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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0 as QQ2
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id : root
+
+ GBuffer {
+ id : gBuffer
+ }
+
+ components : [
+ RenderSettings {
+ activeFrameGraph: DeferredRenderer {
+ id: frameGraph
+ camera : camera
+ gBuffer: gBuffer
+ }
+
+ renderPolicy: RenderSettings.Always
+ },
+ InputSettings {}
+ ]
+
+ FirstPersonCameraController { camera: camera }
+
+ Entity {
+ id : screenQuadEntity
+ PlaneMesh {
+ id: mesh
+ width: 2.0
+ height: 2.0
+ meshResolution: Qt.size(2, 2)
+ }
+
+ Transform { // We rotate the plane so that it faces us
+ id: transform
+ rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90)
+ }
+
+ Material {
+ id: material
+ parameters : [
+ Parameter { name: "color"; value : gBuffer.color },
+ Parameter { name: "position"; value : gBuffer.position },
+ Parameter { name: "normal"; value : gBuffer.normal },
+ Parameter { name: "winSize"; value : Qt.size(1024, 1024) }
+ ]
+ effect : FinalEffect {}
+ }
+
+ components : [ frameGraph.screenQuadLayer, mesh, transform, material ]
+ }
+
+ Entity {
+ id : sceneEntity
+
+ property PointLight light: PointLight {
+ color : "white"
+ intensity : 4.0
+ QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 }
+ QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite }
+ }
+
+ components: [ sceneEntity.light ]
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -25.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
+ }
+
+ SphereMesh {
+ id : sphereMesh
+ rings: 50
+ slices: 100
+ }
+
+ SceneEffect {
+ id : sceneMaterialEffect
+ }
+
+ Entity {
+ id : sphere1
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "dodgerblue" }
+ }
+
+ property Transform transform: Transform {
+ id: sphere1Transform
+ property real x: -10.0
+ translation: Qt.vector3d(x, 0, 5)
+ }
+
+ QQ2.SequentialAnimation {
+ loops: QQ2.Animation.Infinite
+ running: false
+ QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 }
+ QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 }
+ }
+
+ property PointLight light : PointLight {
+ color : "green"
+ intensity : 5.0
+ }
+
+ components : [
+ sphereMesh,
+ material,
+ sphere1.transform,
+ sphere1.light,
+ frameGraph.sceneLayer
+ ]
+ }
+
+ Entity {
+ id : sphere2
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "green" }
+ }
+
+ property PointLight light : PointLight {
+ color : "orange"
+ intensity : 2.0
+ }
+
+ property Transform transform: Transform {
+ translation: Qt.vector3d(5, 0, 5)
+ }
+
+ components : [
+ sphereMesh,
+ sphere2.transform,
+ material,
+ sphere2.light,
+ frameGraph.sceneLayer
+ ]
+ }
+
+ Entity {
+ id: light3
+ property PointLight light : PointLight {
+ color : "white"
+ intensity : 2.0
+ }
+
+ property Material material : Material {
+ effect : sceneMaterialEffect
+ parameters : Parameter { name : "meshColor"; value : "red" }
+ }
+
+ property Transform transform: Transform {
+ id: light3Transform
+ property real y: 2.0
+ translation: Qt.vector3d(2, y, 7)
+ }
+
+ QQ2.SequentialAnimation {
+ loops: QQ2.Animation.Infinite
+ running: true
+ QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad }
+ QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint }
+ }
+
+ components: [
+ sphereMesh,
+ material,
+ light,
+ transform,
+ frameGraph.sceneLayer
+ ]
+ }
+
+ Entity {
+ id: light4
+ property PointLight light : PointLight {
+ color : "white"
+ intensity : 3.0
+ }
+ property Transform transform: Transform {
+ translation: Qt.vector3d(5, 2, 7)
+ }
+
+ components: [
+ light4.light,
+ light4.transform,
+ frameGraph.sceneLayer
+ ]
+ }
+ }
+}