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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt3D 1.0
+import AssetViewer 1.0
+import "fileHandling.js" as FileHandler
+import "Widgets"
+import "ColorUtils.js" as ColorUtils
+
+Rectangle {
+ id: outerWindow;
+ width: 1024
+ height: 768
+ property alias modelEffect: customEffect
+ property alias modelMaterial: customMaterial
+ property bool useCustomEffect: false
+ property bool useCustomMaterial: false
+
+ property bool changed: false
+ Component.onCompleted: {
+ outerWindow.changed = false;
+ }
+
+ Component.onDestruction: {
+ if (outerWindow.changed)
+ {
+ FileHandler.save_qml(true);
+ }
+ }
+
+ Rectangle {
+ id: menu
+ x: parent.x
+ y: parent.y
+ height: 24
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.top: parent.top
+
+ color: "#B4B4B4"
+ border.color: "black"
+
+ ButtonBarPane {
+ id: buttonBarPane
+ anchors.fill: parent
+ }
+ }
+
+ Rectangle {
+ id: mainwindow
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.top: menu.bottom
+ anchors.bottom: outerWindow.bottom
+
+ color: "#444444"
+ border.color: "black"
+
+ property alias targetMesh: quickFile.filename
+
+ QuickFile {
+ id: quickFile
+ filename: "meshes/penguin.3ds"
+ title: "Open 3D Asset File"
+ filter: "Asset files (*.*)"
+ }
+
+ QuickFile {
+ id: textureFile
+ filename: ""
+ title: "Open Texture File"
+ filter: "Images (*.gif *.png *.jpg *.tif *.bmp)"
+ }
+
+ Mesh {
+ id: source_mesh
+ source: quickFile.filename
+ }
+
+ Translation3D { id: transformTranslate; translate: Qt.vector3d(0, 0, 0); }
+ Rotation3D { id: transformRotateX; axis: Qt.vector3d(1, 0, 0); angle: 0; }
+ Rotation3D { id: transformRotateY; axis: Qt.vector3d(0, 1, 0); angle: 0; }
+ Rotation3D { id: transformRotateZ; axis: Qt.vector3d(0, 0, 1); angle: 0; }
+ Scale3D { id: transformScale; scale: Qt.vector3d(1, 1, 1); }
+
+ Effect {
+ id: customEffect;
+ property alias hsv: hsvColor
+ material: useCustomMaterial ? customMaterial : null;
+ color: hsv.color
+ blending: (hsv.alpha < 1.0)
+ || (useCustomMaterial && (hsvAmbColor.alpha*hsvDifColor.alpha*hsvSpecColor.alpha < 1.0))
+ texture: textureFile.filename
+ }
+ Material {
+ id: customMaterial
+ property alias amb_hsv: hsvAmbColor
+ property alias dif_hsv: hsvDifColor
+ property alias spec_hsv: hsvSpecColor
+ ambientColor: hsvAmbColor.color
+ diffuseColor: hsvDifColor.color
+ specularColor: hsvSpecColor.color
+ textureUrl: textureFile.filename
+ }
+ HSVColor { id: hsvColor }
+ HSVColor { id: hsvAmbColor }
+ HSVColor { id: hsvDifColor }
+ HSVColor { id: hsvSpecColor }
+
+ ModelViewport {
+ id: mvpZY
+ x: 0;
+ y: 0;
+ camera.eye: Qt.vector3d(20, 0, 0);
+ stateName: "ZYMaximised"
+ viewportName: "Z,Y axis (right)"
+
+ rightVector: Qt.vector3d(0, 0, -1)
+ upVector: Qt.vector3d(0, 1, 0)
+
+ property alias position: transformTranslate.translate;
+
+ onMouseTranslateX: if (!modelPropertiesPane.translateLocked) position = Qt.vector3d(position.x, position.y, translate.z + (down.x - mouse.x)/translateSensitivity)
+ onMouseTranslateY: if (!modelPropertiesPane.translateLocked)position = Qt.vector3d(position.x, translate.y + (down.y - mouse.y)/translateSensitivity, position.z)
+ onMouseRotateX: if (!modelPropertiesPane.rotateLocked)transformRotateY.angle = rotate.y - (down.x - mouse.x)/rotateSensitivity
+ onMouseRotateY: if (!modelPropertiesPane.rotateLocked)transformRotateZ.angle = rotate.z - (down.y - mouse.y)/rotateSensitivity
+ onMouseScaleX: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.z - (down.x - mouse.x)/scaleSensitivity;
+ transformScale.scale = Qt.vector3d(transformScale.scale.x, transformScale.scale.y, s<0 ? 0 : s)
+ }
+ onMouseScaleY: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.y + (down.y - mouse.y)/scaleSensitivity;
+ transformScale.scale = Qt.vector3d(transformScale.scale.x, s<0 ? 0 : s, transformScale.scale.z)
+ }
+ }
+
+ ModelViewport {
+ id: mvpXY
+ x: parent.width/2
+ y: 0;
+ camera.eye: Qt.vector3d(0, 0, 20);
+ stateName: "XYMaximised"
+ viewportName: "X,Y axis (front)"
+
+ rightVector: Qt.vector3d(1, 0, 0)
+ upVector: Qt.vector3d(0, 1, 0)
+
