summaryrefslogtreecommitdiffstats
path: root/tests/auto/render/rendershader/tst_rendershader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/auto/render/rendershader/tst_rendershader.cpp')
-rw-r--r--tests/auto/render/rendershader/tst_rendershader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/tests/auto/render/rendershader/tst_rendershader.cpp b/tests/auto/render/rendershader/tst_rendershader.cpp
index 980058285..54f020aa1 100644
--- a/tests/auto/render/rendershader/tst_rendershader.cpp
+++ b/tests/auto/render/rendershader/tst_rendershader.cpp
@@ -49,9 +49,9 @@ private slots:
};
-Qt3D::QShaderProgram *createFrontendShader()
+Qt3DRender::QShaderProgram *createFrontendShader()
{
- Qt3D::QShaderProgram *shader = new Qt3D::QShaderProgram();
+ Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram();
shader->setVertexShaderCode(QByteArrayLiteral(
"#version 150"\
@@ -78,7 +78,7 @@ Qt3D::QShaderProgram *createFrontendShader()
void tst_RenderShader::hasCoherentInitialState()
{
- Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+ Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader();
QCOMPARE(shader->isLoaded(), false);
QCOMPARE(shader->dna(), 0U);
@@ -92,22 +92,22 @@ void tst_RenderShader::hasCoherentInitialState()
void tst_RenderShader::matchesFrontendPeer()
{
- Qt3D::QShaderProgram *frontend = createFrontendShader();
- Qt3D::Render::RenderShader *backend = new Qt3D::Render::RenderShader();
+ Qt3DRender::QShaderProgram *frontend = createFrontendShader();
+ Qt3DRender::Render::RenderShader *backend = new Qt3DRender::Render::RenderShader();
backend->updateFromPeer(frontend);
QCOMPARE(backend->isLoaded(), false);
QVERIFY(backend->dna() != 0U);
- for (int i = Qt3D::QShaderProgram::Vertex; i <= Qt3D::QShaderProgram::Compute; ++i)
+ for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i)
QCOMPARE(backend->shaderCode()[i],
- frontend->shaderCode( static_cast<const Qt3D::QShaderProgram::ShaderType>(i)));
+ frontend->shaderCode( static_cast<const Qt3DRender::QShaderProgram::ShaderType>(i)));
}
void tst_RenderShader::cleanupLeavesACoherentState()
{
- Qt3D::QShaderProgram *frontend = createFrontendShader();
- Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+ Qt3DRender::QShaderProgram *frontend = createFrontendShader();
+ Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader();
shader->updateFromPeer(frontend);