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-rw-r--r--tests/manual/custom-mesh-cpp/main.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/tests/manual/custom-mesh-cpp/main.cpp b/tests/manual/custom-mesh-cpp/main.cpp
index 275d97088..dee8363d8 100644
--- a/tests/manual/custom-mesh-cpp/main.cpp
+++ b/tests/manual/custom-mesh-cpp/main.cpp
@@ -55,6 +55,9 @@
#include <Qt3DRender/QCameraLens>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
+#include <Qt3DCore/QGeometry>
+#include <Qt3DCore/QAttribute>
+#include <Qt3DCore/QBuffer>
#include <Qt3DInput/QInputAspect>
@@ -64,9 +67,6 @@
#include <Qt3DExtras/QPerVertexColorMaterial>
#include <Qt3DRender/QGeometryRenderer>
-#include <Qt3DRender/QGeometry>
-#include <Qt3DRender/QAttribute>
-#include <Qt3DRender/QBuffer>
#include <QPropertyAnimation>
#include <Qt3DExtras/qt3dwindow.h>
@@ -105,10 +105,10 @@ int main(int argc, char* argv[])
// Custom Mesh (TetraHedron)
Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer;
- Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer);
+ Qt3DCore::QGeometry *customGeometry = new Qt3DCore::QGeometry(customMeshRenderer);
- Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry);
- Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry);
+ Qt3DCore::QBuffer *vertexDataBuffer = new Qt3DCore::QBuffer(customGeometry);
+ Qt3DCore::QBuffer *indexDataBuffer = new Qt3DCore::QBuffer(customGeometry);
// vec3 for position
// vec3 for colors
@@ -190,40 +190,40 @@ int main(int argc, char* argv[])
indexDataBuffer->setData(indexBufferData);
// Attributes
- Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute();
- positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ Qt3DCore::QAttribute *positionAttribute = new Qt3DCore::QAttribute();
+ positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
positionAttribute->setBuffer(vertexDataBuffer);
- positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
positionAttribute->setVertexSize(3);
positionAttribute->setByteOffset(0);
positionAttribute->setByteStride(9 * sizeof(float));
positionAttribute->setCount(4);
- positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
+ positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
- Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute();
- normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ Qt3DCore::QAttribute *normalAttribute = new Qt3DCore::QAttribute();
+ normalAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
normalAttribute->setBuffer(vertexDataBuffer);
- normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ normalAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
normalAttribute->setVertexSize(3);
normalAttribute->setByteOffset(3 * sizeof(float));
normalAttribute->setByteStride(9 * sizeof(float));
normalAttribute->setCount(4);
- normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
+ normalAttribute->setName(Qt3DCore::QAttribute::defaultNormalAttributeName());
- Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute();
- colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
+ Qt3DCore::QAttribute *colorAttribute = new Qt3DCore::QAttribute();
+ colorAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute);
colorAttribute->setBuffer(vertexDataBuffer);
- colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ colorAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
colorAttribute->setVertexSize(3);
colorAttribute->setByteOffset(6 * sizeof(float));
colorAttribute->setByteStride(9 * sizeof(float));
colorAttribute->setCount(4);
- colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
+ colorAttribute->setName(Qt3DCore::QAttribute::defaultColorAttributeName());
- Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute();
- indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
+ Qt3DCore::QAttribute *indexAttribute = new Qt3DCore::QAttribute();
+ indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute);
indexAttribute->setBuffer(indexDataBuffer);
- indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort);
+ indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedShort);
indexAttribute->setVertexSize(1);
indexAttribute->setByteOffset(0);
indexAttribute->setByteStride(0);