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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.9
+import Qt3D.Input 2.0
+import QtQuick 2.0 as QQ2
+import QtQuick.Scene3D 2.0
+import QtQuick.Scene2D 2.9
+import QtQuick.Window 2.0 as QW2
+import Qt3D.Extras 2.0
+
+
+QQ2.Item {
+ width: 1024
+ height: 768
+
+ Scene3D {
+ id: scene
+ focus: true
+ anchors.fill: parent
+
+ aspects: ["input", "logic"]
+
+ Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: scene.width / scene.height
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, 6.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Scene2D {
+ id: qmlTexture
+ output: RenderTargetOutput {
+ attachmentPoint: RenderTargetOutput.Color0
+ texture: Texture2D {
+ id: offscreenTexture
+ width: 1024
+ height: 1024
+ format: Texture.RGBA8_UNorm
+ generateMipMaps: true
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.LinearMipMapLinear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ }
+
+ }
+
+ entities: [plane1]
+
+ mouseEnabled: plane1.picker.pressed
+
+ InteractiveGui {
+
+ }
+ }
+
+ FirstPersonCameraController {
+ id: controller
+ camera: camera
+ enabled: !plane1.picker.pressed
+ }
+
+ components: [
+ RenderSettings {
+ pickingSettings.pickMethod: PickingSettings.TrianglePicking
+ activeFrameGraph:
+ ForwardRenderer {
+ camera: camera
+ }
+ },
+ InputSettings {}
+ ]
+
+ PlaneMesh {
+ id: planeMesh
+ width: 4
+ height: 4
+ }
+
+ Entity {
+ id: plane1
+
+ property Transform transform: Transform {
+ scale: 1
+ translation: Qt.vector3d(0,0,0)
+ rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
+ }
+
+ property Material material: PlaneMaterial {
+ texture: offscreenTexture
+ }
+
+ property ObjectPicker picker: ObjectPicker {
+ hoverEnabled: true
+ dragEnabled: true
+ }
+
+ components: [planeMesh, material, transform, picker]
+ }
+ }
+ }
+}