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-rw-r--r--tests/manual/render-qml-to-texture/planematerial.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/tests/manual/render-qml-to-texture/planematerial.cpp b/tests/manual/render-qml-to-texture/planematerial.cpp
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+++ b/tests/manual/render-qml-to-texture/planematerial.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DRender/QParameter>
+#include <Qt3DRender/QEffect>
+#include <Qt3DRender/QTechnique>
+#include <Qt3DRender/QAbstractTexture>
+#include <Qt3DRender/QShaderProgram>
+#include <Qt3DRender/QRenderPass>
+#include <Qt3DRender/QBlendEquation>
+#include <Qt3DRender/QBlendEquationArguments>
+#include <Qt3DRender/QFilterKey>
+#include <Qt3DRender/QGraphicsApiFilter>
+#include <QColor>
+#include <QVector2D>
+#include <QUrl>
+
+#include "planematerial.h"
+
+PlaneMaterial::PlaneMaterial(Qt3DRender::QAbstractTexture *texture, Qt3DCore::QNode *parent)
+ : QMaterial(parent)
+ , m_effect(new Qt3DRender::QEffect(this))
+ , m_texture(texture)
+{
+ setEffect(m_effect);
+
+ m_texCoordScaleParam = new Qt3DRender::QParameter(QStringLiteral("texCoordScale"), QVector2D(1.0f, -1.0f));
+ m_texCoordBiasParam = new Qt3DRender::QParameter(QStringLiteral("texCoordBias"), QVector2D(0.0f, 1.0f));
+ m_textureParam = new Qt3DRender::QParameter(QStringLiteral("surfaceTexture"), m_texture);
+
+ m_effect->addParameter(m_texCoordScaleParam);
+ m_effect->addParameter(m_texCoordBiasParam);
+ m_effect->addParameter(m_textureParam);
+
+ m_filter = new Qt3DRender::QFilterKey(this);
+ m_filter->setName(QStringLiteral("renderingStyle"));
+ m_filter->setValue(QStringLiteral("forward"));
+
+ m_techniqueGLES = new Qt3DRender::QTechnique(m_effect);
+ m_techniqueGL3 = new Qt3DRender::QTechnique(m_effect);
+ m_techniqueGL2 = new Qt3DRender::QTechnique(m_effect);
+
+ m_techniqueGLES->addFilterKey(m_filter);
+ m_techniqueGL3->addFilterKey(m_filter);
+ m_techniqueGL2->addFilterKey(m_filter);
+
+ m_effect->addTechnique(m_techniqueGLES);
+ m_effect->addTechnique(m_techniqueGL3);
+ m_effect->addTechnique(m_techniqueGL2);
+
+ m_programGLES = new Qt3DRender::QShaderProgram(m_effect);
+ m_programGLES->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.vert"))));
+ m_programGLES->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.frag"))));
+
+ m_programGL3 = new Qt3DRender::QShaderProgram(m_effect);
+ m_programGL3->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.vert"))));
+ m_programGL3->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.frag"))));
+
+ m_renderPassGLES = new Qt3DRender::QRenderPass(m_effect);
+ m_renderPassGL3 = new Qt3DRender::QRenderPass(m_effect);
+ m_renderPassGL2 = new Qt3DRender::QRenderPass(m_effect);
+
+ m_renderPassGLES->setShaderProgram(m_programGLES);
+ m_renderPassGL3->setShaderProgram(m_programGL3);
+ m_renderPassGL2->setShaderProgram(m_programGL3);
+
+ m_techniqueGL2->addRenderPass(m_renderPassGL2);
+ m_techniqueGLES->addRenderPass(m_renderPassGLES);
+ m_techniqueGL3->addRenderPass(m_renderPassGL3);
+
+ m_techniqueGLES->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES);
+ m_techniqueGLES->graphicsApiFilter()->setMajorVersion(2);
+ m_techniqueGLES->graphicsApiFilter()->setMinorVersion(0);
+ m_techniqueGLES->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
+
+ m_techniqueGL2->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
+ m_techniqueGL2->graphicsApiFilter()->setMajorVersion(2);
+ m_techniqueGL2->graphicsApiFilter()->setMinorVersion(0);
+ m_techniqueGL2->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
+
+ m_techniqueGL3->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL);
+ m_techniqueGL3->graphicsApiFilter()->setMajorVersion(3);
+ m_techniqueGL3->graphicsApiFilter()->setMinorVersion(1);
+ m_techniqueGL3->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile);
+}
+