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diff --git a/tests/manual/anim-viewer/assets/gears.dae b/tests/manual/anim-viewer/assets/gears.dae
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+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>Blender User</author>
+ <authoring_tool>Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08</authoring_tool>
+ </contributor>
+ <created>2016-09-21T14:50:51</created>
+ <modified>2016-09-21T14:50:51</modified>
+ <unit name="meter" meter="1"/>
+ <up_axis>Z_UP</up_axis>
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+ <sampler id="GearLeft_rotation_euler_Y-sampler">
+ <input semantic="INPUT" source="#GearLeft_rotation_euler_Y-input"/>
+ <input semantic="OUTPUT" source="#GearLeft_rotation_euler_Y-output"/>
+ <input semantic="INTERPOLATION" source="#GearLeft_rotation_euler_Y-interpolation"/>
+ </sampler>
+ <channel source="#GearLeft_rotation_euler_Y-sampler" target="GearLeft/rotationY.ANGLE"/>
+ </animation>
+ <animation id="GearLeft_rotation_euler_Z">
+ <source id="GearLeft_rotation_euler_Z-input">
+ <float_array id="GearLeft_rotation_euler_Z-input-array" count="4">0 0.8333333 1.666667 2.458333</float_array>
+ <technique_common>
+ <accessor source="#GearLeft_rotation_euler_Z-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearLeft_rotation_euler_Z-output">
+ <float_array id="GearLeft_rotation_euler_Z-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#GearLeft_rotation_euler_Z-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearLeft_rotation_euler_Z-interpolation">
+ <Name_array id="GearLeft_rotation_euler_Z-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearLeft_rotation_euler_Z-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearLeft_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#GearLeft_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#GearLeft_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#GearLeft_rotation_euler_Z-interpolation"/>
+ </sampler>
+ <channel source="#GearLeft_rotation_euler_Z-sampler" target="GearLeft/rotationZ.ANGLE"/>
+ </animation>
+ <animation id="GearRight_rotation_euler_X">
+ <source id="GearRight_rotation_euler_X-input">
+ <float_array id="GearRight_rotation_euler_X-input-array" count="4">0.04166662 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_X-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_X-output">
+ <float_array id="GearRight_rotation_euler_X-output-array" count="4">0 115.9322 237.9661 360</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_X-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_X-interpolation">
+ <Name_array id="GearRight_rotation_euler_X-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_X-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearRight_rotation_euler_X-sampler">
+ <input semantic="INPUT" source="#GearRight_rotation_euler_X-input"/>
+ <input semantic="OUTPUT" source="#GearRight_rotation_euler_X-output"/>
+ <input semantic="INTERPOLATION" source="#GearRight_rotation_euler_X-interpolation"/>
+ </sampler>
+ <channel source="#GearRight_rotation_euler_X-sampler" target="GearRight/rotationX.ANGLE"/>
+ </animation>
+ <animation id="GearRight_rotation_euler_Y">
+ <source id="GearRight_rotation_euler_Y-input">
+ <float_array id="GearRight_rotation_euler_Y-input-array" count="4">0.04166662 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Y-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_Y-output">
+ <float_array id="GearRight_rotation_euler_Y-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Y-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_Y-interpolation">
+ <Name_array id="GearRight_rotation_euler_Y-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Y-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearRight_rotation_euler_Y-sampler">
+ <input semantic="INPUT" source="#GearRight_rotation_euler_Y-input"/>
+ <input semantic="OUTPUT" source="#GearRight_rotation_euler_Y-output"/>
+ <input semantic="INTERPOLATION" source="#GearRight_rotation_euler_Y-interpolation"/>
+ </sampler>
+ <channel source="#GearRight_rotation_euler_Y-sampler" target="GearRight/rotationY.ANGLE"/>
+ </animation>
+ <animation id="GearRight_rotation_euler_Z">
+ <source id="GearRight_rotation_euler_Z-input">
+ <float_array id="GearRight_rotation_euler_Z-input-array" count="4">0.04166662 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Z-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_Z-output">
+ <float_array id="GearRight_rotation_euler_Z-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Z-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearRight_rotation_euler_Z-interpolation">
+ <Name_array id="GearRight_rotation_euler_Z-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearRight_rotation_euler_Z-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearRight_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#GearRight_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#GearRight_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#GearRight_rotation_euler_Z-interpolation"/>
+ </sampler>
+ <channel source="#GearRight_rotation_euler_Z-sampler" target="GearRight/rotationZ.ANGLE"/>
+ </animation>
+ <animation id="GearTop_001_rotation_euler_X">
+ <source id="GearTop_001_rotation_euler_X-input">
+ <float_array id="GearTop_001_rotation_euler_X-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_X-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_X-output">
+ <float_array id="GearTop_001_rotation_euler_X-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_X-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_X-interpolation">
+ <Name_array id="GearTop_001_rotation_euler_X-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_X-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearTop_001_rotation_euler_X-sampler">
+ <input semantic="INPUT" source="#GearTop_001_rotation_euler_X-input"/>
+ <input semantic="OUTPUT" source="#GearTop_001_rotation_euler_X-output"/>
+ <input semantic="INTERPOLATION" source="#GearTop_001_rotation_euler_X-interpolation"/>
+ </sampler>
+ <channel source="#GearTop_001_rotation_euler_X-sampler" target="GearTop_001/rotationX.ANGLE"/>
+ </animation>
+ <animation id="GearTop_001_rotation_euler_Y">
+ <source id="GearTop_001_rotation_euler_Y-input">
+ <float_array id="GearTop_001_rotation_euler_Y-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Y-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_Y-output">
+ <float_array id="GearTop_001_rotation_euler_Y-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Y-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_Y-interpolation">
