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+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include <QPropertyAnimation>
+
+#include <Qt3DCore/QEntity>
+#include <Qt3DCore/QTransform>
+#include <Qt3DCore/QAspectEngine>
+
+#include <Qt3DRender/QCamera>
+#include <Qt3DRender/QCameraLens>
+#include <Qt3DRender/QRenderAspect>
+#include <Qt3DRender/QTexture>
+#include <Qt3DRender/QDirectionalLight>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DExtras/QForwardRenderer>
+#include <Qt3DExtras/QDiffuseMapMaterial>
+#include <Qt3DExtras/QCuboidMesh>
+#include <Qt3DExtras/QOrbitCameraController>
+#include <Qt3DExtras/Qt3DWindow>
+
+#include "videoplayer.h"
+
+Qt3DCore::QEntity *createScene(Qt3DExtras::Qt3DWindow *view, Qt3DRender::QAbstractTexture *diffuseTexture)
+{
+ // Root entity
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
+
+ // Material
+ Qt3DExtras::QDiffuseMapMaterial *material = new Qt3DExtras::QDiffuseMapMaterial(rootEntity);
+ material->setDiffuse(diffuseTexture);
+ material->setAmbient(QColor(30, 30, 30));
+
+ // Sphere
+ Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
+ Qt3DExtras::QCuboidMesh *cuboidMesh = new Qt3DExtras::QCuboidMesh;
+ Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
+
+ transform->setRotationX(180);
+
+ QPropertyAnimation *cubeRotateTransformAnimation = new QPropertyAnimation(transform);
+ cubeRotateTransformAnimation->setTargetObject(transform);
+ cubeRotateTransformAnimation->setPropertyName("rotationY");
+ cubeRotateTransformAnimation->setStartValue(QVariant::fromValue(0));
+ cubeRotateTransformAnimation->setEndValue(QVariant::fromValue(360));
+ cubeRotateTransformAnimation->setDuration(10000);
+ cubeRotateTransformAnimation->setLoopCount(-1);
+ cubeRotateTransformAnimation->start();
+
+ sphereEntity->addComponent(cuboidMesh);
+ sphereEntity->addComponent(transform);
+ sphereEntity->addComponent(material);
+
+ // Camera
+ Qt3DRender::QCamera *camera = view->camera();
+ camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ camera->setPosition(QVector3D(0, 0, -5.0f));
+ camera->setViewCenter(QVector3D(0, 0, 0));
+
+ // For camera controls
+ Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity);
+ camController->setLinearSpeed( 50.0f );
+ camController->setLookSpeed( 180.0f );
+ camController->setCamera(camera);
+
+ Qt3DRender::QDirectionalLight *light = new Qt3DRender::QDirectionalLight();
+ light->setIntensity(0.8f);
+ light->setWorldDirection(camera->viewVector());
+ rootEntity->addComponent(light);
+
+ return rootEntity;
+}
+
+int main(int argc, char* argv[])
+{
+ QSurfaceFormat format = QSurfaceFormat::defaultFormat();
+ format.setMajorVersion(4);
+ format.setMinorVersion(5);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ format.setRenderableType(QSurfaceFormat::OpenGL);
+ QSurfaceFormat::setDefaultFormat(format);
+
+ // Will make Qt3D and QOpenGLWidget share a common context
+ QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
+
+ QApplication app(argc, argv);
+
+ // Multimedia player
+ TextureWidget textureWidget;
+ VideoPlayerThread *videoPlayer = new VideoPlayerThread(&textureWidget);
+ videoPlayer->start();
+
+ textureWidget.resize(800, 600);
+ textureWidget.show();
+
+ // Texture object that Qt3D uses to access the texture from the video player
+ Qt3DRender::QSharedGLTexture *sharedTexture = new Qt3DRender::QSharedGLTexture();
+
+ QObject::connect(&textureWidget, &TextureWidget::textureIdChanged,
+ sharedTexture, &Qt3DRender::QSharedGLTexture::setTextureId);
+
+ // Qt3D Scene
+ Qt3DExtras::Qt3DWindow view;
+ Qt3DCore::QEntity *scene = createScene(&view, sharedTexture);
+ view.setRootEntity(scene);
+ view.show();
+
+ return app.exec();
+}