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-rw-r--r--tests/manual/deferred-renderer-qml/debug_gl3.frag30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/manual/deferred-renderer-qml/debug_gl3.frag b/tests/manual/deferred-renderer-qml/debug_gl3.frag
new file mode 100644
index 000000000..571174d3b
--- /dev/null
+++ b/tests/manual/deferred-renderer-qml/debug_gl3.frag
@@ -0,0 +1,30 @@
+#version 150
+
+uniform sampler2D color;
+uniform sampler2D position;
+uniform sampler2D normal;
+uniform sampler2D depth;
+uniform vec2 winSize;
+
+out vec4 fragColor;
+
+void main()
+{
+ vec2 texCoord = (gl_FragCoord.xy + vec2(-winSize.x, 0)) / winSize;
+
+ // Draw 4 quadrants
+ if (texCoord.x > 0.5) { // Right
+ if (texCoord.y > 0.5) { // Top
+ fragColor = vec4(texture(normal, vec2(texCoord.x - 0.5, texCoord.y - 0.5) * 2.0).xyz, 1.0);
+ } else { // Bottom
+ fragColor = vec4(texture(color, vec2(texCoord.x - 0.5, texCoord.y) * 2.0).xyz, 1.0);
+ }
+ } else { // Left
+ if (texCoord.y > 0.5) { // Top
+ fragColor = texture(position, vec2(texCoord.x, texCoord.y - 0.5) * 2.0);
+ } else { // Bottom
+ fragColor = vec4(texture(depth, texCoord * 2.0).rrr, 1.0);
+ }
+ }
+ fragColor.a = 0.5;
+}