+ <Name_array id="GearTop_001_rotation_euler_Y-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Y-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearTop_001_rotation_euler_Y-sampler">
+ <input semantic="INPUT" source="#GearTop_001_rotation_euler_Y-input"/>
+ <input semantic="OUTPUT" source="#GearTop_001_rotation_euler_Y-output"/>
+ <input semantic="INTERPOLATION" source="#GearTop_001_rotation_euler_Y-interpolation"/>
+ </sampler>
+ <channel source="#GearTop_001_rotation_euler_Y-sampler" target="GearTop_001/rotationY.ANGLE"/>
+ </animation>
+ <animation id="GearTop_001_rotation_euler_Z">
+ <source id="GearTop_001_rotation_euler_Z-input">
+ <float_array id="GearTop_001_rotation_euler_Z-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Z-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_Z-output">
+ <float_array id="GearTop_001_rotation_euler_Z-output-array" count="4">0 -120 -240 -360</float_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Z-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="GearTop_001_rotation_euler_Z-interpolation">
+ <Name_array id="GearTop_001_rotation_euler_Z-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#GearTop_001_rotation_euler_Z-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="GearTop_001_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#GearTop_001_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#GearTop_001_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#GearTop_001_rotation_euler_Z-interpolation"/>
+ </sampler>
+ <channel source="#GearTop_001_rotation_euler_Z-sampler" target="GearTop_001/rotationZ.ANGLE"/>
+ </animation>
+ <animation id="Cube_rotation_euler_X">
+ <source id="Cube_rotation_euler_X-input">
+ <float_array id="Cube_rotation_euler_X-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_X-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_X-output">
+ <float_array id="Cube_rotation_euler_X-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_X-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_X-interpolation">
+ <Name_array id="Cube_rotation_euler_X-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_X-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_X-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_X-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_X-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_X-interpolation"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_X-sampler" target="Cube/rotationX.ANGLE"/>
+ </animation>
+ <animation id="Cube_rotation_euler_Y">
+ <source id="Cube_rotation_euler_Y-input">
+ <float_array id="Cube_rotation_euler_Y-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-output">
+ <float_array id="Cube_rotation_euler_Y-output-array" count="4">0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Y-interpolation">
+ <Name_array id="Cube_rotation_euler_Y-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Y-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_Y-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_Y-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_Y-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_Y-interpolation"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_Y-sampler" target="Cube/rotationY.ANGLE"/>
+ </animation>
+ <animation id="Cube_rotation_euler_Z">
+ <source id="Cube_rotation_euler_Z-input">
+ <float_array id="Cube_rotation_euler_Z-input-array" count="4">0 0.8333333 1.666667 2.5</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-input-array" count="4" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-output">
+ <float_array id="Cube_rotation_euler_Z-output-array" count="4">0 -120 -240 -360</float_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-output-array" count="4" stride="1">
+ <param name="ANGLE" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Cube_rotation_euler_Z-interpolation">
+ <Name_array id="Cube_rotation_euler_Z-interpolation-array" count="4">LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Cube_rotation_euler_Z-interpolation-array" count="4" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Cube_rotation_euler_Z-sampler">
+ <input semantic="INPUT" source="#Cube_rotation_euler_Z-input"/>
+ <input semantic="OUTPUT" source="#Cube_rotation_euler_Z-output"/>
+ <input semantic="INTERPOLATION" source="#Cube_rotation_euler_Z-interpolation"/>
+ </sampler>
+ <channel source="#Cube_rotation_euler_Z-sampler" target="Cube/rotationZ.ANGLE"/>
+ </animation>
+ </library_animations>
+ <library_controllers/>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="GearBottom" name="GearBottom" type="NODE">
+ <translate sid="location">0 0 2.19514</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 180</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cylinder_005-mesh" name="GearBottom">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material_001-material" target="#Material_001-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="Cube" name="Cube" type="NODE">
+ <translate sid="location">0 0 3.419647</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cube-mesh" name="Cube"/>
+ <node id="GearTop" name="GearTop" type="NODE">
+ <translate sid="location">0 0 1.179928</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cylinder_001-mesh" name="GearTop">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material_001-material" target="#Material_001-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="GearLeft" name="GearLeft" type="NODE">
+ <translate sid="location">-1.1934 0 -0.01806307</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cylinder_003-mesh" name="GearLeft">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material_002-material" target="#Material_002-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="GearRight" name="GearRight" type="NODE">
+ <translate sid="location">1.176492 0 -0.01806307</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cylinder_004-mesh" name="GearRight">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ <node id="GearTop_001" name="GearTop_001" type="NODE">
+ <translate sid="location">-0.6745979 2.553027 -1.187106</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_geometry url="#Cylinder_006-mesh" name="GearTop_001">
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material_001-material" target="#Material_001-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_geometry>
+ </node>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA> \ No newline at end of file