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Diffstat (limited to 'tests/manual/assimp/main.qml')
-rw-r--r-- | tests/manual/assimp/main.qml | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/tests/manual/assimp/main.qml b/tests/manual/assimp/main.qml new file mode 100644 index 000000000..f3ea3c7a5 --- /dev/null +++ b/tests/manual/assimp/main.qml @@ -0,0 +1,214 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 as Quick +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Examples 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity +{ + components: [ + RenderSettings { + activeFrameGraph: ForwardRenderer { + clearColor: Qt.rgba(0, 0.5, 1, 1) + camera: camera + } + }, + // Event Source will be set by the Qt3DQuickWindow + InputSettings { } + ] + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, 40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + FirstPersonCameraController { + camera: camera + } + + // test_scene.dae contains three named nodes. Once the asynchronous loading of the + // scene completes, we look up some of them. + SceneHelper { + id: sceneHelper + } + + Quick.Component { + id: animParamComp + Quick.SequentialAnimation { + id: seqAnim + loops: Quick.Animation.Infinite + property variant target: null + Quick.ColorAnimation { + target: seqAnim.target + property: "value" + from: Qt.rgba(0, 0, 0, 1) + to: Qt.rgba(1, 1, 1, 1) + duration: 2000 + } + Quick.ColorAnimation { + target: seqAnim.target + property: "value" + from: Qt.rgba(1, 1, 1, 1) + to: Qt.rgba(0, 0, 0, 1) + duration: 1000 + } + } + } + + Quick.Component { + id: animRotComp + Quick.QtObject { + id: rotationData + property real userAngle: 0.0 + property vector3d axis: Qt.vector3d(0, 0, 1) + Quick.NumberAnimation on userAngle { + from: 0 + to: 360 + duration: 5000 + loops: Quick.Animation.Infinite + } + } + } + + Entity { + components: [ + Transform { + matrix: { + var m = Qt.matrix4x4(); + m.rotate(90, Qt.vector3d(0, 1, 0)); + return m; + } + }, + SceneLoader { + id: sceneLoader + source: "qrc:/assets/test_scene.dae" + onStatusChanged: { + console.log("SceneLoader status: " + status); + if (status == SceneLoader.Ready) { + console.log("Scene is ready"); + + // Now find the torus and animate one of the material effect's parameters. + var e = sceneHelper.findEntity(sceneLoader, "Torus"); + console.log("Found entity: " + e + " its components are:"); + for (var i = 0; i < e.components.length; ++i) { + console.log(" " + e.components[i]); + if (e.components[i].effect !== undefined) { + var p = e.components[i].effect.parameters; + for (var j = 0; j < p.length; ++j) { + if (p[j].name === "kd") { + var anim = animParamComp.createObject(p[j]); + anim.target = p[j]; + anim.running = true; + break; + } + } + + } + } + + // Add an animated rotation transform to make Suzanne orbit around. + e = sceneHelper.findEntity(sceneLoader, "Suzanne"); + var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform"); + if (!t) + return; + + // Add object with animation data as a child + var suzanneAnim = animRotComp.createObject(t); + + // Query the existing transformation. We will use parts of this in + // the replacement animation + var origTranslation = t.translation; + var origRotation = t.rotation; + var origScale = t.scale; + console.log("origTranslation = " + origTranslation); + console.log("origRotation = " + origRotation); + console.log("origScale = " + origScale); + + // Make a deep copy of the original translation. This will not be updated when the + // transformation's translation property gets updated due to the animation. + var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z); + + t.matrix = Qt.binding(function() { + var m = Qt.matrix4x4(); + m.rotate(suzanneAnim.userAngle, suzanneAnim.axis); + m.translate(constantTranslation); + m.rotate(90, Qt.vector3d(1, 0, 0)); + m.scale(origScale); + return m; + }) + } + } + } + ] + } + + Entity { + components: [ + Transform { + scale: 0.2 + translation: Qt.vector3d(0.0, -15.0, 0.0) + }, + SceneLoader { + source: "qrc:/assets/chest/Chest.obj" + } + ] + } +} |