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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Renderer 2.0
+import QtQuick 2.0 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ components: [
+ Qt3DBenchFrameGraph {
+ id: frameGraph
+ }
+ ]
+
+ Configuration {
+ controlledCamera: frameGraph.viewCamera
+ }
+
+ NodeInstantiator {
+ id: spheres
+ property int count: 900
+ property real spacing: 2
+ property int cols: 10
+ property int rows: 9
+ property int levelCount: cols * rows
+ property int levels: 10
+
+ model: count
+ delegate: SphereElement {
+ id: sphereEntity
+
+ xPos: spheres.spacing * (index % spheres.cols - 0.5 * (spheres.cols - 1))
+ yPos: spheres.spacing * (Math.floor(index / spheres.levelCount) - 0.5 * spheres.levels)
+ zPos: spheres.spacing * (Math.floor((index % spheres.levelCount) / spheres.cols) - 0.5 * spheres.rows)
+ }
+ }
+}