diff options
Diffstat (limited to 'tests/manual/render-qml-to-texture/planematerial.cpp')
-rw-r--r-- | tests/manual/render-qml-to-texture/planematerial.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/tests/manual/render-qml-to-texture/planematerial.cpp b/tests/manual/render-qml-to-texture/planematerial.cpp new file mode 100644 index 000000000..4435766bb --- /dev/null +++ b/tests/manual/render-qml-to-texture/planematerial.cpp @@ -0,0 +1,119 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <Qt3DRender/QParameter> +#include <Qt3DRender/QEffect> +#include <Qt3DRender/QTechnique> +#include <Qt3DRender/QAbstractTexture> +#include <Qt3DRender/QShaderProgram> +#include <Qt3DRender/QRenderPass> +#include <Qt3DRender/QBlendEquation> +#include <Qt3DRender/QBlendEquationArguments> +#include <Qt3DRender/QFilterKey> +#include <Qt3DRender/QGraphicsApiFilter> +#include <QColor> +#include <QVector2D> +#include <QUrl> + +#include "planematerial.h" + +PlaneMaterial::PlaneMaterial(Qt3DRender::QAbstractTexture *texture, Qt3DCore::QNode *parent) + : QMaterial(parent) + , m_effect(new Qt3DRender::QEffect(this)) + , m_texture(texture) +{ + setEffect(m_effect); + + m_texCoordScaleParam = new Qt3DRender::QParameter(QStringLiteral("texCoordScale"), QVector2D(1.0f, -1.0f)); + m_texCoordBiasParam = new Qt3DRender::QParameter(QStringLiteral("texCoordBias"), QVector2D(0.0f, 1.0f)); + m_textureParam = new Qt3DRender::QParameter(QStringLiteral("surfaceTexture"), m_texture); + + m_effect->addParameter(m_texCoordScaleParam); + m_effect->addParameter(m_texCoordBiasParam); + m_effect->addParameter(m_textureParam); + + m_filter = new Qt3DRender::QFilterKey(this); + m_filter->setName(QStringLiteral("renderingStyle")); + m_filter->setValue(QStringLiteral("forward")); + + m_techniqueGLES = new Qt3DRender::QTechnique(m_effect); + m_techniqueGL3 = new Qt3DRender::QTechnique(m_effect); + m_techniqueGL2 = new Qt3DRender::QTechnique(m_effect); + + m_techniqueGLES->addFilterKey(m_filter); + m_techniqueGL3->addFilterKey(m_filter); + m_techniqueGL2->addFilterKey(m_filter); + + m_effect->addTechnique(m_techniqueGLES); + m_effect->addTechnique(m_techniqueGL3); + m_effect->addTechnique(m_techniqueGL2); + + m_programGLES = new Qt3DRender::QShaderProgram(m_effect); + m_programGLES->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.vert")))); + m_programGLES->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.frag")))); + + m_programGL3 = new Qt3DRender::QShaderProgram(m_effect); + m_programGL3->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.vert")))); + m_programGL3->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.frag")))); + + m_renderPassGLES = new Qt3DRender::QRenderPass(m_effect); + m_renderPassGL3 = new Qt3DRender::QRenderPass(m_effect); + m_renderPassGL2 = new Qt3DRender::QRenderPass(m_effect); + + m_renderPassGLES->setShaderProgram(m_programGLES); + m_renderPassGL3->setShaderProgram(m_programGL3); + m_renderPassGL2->setShaderProgram(m_programGL3); + + m_techniqueGL2->addRenderPass(m_renderPassGL2); + m_techniqueGLES->addRenderPass(m_renderPassGLES); + m_techniqueGL3->addRenderPass(m_renderPassGL3); + + m_techniqueGLES->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); + m_techniqueGLES->graphicsApiFilter()->setMajorVersion(2); + m_techniqueGLES->graphicsApiFilter()->setMinorVersion(0); + m_techniqueGLES->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); + + m_techniqueGL2->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); + m_techniqueGL2->graphicsApiFilter()->setMajorVersion(2); + m_techniqueGL2->graphicsApiFilter()->setMinorVersion(0); + m_techniqueGL2->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); + + m_techniqueGL3->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); + m_techniqueGL3->graphicsApiFilter()->setMajorVersion(3); + m_techniqueGL3->graphicsApiFilter()->setMinorVersion(1); + m_techniqueGL3->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); +} + |