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diff --git a/tests/manual/model3ds/qml/TestModel3ds.qml b/tests/manual/model3ds/qml/TestModel3ds.qml
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import Qt3D 1.0
+import Qt3D.Shapes 1.0
+
+// QTBUG-17392 / QTBUG-17391
+Item {
+ id: screen
+ width: 720
+ height: 480
+
+ //ITEM 1: Simple model without materials
+ Rectangle {
+ id: panel1
+ x: 0; y:0
+ width: screen.width/4
+ height: screen.height
+ border.width: 3
+ color: "#3333aa"
+
+ Viewport {
+ anchors.fill: parent
+ camera: Camera { eye: Qt.vector3d(0,3,15)}
+
+ Item3D {
+ scale: 2
+ position: Qt.vector3d(0,-1,0)
+ mesh: Mesh {source: "meshes/monkey.3ds"}
+ }
+ }
+
+ Rectangle {
+ border.width: 3; radius: 5
+ width: parent.width
+ height: text1.height + 10
+ Text {
+ id: text1
+ width: parent.width
+ wrapMode: "WordWrap"
+ text: " MULTI-COMPONENT: No\n MATERIALS: None\n\n A grey shaded monkey head\n should be visible.\n\n Use mouse to rotate/zoom."
+ anchors.centerIn: parent
+ }
+ }
+ }
+
+ //ITEM 2: Simple model with materials
+ Rectangle {
+ id: panel2
+ anchors.left: panel1.right
+ anchors.top: parent.top
+ width: screen.width/4
+ height: screen.height
+ border.width: 3
+ color: "#3333aa"
+
+ Viewport {
+ anchors.fill: parent
+ camera: Camera { eye: Qt.vector3d(0,3,15)}
+
+ Item3D {
+ scale: 0.8
+ position: Qt.vector3d(0,-1,0)
+ mesh: Mesh {source: "meshes/penguin.3ds"}
+ }
+ }
+
+ Rectangle {
+ border.width: 3; radius: 5
+ width: parent.width
+ height: text2.height + 10
+ Text {
+ id: text2
+ width: parent.width
+ wrapMode: "WordWrap"
+ text: " MULTI-COMPONENT: No\n MATERIALS: Yes\n\n A coloured, lit penguin\n should be visible.\n\n Use mouse to rotate/zoom."
+ anchors.centerIn: parent
+ }
+ }
+ }
+
+ //ITEM 3: A complex model without materials
+ Rectangle {
+ id: panel3
+ anchors.left: panel2.right
+ anchors.top: parent.top
+ width: screen.width/4
+ height: screen.height
+ border.width: 3
+ color: "#3333aa"
+
+ Viewport {
+ anchors.fill: parent
+ camera: Camera { eye: Qt.vector3d(0,0,10)}
+
+ Item3D {
+ scale: 0.4
+ position: Qt.vector3d(0,-1,0)
+ mesh: Mesh {source: "meshes/lunar-lander.3ds"}
+ }
+ }
+ //text for item3
+ Rectangle {
+ border.width: 3; radius: 5
+ width: parent.width
+ height: text3.height + 10
+ Text {
+ id: text3
+ width: parent.width
+ wrapMode: "WordWrap"
+ text: " MULTI-COMPONENT: Yes\n MATERIALS: None\n\n A grey shaded lunar lander\n should be visible.\n\n Use mouse to rotate/zoom."
+ anchors.centerIn: parent
+ }
+ }
+ }
+ //ITEM 4: A Complex model with materials
+ Rectangle {
+ id: panel4
+ anchors.left: panel3.right
+ anchors.top: parent.top
+ width: screen.width/4
+ height: screen.height
+ border.width: 3
+ color: "#3333aa"
+
+ Viewport {
+ anchors.fill: parent
+ camera: Camera { eye: Qt.vector3d(0,0,10)}
+
+ Item3D {
+ scale: 0.4
+ position: Qt.vector3d(0,-2,0)
+
+ transform: [
+ Rotation3D {id: correct; angle: 90; axis: Qt.vector3d(0,1,0)},
+ Rotation3D {id: pitch; angle: -90; axis: Qt.vector3d(0,0,1)},
+ Rotation3D {id: roll; angle: 0; axis: Qt.vector3d(1,0,0)},
+ Rotation3D {id: yaw; angle: 0; axis: Qt.vector3d(0,1,0)}
+ ]
+
+ mesh: Mesh {source: "meshes/robot.3ds"}
+ }
+ }
+ //text for item4
+ Rectangle {
+ border.width: 3; radius: 5
+ width: parent.width
+ height: text4.height + 10
+ Text {
+ id: text4
+ width: parent.width
+ wrapMode: "WordWrap"
+ text: " MULTI-COMPONENT: Yes\n MATERIALS: Yes\n\n A lit, coloured, textured robot\n should be visible.\n\n Use mouse to rotate/zoom."
+ anchors.centerIn: parent
+ }
+ }
+ }
+}
+
+