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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Used to generate cube.obj.
+
+#include <stdio.h>
+
+static float const normals[6 * 3] = {
+ -1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, -1.0f
+};
+
+static float const vertices[8 * 3] = {
+ -0.5f, -0.5f, -0.5f,
+ -0.5f, -0.5f, 0.5f,
+ -0.5f, 0.5f, 0.5f,
+ -0.5f, 0.5f, -0.5f,
+ 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f, 0.5f,
+ 0.5f, 0.5f, 0.5f,
+ 0.5f, 0.5f, -0.5f
+};
+
+static float const texCoords[4 * 2] = {
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f
+};
+
+static unsigned short const indices[6 * 4] = {
+ 0, 1, 2, 3, 3, 2, 6, 7, 7, 6, 5, 4,
+ 4, 5, 1, 0, 5, 6, 2, 1, 7, 4, 0, 3
+};
+
+int main(int argc, char *argv[])
+{
+ printf("s 0\n");
+ for (int vert = 0; vert < 8; ++vert) {
+ printf("v %.1f %.1f %.1f\n",
+ vertices[vert * 3 + 0],
+ vertices[vert * 3 + 1],
+ vertices[vert * 3 + 2]);
+ }
+ for (int norm = 0; norm < 6; ++norm) {
+ printf("vn %.1f %.1f %.1f\n",
+ normals[norm * 3 + 0],
+ normals[norm * 3 + 1],
+ normals[norm * 3 + 2]);
+ }
+ for (int tex = 0; tex < 4; ++tex) {
+ printf("vt %.1f %.1f\n",
+ texCoords[tex * 2 + 0],
+ texCoords[tex * 2 + 1]);
+ }
+ for (int face = 0; face < 6; ++face) {
+ printf("f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d\n",
+ indices[face * 4 + 0] + 1, 1, face + 1,
+ indices[face * 4 + 1] + 1, 2, face + 1,
+ indices[face * 4 + 2] + 1, 3, face + 1,
+ indices[face * 4 + 3] + 1, 4, face + 1);
+ }
+ return 0;
+}