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Diffstat (limited to 'tutorials/quick3d/shadertut/qml/shader-tutorial-1-textures.qml')
-rw-r--r-- | tutorials/quick3d/shadertut/qml/shader-tutorial-1-textures.qml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/tutorials/quick3d/shadertut/qml/shader-tutorial-1-textures.qml b/tutorials/quick3d/shadertut/qml/shader-tutorial-1-textures.qml new file mode 100644 index 000000000..2be310ef1 --- /dev/null +++ b/tutorials/quick3d/shadertut/qml/shader-tutorial-1-textures.qml @@ -0,0 +1,105 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the Qt3D examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import Qt3D 1.0 + +Viewport { + width: 640; height: 480 + + TutorialTeapot { + effect: program + } + + ShaderProgram { + id: program + texture: "textures/qtlogo.png" + property real textureOffsetX : 1.0 + NumberAnimation on textureOffsetX + { + running: true; loops: Animation.Infinite + from: 0.0; to: 1.0; + duration: 1000 + } + + property string texture2: "textures/basket.jpg" + property real interpolationFactor : 1.0 + SequentialAnimation on interpolationFactor + { + running: true; loops: Animation.Infinite + NumberAnimation { from: 0.0; to: 1.0; duration: 2000 } + PauseAnimation { duration: 500 } + NumberAnimation { from: 1.0; to: 0.0; duration: 2000 } + PauseAnimation { duration: 500 } + } + + vertexShader: " + attribute highp vec4 qt_Vertex; + uniform mediump mat4 qt_ModelViewProjectionMatrix; + + attribute highp vec4 qt_MultiTexCoord0; + uniform mediump float textureOffsetX; + varying mediump vec4 texCoord; + + void main(void) + { + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + texCoord.st = vec2(-qt_MultiTexCoord0.s - textureOffsetX, + -qt_MultiTexCoord0.t); + texCoord.pq = vec2(-qt_MultiTexCoord0.s + textureOffsetX, + -qt_MultiTexCoord0.t); + } + " + fragmentShader: " + varying highp vec4 texCoord; + uniform sampler2D qt_Texture0; + uniform sampler2D texture2; + uniform mediump float interpolationFactor; + + void main(void) + { + mediump vec4 texture1Color = texture2D(qt_Texture0, texCoord.st); + mediump vec4 texture2Color = texture2D(texture2, texCoord.pq); + mediump vec4 textureColor = mix(texture1Color, texture2Color, interpolationFactor); + gl_FragColor = textureColor; + } + " + } +} |