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-rw-r--r--tests/auto/render/shaderbuilder/output.es210
1 files changed, 1 insertions, 9 deletions
diff --git a/tests/auto/render/shaderbuilder/output.es2 b/tests/auto/render/shaderbuilder/output.es2
index b543bc5ee..0298e7e51 100644
--- a/tests/auto/render/shaderbuilder/output.es2
+++ b/tests/auto/render/shaderbuilder/output.es2
@@ -24,13 +24,5 @@ highp vec4 lightModel(const in highp vec3 baseColor,
void main()
{
- highp vec2 v2 = texCoord;
- sampler2D v1 = texture;
- highp float v3 = lightIntensity;
- highp vec4 v5 = texture2D(v1, v2);
- highp vec3 v0 = worldPosition;
- highp float v4 = exposure;
- highp vec4 v6 = lightModel(v5, v0, v3);
- highp vec4 v7 = v6 * pow(2.0, v4);
- gl_fragColor = v7;
+ gl_fragColor = (((((lightModel(((texture2D(texture, texCoord))), worldPosition, lightIntensity)))) * pow(2.0, exposure)));
}