diff options
Diffstat (limited to 'tests/auto/render/rendershader/tst_rendershader.cpp')
-rw-r--r-- | tests/auto/render/rendershader/tst_rendershader.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tests/auto/render/rendershader/tst_rendershader.cpp b/tests/auto/render/rendershader/tst_rendershader.cpp index 980058285..54f020aa1 100644 --- a/tests/auto/render/rendershader/tst_rendershader.cpp +++ b/tests/auto/render/rendershader/tst_rendershader.cpp @@ -49,9 +49,9 @@ private slots: }; -Qt3D::QShaderProgram *createFrontendShader() +Qt3DRender::QShaderProgram *createFrontendShader() { - Qt3D::QShaderProgram *shader = new Qt3D::QShaderProgram(); + Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); shader->setVertexShaderCode(QByteArrayLiteral( "#version 150"\ @@ -78,7 +78,7 @@ Qt3D::QShaderProgram *createFrontendShader() void tst_RenderShader::hasCoherentInitialState() { - Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader(); + Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader(); QCOMPARE(shader->isLoaded(), false); QCOMPARE(shader->dna(), 0U); @@ -92,22 +92,22 @@ void tst_RenderShader::hasCoherentInitialState() void tst_RenderShader::matchesFrontendPeer() { - Qt3D::QShaderProgram *frontend = createFrontendShader(); - Qt3D::Render::RenderShader *backend = new Qt3D::Render::RenderShader(); + Qt3DRender::QShaderProgram *frontend = createFrontendShader(); + Qt3DRender::Render::RenderShader *backend = new Qt3DRender::Render::RenderShader(); backend->updateFromPeer(frontend); QCOMPARE(backend->isLoaded(), false); QVERIFY(backend->dna() != 0U); - for (int i = Qt3D::QShaderProgram::Vertex; i <= Qt3D::QShaderProgram::Compute; ++i) + for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) QCOMPARE(backend->shaderCode()[i], - frontend->shaderCode( static_cast<const Qt3D::QShaderProgram::ShaderType>(i))); + frontend->shaderCode( static_cast<const Qt3DRender::QShaderProgram::ShaderType>(i))); } void tst_RenderShader::cleanupLeavesACoherentState() { - Qt3D::QShaderProgram *frontend = createFrontendShader(); - Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader(); + Qt3DRender::QShaderProgram *frontend = createFrontendShader(); + Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader(); shader->updateFromPeer(frontend); |