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diff --git a/tests/auto/render/qshaderprogram/tst_qshaderprogram.cpp b/tests/auto/render/qshaderprogram/tst_qshaderprogram.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QTest>
+#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/private/qshaderprogram_p.h>
+#include <QObject>
+#include <QSignalSpy>
+#include <Qt3DCore/qpropertyupdatedchange.h>
+#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
+#include <Qt3DCore/qnodecreatedchange.h>
+#include "testpostmanarbiter.h"
+
+// We need to call QShaderProgram::sceneChangeEvent
+class tst_QShaderProgram : public Qt3DRender::QShaderProgram
+{
+ Q_OBJECT
+
+private Q_SLOTS:
+
+ void checkDefaultConstruction()
+ {
+ // GIVEN
+ Qt3DRender::QShaderProgram shaderProgram;
+
+ // THEN
+ QCOMPARE(shaderProgram.vertexShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.tessellationControlShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.geometryShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.fragmentShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.computeShaderCode(), QByteArray());
+ QCOMPARE(shaderProgram.log(), QString());
+ QCOMPARE(shaderProgram.status(), Qt3DRender::QShaderProgram::NotReady);
+ }
+
+ void checkPropertyChanges()
+ {
+ // GIVEN
+ Qt3DRender::QShaderProgram shaderProgram;
+
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(vertexShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "VERTEX";
+ shaderProgram.setVertexShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.vertexShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setVertexShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.vertexShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(tessellationControlShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "TESSELATION_CONTROL";
+ shaderProgram.setTessellationControlShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setTessellationControlShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "TESSELATION_EVALUTATION";
+ shaderProgram.setTessellationEvaluationShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setTessellationEvaluationShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(geometryShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "GEOMETRY";
+ shaderProgram.setGeometryShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.geometryShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setGeometryShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.geometryShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(fragmentShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "FRAGMENT";
+ shaderProgram.setFragmentShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.fragmentShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setFragmentShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.fragmentShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ {
+ // WHEN
+ QSignalSpy spy(&shaderProgram, SIGNAL(computeShaderCodeChanged(QByteArray)));
+ const QByteArray newValue = "COMPUTE";
+ shaderProgram.setComputeShaderCode(newValue);
+
+ // THEN
+ QVERIFY(spy.isValid());
+ QCOMPARE(shaderProgram.computeShaderCode(), newValue);
+ QCOMPARE(spy.count(), 1);
+
+ // WHEN
+ spy.clear();
+ shaderProgram.setComputeShaderCode(newValue);
+
+ // THEN
+ QCOMPARE(shaderProgram.computeShaderCode(), newValue);
+ QCOMPARE(spy.count(), 0);
+ }
+ }
+
+ void checkCreationData()
+ {
+ // GIVEN
+ Qt3DRender::QShaderProgram shaderProgram;
+
+ shaderProgram.setVertexShaderCode(QByteArrayLiteral("Vertex"));
+ shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("TesselControl"));
+ shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("TesselEval"));
+ shaderProgram.setGeometryShaderCode(QByteArrayLiteral("Geometry"));
+ shaderProgram.setFragmentShaderCode(QByteArrayLiteral("Fragment"));
+ shaderProgram.setComputeShaderCode(QByteArrayLiteral("Compute"));
+
+ // WHEN
+ QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges;
+
+ {
+ Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram);
+ creationChanges = creationChangeGenerator.creationChanges();
+ }
+
+ // THEN
+ {
+ QCOMPARE(creationChanges.size(), 1);
+
+ const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first());
+ const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data;
+
+ QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode);
+ QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode);
+ QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode);
+ QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode);
+ QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode);
+ QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode);
+ QCOMPARE(shaderProgram.id(), creationChangeData->subjectId());
+ QCOMPARE(shaderProgram.isEnabled(), true);
+ QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled());
+ QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject());
+ }
+
+ // WHEN
+ shaderProgram.setEnabled(false);
+
+ {
+ Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram);
+ creationChanges = creationChangeGenerator.creationChanges();
+ }
+
+ // THEN
+ {
+ QCOMPARE(creationChanges.size(), 1);
+
+ const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first());
+ const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data;
+
+ QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode);
+ QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode);
+ QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode);
+ QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode);
+ QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode);
+ QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode);
+ QCOMPARE(shaderProgram.id(), creationChangeData->subjectId());
+ QCOMPARE(shaderProgram.isEnabled(), false);
+ QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled());
+ QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject());
+ }
+ }
+
+ void checkVertexShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "vertexShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.vertexShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkTessellationControlShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "tessellationControlShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.tessellationControlShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkTessellationEvaluationShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "tessellationEvaluationShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.tessellationEvaluationShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkGeometryShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "geometryShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.geometryShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkFragmentShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "fragmentShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.fragmentShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkComputeShaderCodeUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ Qt3DRender::QShaderProgram shaderProgram;
+ arbiter.setArbiterOnNode(&shaderProgram);
+
+ {
+ // WHEN
+ shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ auto change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
+ QCOMPARE(change->propertyName(), "computeShaderCode");
+ QCOMPARE(change->value().value<QByteArray>(), shaderProgram.computeShaderCode());
+ QCOMPARE(change->type(), Qt3DCore::PropertyUpdated);
+
+ arbiter.events.clear();
+ }
+
+ {
+ // WHEN
+ shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;"));
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 0);
+ }
+
+ }
+
+ void checkLogPropertyUpdate()
+ {
+ // GIVEN
+ TestArbiter arbiter;
+ arbiter.setArbiterOnNode(this);
+ QSignalSpy spy(this, SIGNAL(logChanged(QString)));
+ const QString logValue = QStringLiteral("Some log...");
+
+ // THEN
+ QVERIFY(spy.isValid());
+
+ // WHEN
+ Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ valueChange->setPropertyName("log");
+ valueChange->setValue(QVariant::fromValue(logValue));
+ sceneChangeEvent(valueChange);
+
+ // THEN
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(arbiter.events.size(), 0);
+ QCOMPARE(log(), logValue);
+
+ // WHEN
+ spy.clear();
+ sceneChangeEvent(valueChange);
+
+ // THEN
+ QCOMPARE(spy.count(), 0);
+ QCOMPARE(arbiter.events.size(), 0);
+ QCOMPARE(log(), logValue);
+ }
+
+ void checkStatusPropertyUpdate()
+ {
+ // GIVEN
+ qRegisterMetaType<Qt3DRender::QShaderProgram::Status>("Status");
+ TestArbiter arbiter;
+ arbiter.setArbiterOnNode(this);
+ QSignalSpy spy(this, SIGNAL(statusChanged(Status)));
+ const Qt3DRender::QShaderProgram::Status newStatus = Qt3DRender::QShaderProgram::Error;
+
+ // THEN
+ QVERIFY(spy.isValid());
+
+ // WHEN
+ Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
+ valueChange->setPropertyName("status");
+ valueChange->setValue(QVariant::fromValue(newStatus));
+ sceneChangeEvent(valueChange);
+
+ // THEN
+ QCOMPARE(spy.count(), 1);
+ QCOMPARE(arbiter.events.size(), 0);
+ QCOMPARE(status(), newStatus);
+
+ // WHEN
+ spy.clear();
+ sceneChangeEvent(valueChange);
+
+ // THEN
+ QCOMPARE(spy.count(), 0);
+ QCOMPARE(arbiter.events.size(), 0);
+ QCOMPARE(status(), newStatus);
+ }
+
+};
+
+QTEST_MAIN(tst_QShaderProgram)
+
+#include "tst_qshaderprogram.moc"