diff options
Diffstat (limited to 'tests/manual/render-qml-to-texture/shaders')
4 files changed, 83 insertions, 0 deletions
diff --git a/tests/manual/render-qml-to-texture/shaders/es2/texturing.frag b/tests/manual/render-qml-to-texture/shaders/es2/texturing.frag new file mode 100644 index 000000000..b651bd5ed --- /dev/null +++ b/tests/manual/render-qml-to-texture/shaders/es2/texturing.frag @@ -0,0 +1,16 @@ +#define FP highp + +uniform FP vec3 eyePosition; + +uniform sampler2D surfaceTexture; + +varying FP vec3 worldPosition; +varying FP vec3 worldNormal; +varying FP vec2 texCoord; + + + +void main() +{ + gl_FragColor = texture2D(surfaceTexture, texCoord); +} diff --git a/tests/manual/render-qml-to-texture/shaders/es2/texturing.vert b/tests/manual/render-qml-to-texture/shaders/es2/texturing.vert new file mode 100644 index 000000000..cfbd338d2 --- /dev/null +++ b/tests/manual/render-qml-to-texture/shaders/es2/texturing.vert @@ -0,0 +1,26 @@ + + +attribute vec3 vertexPosition; +attribute vec3 vertexNormal; +attribute vec2 vertexTexCoord; + +varying vec3 worldPosition; +varying vec3 worldNormal; +varying vec2 texCoord; + +uniform mat4 modelMatrix; +uniform mat3 modelNormalMatrix; +uniform mat4 mvp; + +uniform vec2 texCoordScale; +uniform vec2 texCoordBias; + +void main() +{ + texCoord = vertexTexCoord * texCoordScale + texCoordBias; + worldNormal = normalize(modelNormalMatrix * vertexNormal); + worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0)); + + gl_Position = mvp * vec4(vertexPosition, 1.0); +} + diff --git a/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag new file mode 100644 index 000000000..b051dc254 --- /dev/null +++ b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.frag @@ -0,0 +1,16 @@ +#version 150 core + +uniform vec3 eyePosition; + +uniform sampler2D surfaceTexture; + +in vec3 worldPosition; +in vec3 worldNormal; +in vec2 texCoord; + +out vec4 fragColor; + +void main() +{ + fragColor = texture(surfaceTexture, texCoord); +} diff --git a/tests/manual/render-qml-to-texture/shaders/gl3/texturing.vert b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.vert new file mode 100644 index 000000000..2b8a08b0a --- /dev/null +++ b/tests/manual/render-qml-to-texture/shaders/gl3/texturing.vert @@ -0,0 +1,25 @@ +#version 150 core + +in vec3 vertexPosition; +in vec3 vertexNormal; +in vec2 vertexTexCoord; + +out vec3 worldPosition; +out vec3 worldNormal; +out vec2 texCoord; + +uniform mat4 modelMatrix; +uniform mat3 modelNormalMatrix; +uniform mat4 mvp; + +uniform vec2 texCoordScale; +uniform vec2 texCoordBias; + +void main() +{ + texCoord = vertexTexCoord * texCoordScale + texCoordBias; + worldNormal = normalize(modelNormalMatrix * vertexNormal); + worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0)); + + gl_Position = mvp * vec4(vertexPosition, 1.0); +} |