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-rw-r--r--tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
index 51b59bffc..ee0be6647 100644
--- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
+++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp
@@ -29,10 +29,10 @@
#include <QtTest/QTest>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
-#include <Qt3DRender/qgeometry.h>
+#include <Qt3DCore/qgeometry.h>
#include <Qt3DRender/qgeometryrenderer.h>
-#include <Qt3DRender/qattribute.h>
-#include <Qt3DRender/qbuffer.h>
+#include <Qt3DCore/qattribute.h>
+#include <Qt3DCore/qbuffer.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
@@ -53,13 +53,13 @@ Qt3DCore::QEntity *buildEntityAtDistance(float distance, Qt3DCore::QEntity *pare
Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(parent);
// create geometry with a valid bounding volume - a single point is sufficient
- auto geometry = new Qt3DRender::QGeometry;
- auto vertexBuffer = new Qt3DRender::QBuffer(geometry);
+ auto geometry = new Qt3DCore::QGeometry;
+ auto vertexBuffer = new Qt3DCore::QBuffer(geometry);
- auto positionAttribute = new Qt3DRender::QAttribute;
- positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
- positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
- positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ auto positionAttribute = new Qt3DCore::QAttribute;
+ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
+ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
+ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
positionAttribute->setVertexSize(3);
positionAttribute->setByteStride(3 * sizeof(float));
positionAttribute->setBuffer(vertexBuffer);