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-rw-r--r--tests/manual/skinned-mesh/SkinnedEntity.qml37
-rw-r--r--tests/manual/skinned-mesh/SkinnedPbrEffect.qml38
-rw-r--r--tests/manual/skinned-mesh/main.qml64
-rw-r--r--tests/manual/skinned-mesh/skinned-mesh.pro4
-rw-r--r--tests/manual/skinned-mesh/skinned-mesh.qrc2
5 files changed, 95 insertions, 50 deletions
diff --git a/tests/manual/skinned-mesh/SkinnedEntity.qml b/tests/manual/skinned-mesh/SkinnedEntity.qml
new file mode 100644
index 000000000..455f3869e
--- /dev/null
+++ b/tests/manual/skinned-mesh/SkinnedEntity.qml
@@ -0,0 +1,37 @@
+import Qt3D.Core 2.10
+import Qt3D.Render 2.10
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.10
+
+Entity {
+ id: root
+
+ property Effect effect: skinnedPbrEffect
+ property url source: ""
+ property alias transform: transform
+ property color baseColor: "red"
+
+ components: [
+ Transform {
+ id: transform
+ rotationX: -90
+ },
+ Mesh {
+ source: root.source
+ },
+ Armature {
+ skeleton: SkeletonLoader {
+ source: root.source
+ onStatusChanged: console.log("skeleton loader status: " + status)
+ onJointCountChanged: console.log("skeleton has " + jointCount + " joints")
+ }
+ },
+ Material {
+ effect: root.effect
+
+ parameters: [
+ Parameter { name: "baseColor"; value: root.baseColor }
+ ]
+ }
+ ]
+}
diff --git a/tests/manual/skinned-mesh/SkinnedPbrEffect.qml b/tests/manual/skinned-mesh/SkinnedPbrEffect.qml
new file mode 100644
index 000000000..79e4f7757
--- /dev/null
+++ b/tests/manual/skinned-mesh/SkinnedPbrEffect.qml
@@ -0,0 +1,38 @@
+import Qt3D.Core 2.10
+import Qt3D.Render 2.10
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.10
+
+Effect {
+ id: skinnedPbrEffect
+ parameters: [
+ Parameter { name: "baseColor"; value: "red" },
+ Parameter { name: "metalness"; value: 0.1 },
+ Parameter { name: "roughness"; value: 0.2 }
+ ]
+
+ techniques: [
+ Technique {
+ filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
+
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ majorVersion: 3
+ minorVersion: 1
+ profile: GraphicsApiFilter.CoreProfile
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ id: prog
+ vertexShaderCode: loadSource("qrc:/skinnedPbr.vert")
+ }
+
+ ShaderProgramBuilder {
+ shaderProgram: prog
+ fragmentShaderGraph: "qrc:/shaders/graphs/metalroughuniform.frag.json"
+ }
+ }
+ }
+ ]
+}
diff --git a/tests/manual/skinned-mesh/main.qml b/tests/manual/skinned-mesh/main.qml
index c07ab5eeb..31c618382 100644
--- a/tests/manual/skinned-mesh/main.qml
+++ b/tests/manual/skinned-mesh/main.qml
@@ -56,56 +56,22 @@ import Qt3D.Extras 2.10
DefaultSceneEntity {
id: scene
- Entity {
- components: [
- Transform {
- rotationX: -90
- },
- Mesh {
- source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
- },
- Armature {
- skeleton: SkeletonLoader {
- source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
- onStatusChanged: console.log("skeleton loader status: " + status)
- onJointCountChanged: console.log("skeleton has " + jointCount + " joints")
- }
- },
- Material {
- effect: Effect {
- id: skinnedPbrEffect
- parameters: [
- Parameter { name: "baseColor"; value: "red" },
- Parameter { name: "metalness"; value: 0.1 },
- Parameter { name: "roughness"; value: 0.2 }
- ]
-
- techniques: [
- Technique {
- filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
-
- graphicsApiFilter {
- api: GraphicsApiFilter.OpenGL
- majorVersion: 3
- minorVersion: 2
- profile: GraphicsApiFilter.CoreProfile
- }
+ SkinnedPbrEffect {
+ id: skinnedPbrEffect
+ }
- renderPasses: RenderPass {
- shaderProgram: ShaderProgram {
- id: prog
- vertexShaderCode: loadSource("qrc:/skinnedPbr.vert")
- }
+ SkinnedEntity {
+ id: riggedFigure
+ effect: skinnedPbrEffect
+ source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
+ }
- ShaderProgramBuilder {
- shaderProgram: prog
- fragmentShaderGraph: "qrc:/shaders/graphs/metalroughuniform.frag.json"
- }
- }
- }
- ]
- }
- }
- ]
+ SkinnedEntity {
+ id: riggedSimple
+ effect: skinnedPbrEffect
+ source: "qrc:/assets/gltf/2.0/RiggedSimple/RiggedSimple.gltf"
+ baseColor: "blue"
+ transform.scale: 0.05
+ transform.translation: Qt.vector3d(0.5, 0.25, 0.0)
}
}
diff --git a/tests/manual/skinned-mesh/skinned-mesh.pro b/tests/manual/skinned-mesh/skinned-mesh.pro
index 1430b5c36..dc5fd3730 100644
--- a/tests/manual/skinned-mesh/skinned-mesh.pro
+++ b/tests/manual/skinned-mesh/skinned-mesh.pro
@@ -9,7 +9,9 @@ SOURCES += \
OTHER_FILES += \
main.qml \
- DefaultSceneEntity.qml
+ DefaultSceneEntity.qml \
+ SkinnedEntity.qml \
+ SkinnedPbrEffect.qml
RESOURCES += \
skinned-mesh.qrc \
diff --git a/tests/manual/skinned-mesh/skinned-mesh.qrc b/tests/manual/skinned-mesh/skinned-mesh.qrc
index ce8d0f976..e062e6be4 100644
--- a/tests/manual/skinned-mesh/skinned-mesh.qrc
+++ b/tests/manual/skinned-mesh/skinned-mesh.qrc
@@ -3,5 +3,7 @@
<file>main.qml</file>
<file>DefaultSceneEntity.qml</file>
<file>skinnedPbr.vert</file>
+ <file>SkinnedEntity.qml</file>
+ <file>SkinnedPbrEffect.qml</file>
</qresource>
</RCC>