+ }
+ }
+ ]
+
+ CuboidMesh { id: cubeMesh }
+
+ Layer { id: layerRecursive; recursive: true }
+ Layer { id: layer1 }
+ Layer { id: layer2 }
+ Layer { id: layer3 }
+
+ Entity {
+ id: rootSceneEntity
+ components: [layerRecursive]
+
+ // Selected by Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker1"
+ onClicked: console.log("o1 " + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(-1, 0, 0)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "red" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1 ]
+ }
+
+ // Selected by Viewport 2
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker2"
+ onClicked: console.log("o2" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 3
+ translation: Qt.vector3d(-2, 3, 5)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "green" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer2 ]
+ }
+
+ // Not Selected by Any Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker3"
+ onClicked: console.log("o3" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 4
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "blue" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer1, layer2 ]
+ }
+
+ // Both Viewport
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker4"
+ onClicked: console.log("o4" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 1
+ translation: Qt.vector3d(0, -2, -1)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "orange" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3 ]
+ }
+
+ // Viewport 1
+ Entity {
+ readonly property ObjectPicker objectPicker: ObjectPicker {
+ objectName: "Picker5"
+ onClicked: console.log("o5" + pick.position)
+ }
+ readonly property Transform transform: Transform {
+ scale: 2
+ translation: Qt.vector3d(0, 1, 3)
+ }
+ readonly property PhongMaterial material: PhongMaterial { diffuse: "purple" }
+
+ components: [cubeMesh, transform, material, objectPicker, layer3, layer1 ]
+ }
+ }
+}