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+/****************************************************************************
+**
+** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.10
+import QtQuick.Scene3D 2.0
+import Qt3D.Core 2.10
+import Qt3D.Render 2.13
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Item {
+ width: 800
+ height: 600
+
+ Scene3D {
+ anchors.fill: parent
+
+ Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -4.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ OrbitCameraController {
+ camera: camera
+ }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { },
+ DirectionalLight {
+ intensity: 0.8
+ worldDirection: camera.viewVector
+ }
+ ]
+
+
+ NumberAnimation {
+ target: cubeTransform
+ property: "rotationY"
+ duration: 10000
+ from: 0
+ to: 360
+
+ loops: Animation.Infinite
+ running: true
+ }
+
+ SharedGLTexture {
+ id: shaderGLTexture
+ textureId: _textureWidget.textureId
+ }
+
+ Entity {
+ id: cubeEntity
+ readonly property CuboidMesh cuboid: CuboidMesh {}
+ readonly property DiffuseMapMaterial material: DiffuseMapMaterial {
+ diffuse: shaderGLTexture
+ }
+ Transform {
+ id: cubeTransform
+ rotationX: 180
+ }
+
+ components: [ cuboid, material, cubeTransform ]
+ }
+ }
+ }
+
+ Grid {
+ spacing: 10
+ columns: 2
+ Text { text: "Target: " + _nameMapper.targetName(shaderGLTexture.target) }
+ Text { text: "Format: " + _nameMapper.formatName(shaderGLTexture.format) }
+ Text { text: "Width: " + shaderGLTexture.width }
+ Text { text: "Height: " + shaderGLTexture.height }
+ Text { text: "Depth: " + shaderGLTexture.depth }
+ Text { text: "Layers: " + shaderGLTexture.layers }
+ Text { text: "GL Texture Id: " + shaderGLTexture.textureId }
+ }
+
+}