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diff --git a/tests/manual/qtbug-76766/SceneRoot.qml b/tests/manual/qtbug-76766/SceneRoot.qml
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+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Extras 2.0
+import Qt3D.Input 2.0
+import QtQuick 2.0 as QQ2
+import QtQuick 2.12
+
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.OrthographicProjection
+ left: -2
+ right: 2
+ top: 2
+ bottom: -2
+ nearPlane: 0.1
+ farPlane: 1000.0
+ position: Qt.vector3d(0.0, 0.0, 1.0)
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
+ }
+
+ RenderTarget {
+ id: renderTargetFBO
+ attachments : [
+ RenderTargetOutput {
+ attachmentPoint : RenderTargetOutput.Color0
+ texture : Texture2DMultisample {
+ id : colorAttachment
+ width : scene3d.width
+ height : scene3d.height
+ format : Texture.RGBA8_UNorm
+ generateMipMaps : false
+ samples: 1
+ }
+ },
+ RenderTargetOutput {
+ attachmentPoint : RenderTargetOutput.Depth
+ texture : Texture2DMultisample {
+ width : scene3d.width
+ height : scene3d.height
+ format : Texture.D32F
+ generateMipMaps : false
+ samples: 1
+ }
+ }
+ ]
+ }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: FrameGraph {
+ id: framegraph
+ camera: camera
+ fbo: renderTargetFBO
+ }
+ renderPolicy: RenderSettings.Always
+ }
+ ]
+
+ Entity {
+ id: firstPassEntities
+
+ Entity {
+ components: [
+ Transform {
+ translation: Qt.vector3d(0,0,-2)
+ },
+ Material1 {
+ color: "red"
+ },
+ SphereMesh {
+ }
+ ]
+ }
+
+
+ Entity {
+ components: [
+ Transform {
+ translation: Qt.vector3d(1,0,-1)
+ },
+ Material2 {
+ color: "green"
+ },
+ SphereMesh {
+ }
+ ]
+ }
+ }
+
+ Entity {
+ id: secondPassEntities
+ components: [framegraph.layer]
+
+ Entity {
+ components: [
+ Transform {
+ translation: Qt.vector3d(0,0,-4)
+ scale: 0.5
+ },
+ Material1 {
+ ColorAnimation on color {
+ from: "black"
+ to: "purple"
+ duration: 2000
+ loops: Animation.Infinite
+ }
+ },
+ SphereMesh {
+ }
+ ]
+ }
+
+
+ Entity {
+ components: [
+ Transform {
+ translation: Qt.vector3d(1,0,-3)
+ scale: 0.5
+ },
+ Material2 {
+ color: "orange"
+ },
+ SphereMesh {
+ }
+ ]
+ }
+ }
+
+ PostProcess {
+ colorTexture: colorAttachment
+ }
+}