diff options
Diffstat (limited to 'tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp')
-rw-r--r-- | tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp index 51b59bffc..ee0be6647 100644 --- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp +++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp @@ -29,10 +29,10 @@ #include <QtTest/QTest> #include <Qt3DCore/qentity.h> #include <Qt3DCore/qtransform.h> -#include <Qt3DRender/qgeometry.h> +#include <Qt3DCore/qgeometry.h> #include <Qt3DRender/qgeometryrenderer.h> -#include <Qt3DRender/qattribute.h> -#include <Qt3DRender/qbuffer.h> +#include <Qt3DCore/qattribute.h> +#include <Qt3DCore/qbuffer.h> #include <Qt3DRender/private/nodemanagers_p.h> #include <Qt3DRender/private/managers_p.h> #include <Qt3DRender/private/entity_p.h> @@ -53,13 +53,13 @@ Qt3DCore::QEntity *buildEntityAtDistance(float distance, Qt3DCore::QEntity *pare Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(parent); // create geometry with a valid bounding volume - a single point is sufficient - auto geometry = new Qt3DRender::QGeometry; - auto vertexBuffer = new Qt3DRender::QBuffer(geometry); + auto geometry = new Qt3DCore::QGeometry; + auto vertexBuffer = new Qt3DCore::QBuffer(geometry); - auto positionAttribute = new Qt3DRender::QAttribute; - positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); - positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); - positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); + auto positionAttribute = new Qt3DCore::QAttribute; + positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); + positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); + positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setByteStride(3 * sizeof(float)); positionAttribute->setBuffer(vertexBuffer); |