diff options
Diffstat (limited to 'tests/auto/render/updateshaderdatatransformjob')
3 files changed, 8 insertions, 8 deletions
diff --git a/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_eye.qml b/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_eye.qml index 20585b5de..3b21b08ba 100644 --- a/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_eye.qml +++ b/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_eye.qml @@ -48,9 +48,9 @@ ** ****************************************************************************/ -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 -import Qt3D.Extras 2.0 +import Qt3D.Core 2.9 +import Qt3D.Render 2.9 +import Qt3D.Extras 2.9 import QtQuick.Window 2.0 Entity { diff --git a/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_world.qml b/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_world.qml index d3e766021..59ccdd27f 100644 --- a/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_world.qml +++ b/tests/auto/render/updateshaderdatatransformjob/test_scene_model_to_world.qml @@ -48,9 +48,9 @@ ** ****************************************************************************/ -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 -import Qt3D.Extras 2.0 +import Qt3D.Core 2.9 +import Qt3D.Render 2.9 +import Qt3D.Extras 2.9 import QtQuick.Window 2.0 Entity { diff --git a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp index 9b53d1f65..c076aa21e 100644 --- a/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp +++ b/tests/auto/render/updateshaderdatatransformjob/tst_updateshaderdatatransformjob.cpp @@ -165,7 +165,7 @@ private Q_SLOTS: Qt3DRender::Render::ShaderData *backendShaderData = collection.backendShaderData.first(); // THEN - QCOMPARE(backendShaderData->properties().size(), 2); + QCOMPARE(backendShaderData->properties().size(), 3); QVERIFY(backendShaderData->properties().contains(QLatin1String("eyePosition"))); QVERIFY(backendShaderData->properties().contains(QLatin1String("eyePositionTransformed"))); @@ -205,7 +205,7 @@ private Q_SLOTS: Qt3DRender::Render::ShaderData *backendShaderData = collection.backendShaderData.first(); // THEN - QCOMPARE(backendShaderData->properties().size(), 2); + QCOMPARE(backendShaderData->properties().size(), 3); QVERIFY(backendShaderData->properties().contains(QLatin1String("position"))); QVERIFY(backendShaderData->properties().contains(QLatin1String("positionTransformed"))); |