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Diffstat (limited to 'tests/manual/deferred-renderer-qml/main.qml')
-rw-r--r-- | tests/manual/deferred-renderer-qml/main.qml | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/tests/manual/deferred-renderer-qml/main.qml b/tests/manual/deferred-renderer-qml/main.qml new file mode 100644 index 000000000..b56e0bd5d --- /dev/null +++ b/tests/manual/deferred-renderer-qml/main.qml @@ -0,0 +1,253 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 as QQ2 +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Extras 2.0 + +Entity { + id : root + + GBuffer { + id : gBuffer + } + + components : [ + RenderSettings { + activeFrameGraph: DeferredRenderer { + id: frameGraph + camera : camera + gBuffer: gBuffer + } + + renderPolicy: RenderSettings.Always + }, + InputSettings {} + ] + + FirstPersonCameraController { camera: camera } + + Entity { + id : screenQuadEntity + PlaneMesh { + id: mesh + width: 2.0 + height: 2.0 + meshResolution: Qt.size(2, 2) + } + + Transform { // We rotate the plane so that it faces us + id: transform + rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) + } + + Material { + id: material + parameters : [ + Parameter { name: "color"; value : gBuffer.color }, + Parameter { name: "position"; value : gBuffer.position }, + Parameter { name: "normal"; value : gBuffer.normal }, + Parameter { name: "winSize"; value : Qt.size(1024, 1024) } + ] + effect : FinalEffect {} + } + + components : [ frameGraph.screenQuadLayer, mesh, transform, material ] + } + + Entity { + id : sceneEntity + + property PointLight light: PointLight { + color : "white" + intensity : 4.0 + QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 } + QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite } + } + + components: [ sceneEntity.light ] + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.01 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -25.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) + } + + SphereMesh { + id : sphereMesh + rings: 50 + slices: 100 + } + + SceneEffect { + id : sceneMaterialEffect + } + + Entity { + id : sphere1 + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "dodgerblue" } + } + + property Transform transform: Transform { + id: sphere1Transform + property real x: -10.0 + translation: Qt.vector3d(x, 0, 5) + } + + QQ2.SequentialAnimation { + loops: QQ2.Animation.Infinite + running: false + QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 } + QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 } + } + + property PointLight light : PointLight { + color : "green" + intensity : 5.0 + } + + components : [ + sphereMesh, + material, + sphere1.transform, + sphere1.light, + frameGraph.sceneLayer + ] + } + + Entity { + id : sphere2 + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "green" } + } + + property PointLight light : PointLight { + color : "orange" + intensity : 2.0 + } + + property Transform transform: Transform { + translation: Qt.vector3d(5, 0, 5) + } + + components : [ + sphereMesh, + sphere2.transform, + material, + sphere2.light, + frameGraph.sceneLayer + ] + } + + Entity { + id: light3 + property PointLight light : PointLight { + color : "white" + intensity : 2.0 + } + + property Material material : Material { + effect : sceneMaterialEffect + parameters : Parameter { name : "meshColor"; value : "red" } + } + + property Transform transform: Transform { + id: light3Transform + property real y: 2.0 + translation: Qt.vector3d(2, y, 7) + } + + QQ2.SequentialAnimation { + loops: QQ2.Animation.Infinite + running: true + QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad } + QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint } + } + + components: [ + sphereMesh, + material, + light, + transform, + frameGraph.sceneLayer + ] + } + + Entity { + id: light4 + property PointLight light : PointLight { + color : "white" + intensity : 3.0 + } + property Transform transform: Transform { + translation: Qt.vector3d(5, 2, 7) + } + + components: [ + light4.light, + light4.transform, + frameGraph.sceneLayer + ] + } + } +} |