summaryrefslogtreecommitdiffstats
path: root/tests/manual/compute-manual/ParticlesScene.qml
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/compute-manual/ParticlesScene.qml')
-rw-r--r--tests/manual/compute-manual/ParticlesScene.qml200
1 files changed, 200 insertions, 0 deletions
diff --git a/tests/manual/compute-manual/ParticlesScene.qml b/tests/manual/compute-manual/ParticlesScene.qml
new file mode 100644
index 000000000..68572f6b4
--- /dev/null
+++ b/tests/manual/compute-manual/ParticlesScene.qml
@@ -0,0 +1,200 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.14
+import Qt3D.Render 2.14
+import Qt3D.Extras 2.14
+import Qt3D.Input 2.14
+
+Entity {
+
+ property alias computeMode: particlesComputeJob.runType
+
+ function triggerCompute(frames) {
+ particlesComputeJob.trigger(frames)
+ }
+
+ components: [
+ RenderSettings {
+ ComputeFrameGraph {
+ camera: sceneCamera
+ }
+ // explicitly set RenderingPolicy to AlwaysRender, as changes in the
+ // scene won't be reflected in actual Qt scene-graph changes (due to
+ // GPU compute calls)
+ renderPolicy: RenderSettings.Always
+ },
+ InputSettings {}
+ ]
+
+ FirstPersonCameraController { camera: sceneCamera }
+
+ Camera {
+ id: sceneCamera
+ projectionType: CameraLens.PerspectiveProjection
+ viewCenter: Qt.vector3d(0, 0, 0)
+ position: Qt.vector3d(0, 20, -800)
+ nearPlane: 0.1
+ farPlane: 1000
+ fieldOfView: 60
+ }
+
+ property int particlesCount: 1024 * 1024
+ readonly property int floatSize: 4
+
+ function buildParticlesBuffer() {
+ var byteSizeOfParticleData = 8;
+ var bufferData = new Float32Array(particlesCount * byteSizeOfParticleData);
+ for (var x = 0; x < 1024; ++x) {
+ for (var z = 0; z < 1024; ++z) {
+ var i = x * 1024 + z;
+ var positionIdx = i * byteSizeOfParticleData;
+ var colorIdx = i * byteSizeOfParticleData + 8;
+
+ bufferData[positionIdx] = -1024 + x * 2;
+ bufferData[positionIdx + 1] = 0;
+ bufferData[positionIdx + 2] = -1024 + z * 2;
+ bufferData[positionIdx + 3] = 1.0;
+
+ bufferData[colorIdx] = 0.25 + Math.sin(x / 1024) * 0.75;
+ bufferData[colorIdx + 1] = 0.25 + Math.sin(z / 1024) * 0.75;
+ bufferData[colorIdx + 2] = 0.25 + Math.sin(x / 1024) * 0.75;
+ bufferData[colorIdx + 3] = 1.0;
+ }
+ }
+ return bufferData
+ }
+
+ Buffer {
+ id: particleBuffer
+ type: Buffer.VertexBuffer
+ // struct ParticleData
+ // {
+ // vec3 position; // Aligned to 4 floats
+ // vec3 color; // Aligned to 4 floats
+ // };
+ data: buildParticlesBuffer()
+ }
+
+ Attribute {
+ id: particlePositionDataAttribute
+ name: "particlePosition"
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ divisor: 1
+ byteStride: 8 * floatSize
+ buffer: particleBuffer
+ }
+
+ Attribute {
+ id: particleColorDataAttribute
+ name: "particleColor"
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ divisor: 1
+ byteOffset: 4 * floatSize
+ byteStride: 8 * floatSize
+ buffer: particleBuffer
+ }
+
+ ComputeMaterial {
+ id: computeMaterial
+ dataBuffer: particleBuffer
+ }
+
+ ComputeCommand {
+ id: particlesComputeJob
+ onRunTypeChanged: {
+ // Don't forget to re-enable the command
+ // when switching back to continuous
+ if (runType === ComputeCommand.Continuous)
+ enabled = true
+ }
+ }
+
+ Entity {
+ id: particleComputeEntity
+ components: [
+ particlesComputeJob,
+ computeMaterial
+ ]
+ }
+
+ SphereGeometry {
+ id: sphereGeometry
+ rings: 10
+ slices: 10
+ radius: 1
+ // Additional Attributes
+ attributes: [
+ particlePositionDataAttribute,
+ particleColorDataAttribute
+ ]
+ }
+
+ Entity {
+ id: particleRenderEntity
+ readonly property GeometryRenderer particlesRenderer: GeometryRenderer {
+ instanceCount: particlesCount
+ indexOffset: 0
+ firstInstance: 0
+ primitiveType: GeometryRenderer.Triangles
+ geometry: sphereGeometry
+ }
+
+ components: [
+ particlesRenderer,
+ computeMaterial
+ ]
+ }
+}
+