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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0 as Quick
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Examples 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity
+{
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { }
+ ]
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, 40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ FirstPersonCameraController {
+ camera: camera
+ }
+
+ // test_scene.dae contains three named nodes. Once the asynchronous loading of the
+ // scene completes, we look up some of them.
+ SceneHelper {
+ id: sceneHelper
+ }
+
+ Quick.Component {
+ id: animParamComp
+ Quick.SequentialAnimation {
+ id: seqAnim
+ loops: Quick.Animation.Infinite
+ property variant target: null
+ Quick.ColorAnimation {
+ target: seqAnim.target
+ property: "value"
+ from: Qt.rgba(0, 0, 0, 1)
+ to: Qt.rgba(1, 1, 1, 1)
+ duration: 2000
+ }
+ Quick.ColorAnimation {
+ target: seqAnim.target
+ property: "value"
+ from: Qt.rgba(1, 1, 1, 1)
+ to: Qt.rgba(0, 0, 0, 1)
+ duration: 1000
+ }
+ }
+ }
+
+ Quick.Component {
+ id: animRotComp
+ Quick.QtObject {
+ id: rotationData
+ property real userAngle: 0.0
+ property vector3d axis: Qt.vector3d(0, 0, 1)
+ Quick.NumberAnimation on userAngle {
+ from: 0
+ to: 360
+ duration: 5000
+ loops: Quick.Animation.Infinite
+ }
+ }
+ }
+
+ Entity {
+ components: [
+ Transform {
+ matrix: {
+ var m = Qt.matrix4x4();
+ m.rotate(90, Qt.vector3d(0, 1, 0));
+ return m;
+ }
+ },
+ SceneLoader {
+ id: sceneLoader
+ source: "qrc:/assets/test_scene.dae"
+ onStatusChanged: {
+ console.log("SceneLoader status: " + status);
+ if (status == SceneLoader.Ready) {
+ console.log("Scene is ready");
+
+ // Now find the torus and animate one of the material effect's parameters.
+ var e = sceneHelper.findEntity(sceneLoader, "Torus");
+ console.log("Found entity: " + e + " its components are:");
+ for (var i = 0; i < e.components.length; ++i) {
+ console.log(" " + e.components[i]);
+ if (e.components[i].effect !== undefined) {
+ var p = e.components[i].effect.parameters;
+ for (var j = 0; j < p.length; ++j) {
+ if (p[j].name === "kd") {
+ var anim = animParamComp.createObject(p[j]);
+ anim.target = p[j];
+ anim.running = true;
+ break;
+ }
+ }
+
+ }
+ }
+
+ // Add an animated rotation transform to make Suzanne orbit around.
+ e = sceneHelper.findEntity(sceneLoader, "Suzanne");
+ var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform");
+ if (!t)
+ return;
+
+ // Add object with animation data as a child
+ var suzanneAnim = animRotComp.createObject(t);
+
+ // Query the existing transformation. We will use parts of this in
+ // the replacement animation
+ var origTranslation = t.translation;
+ var origRotation = t.rotation;
+ var origScale = t.scale;
+ console.log("origTranslation = " + origTranslation);
+ console.log("origRotation = " + origRotation);
+ console.log("origScale = " + origScale);
+
+ // Make a deep copy of the original translation. This will not be updated when the
+ // transformation's translation property gets updated due to the animation.
+ var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z);
+
+ t.matrix = Qt.binding(function() {
+ var m = Qt.matrix4x4();
+ m.rotate(suzanneAnim.userAngle, suzanneAnim.axis);
+ m.translate(constantTranslation);
+ m.rotate(90, Qt.vector3d(1, 0, 0));
+ m.scale(origScale);
+ return m;
+ })
+ }
+ }
+ }
+ ]
+ }
+
+ Entity {
+ components: [
+ Transform {
+ scale: 0.2
+ translation: Qt.vector3d(0.0, -15.0, 0.0)
+ },
+ SceneLoader {
+ source: "qrc:/assets/chest/Chest.obj"
+ }
+ ]
+ }
+}