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-rw-r--r--tests/manual/qtbug-76766/shaders/shader.vert36
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/manual/qtbug-76766/shaders/shader.vert b/tests/manual/qtbug-76766/shaders/shader.vert
new file mode 100644
index 000000000..fa836855d
--- /dev/null
+++ b/tests/manual/qtbug-76766/shaders/shader.vert
@@ -0,0 +1,36 @@
+#version 150 core
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+in vec2 vertexTexCoord;
+in vec4 vertexTangent;
+
+out vec3 worldPosition;
+out vec3 worldNormal;
+out vec4 worldTangent;
+out vec2 texCoord;
+
+uniform mat4 modelMatrix;
+uniform mat3 modelNormalMatrix;
+uniform mat4 mvp;
+
+void main()
+{
+ // Scale texture coordinates for for fragment shader
+ texCoord = vertexTexCoord;
+
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+ worldNormal = normalize(modelNormalMatrix * vertexNormal);
+ worldTangent.xyz = normalize(vec3(modelMatrix * vec4(vertexTangent.xyz, 0.0)));
+ worldTangent.w = vertexTangent.w;
+
+ // Calculate animated vertex positions
+
+ float sinPos = (vertexPosition.z)+(vertexPosition.x);
+ float sinPos2 = (vertexPosition.y/2)+(vertexPosition.z);
+ vec3 vertMod = vec3(vertexPosition.x,vertexPosition.y,vertexPosition.z);
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}