diff options
Diffstat (limited to 'tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp')
-rw-r--r-- | tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp index 1bed9fc44..1b65388af 100644 --- a/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp +++ b/tests/auto/render/proximityfiltering/tst_proximityfiltering.cpp @@ -50,7 +50,7 @@ Qt3DCore::QEntity *buildEntityAtDistance(float distance, Qt3DCore::QEntity *pare // create geometry with a valid bounding volume - a single point is sufficient auto geometry = new Qt3DRender::QGeometry; - auto vertexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, geometry); + auto vertexBuffer = new Qt3DRender::QBuffer(geometry); auto positionAttribute = new Qt3DRender::QAttribute; positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); @@ -117,14 +117,20 @@ private Q_SLOTS: { Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); - Qt3DCore::QEntity *childEntity1 = new Qt3DCore::QEntity(rootEntity); - Qt3DCore::QEntity *childEntity2 = new Qt3DCore::QEntity(rootEntity); - Qt3DCore::QEntity *childEntity3 = new Qt3DCore::QEntity(rootEntity); + Qt3DCore::QEntity *targetEntity = new Qt3DCore::QEntity(rootEntity); + Qt3DCore::QEntity *childEntity1 = buildEntityAtDistance(50.0f, rootEntity); + Qt3DCore::QEntity *childEntity2 = buildEntityAtDistance(25.0f, rootEntity); + Qt3DCore::QEntity *childEntity3 = buildEntityAtDistance(75.0f, rootEntity); + + Qt3DRender::QProximityFilter *proximityFilter = new Qt3DRender::QProximityFilter(rootEntity); + proximityFilter->setDistanceThreshold(200.0f); + proximityFilter->setEntity(targetEntity); QTest::newRow("ShouldSelectAll") << rootEntity - << Qt3DCore::QNodeIdVector() + << (Qt3DCore::QNodeIdVector() << proximityFilter->id()) << (Qt3DCore::QNodeIdVector() << rootEntity->id() + << targetEntity->id() << childEntity1->id() << childEntity2->id() << childEntity3->id() |