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-rw-r--r--tests/manual/tessellation-modes/tessellatedquadmesh.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/tests/manual/tessellation-modes/tessellatedquadmesh.cpp b/tests/manual/tessellation-modes/tessellatedquadmesh.cpp
index 8e9a09d98..f5980f056 100644
--- a/tests/manual/tessellation-modes/tessellatedquadmesh.cpp
+++ b/tests/manual/tessellation-modes/tessellatedquadmesh.cpp
@@ -50,18 +50,18 @@
#include "tessellatedquadmesh.h"
-#include <Qt3DRender/qattribute.h>
-#include <Qt3DRender/qbuffer.h>
-#include <Qt3DRender/qgeometry.h>
+#include <Qt3DCore/qattribute.h>
+#include <Qt3DCore/qbuffer.h>
+#include <Qt3DCore/qgeometry.h>
-class TessellatedGeometry : public Qt3DRender::QGeometry
+class TessellatedGeometry : public Qt3DCore::QGeometry
{
Q_OBJECT
public:
TessellatedGeometry(Qt3DCore::QNode *parent = nullptr)
- : Qt3DRender::QGeometry(parent)
- , m_positionAttribute(new Qt3DRender::QAttribute(this))
- , m_vertexBuffer(new Qt3DRender::QBuffer(this))
+ : Qt3DCore::QGeometry(parent)
+ , m_positionAttribute(new Qt3DCore::QAttribute(this))
+ , m_vertexBuffer(new Qt3DCore::QBuffer(this))
{
const float positionData[] = {
-0.8f, -0.8f, 0.0f,
@@ -78,8 +78,8 @@ public:
m_vertexBuffer->setData(positionBytes);
- m_positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
- m_positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
+ m_positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float);
m_positionAttribute->setVertexSize(3);
m_positionAttribute->setCount(nVerts);
m_positionAttribute->setByteStride(3 * sizeof(float));
@@ -89,8 +89,8 @@ public:
}
private:
- Qt3DRender::QAttribute *m_positionAttribute;
- Qt3DRender::QBuffer *m_vertexBuffer;
+ Qt3DCore::QAttribute *m_positionAttribute;
+ Qt3DCore::QBuffer *m_vertexBuffer;
};
TessellatedQuadMesh::TessellatedQuadMesh(Qt3DCore::QNode *parent)