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-rw-r--r--tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp b/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp
index 5a6f87e23..afd56e9bd 100644
--- a/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp
+++ b/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp
@@ -922,7 +922,13 @@ private Q_SLOTS:
ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4", GL_INT_VEC4, 1, 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2", GL_FLOAT_MAT2, 1, 4 * 2 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23", GL_FLOAT_MAT2x3, 1, 4 * 2 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32", GL_FLOAT_MAT3x2, 1, 4 * 3 * 2);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24", GL_FLOAT_MAT2x4, 1, 4 * 2 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42", GL_FLOAT_MAT4x2, 1, 4 * 4 * 2);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3", GL_FLOAT_MAT3, 1, 4 * 3 * 3);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34", GL_FLOAT_MAT3x4, 1, 4 * 3 * 4);
+ ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43", GL_FLOAT_MAT4x3, 1, 4 * 4 * 3);
ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4", GL_FLOAT_MAT4, 1, 4 * 4 * 4);
ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1", GL_SAMPLER_1D, 1, 4);