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diff --git a/tests/manual/sharedtexture/videoplayer.cpp b/tests/manual/sharedtexture/videoplayer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QMutexLocker>
+#include <QtMultimedia/QVideoFrame>
+
+#include "videoplayer.h"
+
+TextureWidget::TextureWidget(QWidget *parent)
+ : QOpenGLWidget(parent)
+ , m_texture(QOpenGLTexture::Target2D)
+{
+ // Lock mutex so that we never process a frame until we have been initialized
+ m_mutex.lock();
+}
+
+// Main thread
+void TextureWidget::initializeGL()
+{
+ initializeOpenGLFunctions();
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ if (!m_shader.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ "#version 330\n"
+ "out vec2 coords;\n"
+ "const vec2 positions[6] = vec2[] ("
+ " vec2(-1.0, 1.0),"
+ " vec2(-1.0, -1.0),"
+ " vec2(1.0, 1.0),"
+ " vec2(1.0, 1.0),"
+ " vec2(-1.0, -1.0),"
+ " vec2(1.0, -1.0));\n"
+ "const vec2 texCoords[6] = vec2[] ("
+ " vec2(0.0, 0.0),"
+ " vec2(0.0, 1.0),"
+ " vec2(1.0, 0.0),"
+ " vec2(1.0, 0.0),"
+ " vec2(0.0, 1.0),"
+ " vec2(1.0, 1.0));\n"
+ "void main() {\n"
+ " coords = texCoords[gl_VertexID];\n"
+ " gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);\n"
+ "}"))
+ qDebug() << "Failed to load vertex shader" << m_shader.log();
+ if (!m_shader.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ "#version 330\n"
+ "in vec2 coords;\n"
+ "uniform sampler2D video_texture;\n"
+ "out vec4 fragColor;\n"
+ "void main() {\n"
+ " fragColor = texture(video_texture, coords);\n"
+ "}"))
+ qDebug() << "Failed to load fragment shader" << m_shader.log();
+ if (!m_shader.link())
+ qDebug() << "Failed to link shaders" << m_shader.log();
+
+ qDebug() << Q_FUNC_INFO << context()->shareContext();
+
+ m_vao.create();
+ // Allow rendering/frame acquisition to go on
+ m_mutex.unlock();
+}
+
+// Main thread
+void TextureWidget::paintGL()
+{
+ QMutexLocker lock(&m_mutex);
+ glViewport(0, 0, width(), height());
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ if (!m_texture.isCreated())
+ return;
+
+ m_shader.bind();
+
+ m_texture.bind(0);
+ m_shader.setUniformValue("video_texture", 0);
+
+ m_vao.bind();
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ m_vao.release();
+ m_shader.release();
+}
+
+// Video Player thread
+void TextureWidget::setVideoFrame(const QVideoFrame &frame)
+{
+ // Ensure we won't be rendering while we are processing the frame
+ QMutexLocker lock(&m_mutex);
+
+ QVideoFrame f = frame;
+
+ // Map frame
+ if (!f.map(QAbstractVideoBuffer::ReadOnly))
+ return;
+
+ makeCurrent();
+
+ // Create or recreate texture
+ if (m_texture.width() != f.width() || m_texture.height() != f.height()) {
+ if (m_texture.isCreated())
+ m_texture.destroy();
+
+ m_texture.setSize(f.width(), f.height());
+ m_texture.setFormat(QOpenGLTexture::RGBA32F);
+ m_texture.setWrapMode(QOpenGLTexture::ClampToBorder);
+ m_texture.setMinificationFilter(QOpenGLTexture::Nearest);
+ m_texture.setMagnificationFilter(QOpenGLTexture::Nearest);
+ m_texture.allocateStorage();
+
+ m_texture.create();
+ emit textureIdChanged(m_texture.textureId());
+ }
+
+ const QVideoFrame::PixelFormat pFormat = f.pixelFormat();
+ if (pFormat == QVideoFrame::Format_RGB32) {
+ m_texture.setData(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, f.bits());
+ }
+
+ doneCurrent();
+
+ // Request display udpate
+ QOpenGLWidget::update();
+
+ // Unmap
+ f.unmap();
+}
+
+QList<QVideoFrame::PixelFormat> GLVideoSurface::supportedPixelFormats(QAbstractVideoBuffer::HandleType type) const
+{
+ if (type == QAbstractVideoBuffer::NoHandle)
+ return {
+ QVideoFrame::Format_RGB32,
+ QVideoFrame::Format_ARGB32,
+ QVideoFrame::Format_BGR32,
+ QVideoFrame::Format_BGRA32
+ };
+ return {};
+}
+
+// Video player thread
+bool GLVideoSurface::present(const QVideoFrame &frame)
+{
+ emit onNewFrame(frame);
+ return true;
+}
+
+VideoPlayerThread::VideoPlayerThread(TextureWidget *textureWidget)
+ : QThread(textureWidget)
+ , m_player(new QMediaPlayer(nullptr, QMediaPlayer::VideoSurface))
+ , m_surface(new GLVideoSurface())
+{
+ m_player->moveToThread(this);
+ m_player->setMedia(QUrl("https://www.sample-videos.com/video/mp4/720/big_buck_bunny_720p_1mb.mp4"));
+
+ // Tell player to render on GLVideoSurface
+ m_surface->moveToThread(this);
+ m_player->setVideoOutput(m_surface.get());
+
+ // Display errors
+ QObject::connect(m_player.get(), QOverload<QMediaPlayer::Error>::of(&QMediaPlayer::error),
+ m_player.get(), [this] (QMediaPlayer::Error e) {
+ qDebug() << Q_FUNC_INFO << e << m_player->errorString();
+ });
+
+ // Repeat video indefinitely
+ QObject::connect(m_player.get(), &QMediaPlayer::stateChanged, m_player.get(), [this] (QMediaPlayer::State state) {
+ if (state == QMediaPlayer::StoppedState)
+ m_player->play();
+ });
+
+ // Start playing when thread starts
+ QObject::connect(this, &QThread::started, this, [this] { m_player->play(); });
+
+ // Direct connection between 2 objects living in different threads
+ QObject::connect(m_surface.get(), &GLVideoSurface::onNewFrame,
+ textureWidget, &TextureWidget::setVideoFrame, Qt::DirectConnection);
+}
+
+VideoPlayerThread::~VideoPlayerThread()
+{
+ exit(0);
+ wait();
+}