+ property alias position: transformTranslate.translate;
+
+ onMouseTranslateX: if (!modelPropertiesPane.translateLocked)position = Qt.vector3d(translate.x - (down.x - mouse.x)/translateSensitivity, position.y, position.z)
+ onMouseTranslateY: if (!modelPropertiesPane.translateLocked)position = Qt.vector3d(position.x, translate.y + (down.y - mouse.y)/translateSensitivity, position.z)
+ onMouseRotateX: if (!modelPropertiesPane.rotateLocked) transformRotateY.angle = rotate.y - (down.x - mouse.x)/rotateSensitivity
+ onMouseRotateY: if (!modelPropertiesPane.rotateLocked) transformRotateX.angle = rotate.x - (down.y - mouse.y)/rotateSensitivity
+ onMouseScaleX: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.x - (down.x - mouse.x)/scaleSensitivity
+ transformScale.scale = Qt.vector3d(s<0 ? 0 : s, transformScale.scale.y, transformScale.scale.z)
+ }
+ onMouseScaleY: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.y + (down.y - mouse.y)/scaleSensitivity
+ transformScale.scale = Qt.vector3d(transformScale.scale.x, s<0 ? 0 : s, transformScale.scale.z)
+ }
+ }
+
+ ModelViewport {
+ id: mvpXZ
+ x: parent.width/2;
+ y: parent.height/2;
+ camera.eye: Qt.vector3d(0, 20, 0);
+ camera.upVector: Qt.vector3d(0, 0, -1);
+ stateName: "XZMaximised"
+ viewportName: "X,Z axis (top)"
+
+ rightVector: Qt.vector3d(1, 0, 0)
+ upVector: Qt.vector3d(0, 0, -1)
+
+ property alias position: transformTranslate.translate;
+
+ onMouseTranslateX: if (!modelPropertiesPane.translateLocked)position = Qt.vector3d(translate.x - (down.x - mouse.x)/translateSensitivity, position.y, position.z)
+ onMouseTranslateY: if (!modelPropertiesPane.translateLocked)position = Qt.vector3d(position.x, position.y, translate.z - (down.y - mouse.y)/translateSensitivity)
+ onMouseRotateX: if (!modelPropertiesPane.rotateLocked)transformRotateZ.angle = rotate.z + (down.x - mouse.x)/rotateSensitivity
+ onMouseRotateY: if (!modelPropertiesPane.rotateLocked)transformRotateX.angle = rotate.x - (down.y - mouse.y)/rotateSensitivity
+ onMouseScaleX: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.x - (down.x - mouse.x)/scaleSensitivity;
+ transformScale.scale = Qt.vector3d(s<0 ? 0 : s, transformScale.scale.y, transformScale.scale.z)
+ }
+ onMouseScaleY: if (!modelPropertiesPane.scaleLocked) {
+ var s = scale3d.z + (down.y - mouse.y)/scaleSensitivity;
+ transformScale.scale = Qt.vector3d(transformScale.scale.x, transformScale.scale.y, s<0 ? 0 : s)
+ }
+ }
+
+ Rectangle {
+ id: meshName
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.bottomMargin: 10
+ anchors.bottom: parent.bottom
+ radius: 10
+ border.width: 1
+ border.color: "black"
+ color: "white"
+ width: parent.width - 20
+ height: 20
+
+ Text {
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.horizontalCenter: parent.horizontalCenter
+ text: "Hold left mouse button to move, middle button to scale, and right button to rotate the asset."
+ }
+ }
+
+ ModelPropertiesPane {
+ id: modelPropertiesPane
+ x: 16;
+ y: parent.height / 2 + 16
+ onChanged: {outerWindow.changed=true}
+ }
+
+ ColorPicker {
+ id: colorPicker
+ visible: false
+ }
+
+ HelpOverlay {
+ id: helpOverlay
+ visible: false
+ }
+
+ states: [
+ State {
+ name: "3Views"
+ },
+ State {
+ name: "ZYMaximised"
+ PropertyChanges { target: mvpZY; x: 0; y: 0; width: mainwindow.width; height: mainwindow.height; }
+ PropertyChanges { target: mvpXY; x: mainwindow.width; y: 0; width: 0; height: mainwindow.height/2; }
+ PropertyChanges { target: mvpXZ; x: mainwindow.width; y: mainwindow.height; width: 0; height: 0; }
+ },
+ State {
+ name: "XYMaximised"
+ PropertyChanges { target: mvpZY; x: 0; y: 0; width: 0; height: mainwindow.height/2; }
+ PropertyChanges { target: mvpXY; x: 0; y: 0; width: mainwindow.width; height: mainwindow.height; }
+ PropertyChanges { target: mvpXZ; x: mainwindow.width/2; y: mainwindow.height; width: mainwindow.width/2; height: 0; }
+ },
+ State {
+ name: "XZMaximised"
+ PropertyChanges { target: mvpZY; x: 0; y: 0; width: 0; height: 0; }
+ PropertyChanges { target: mvpXY; x: mainwindow.width/2; y: 0; width: mainwindow.width/2; height: 0; }
+ PropertyChanges { target: mvpXZ; x: 0; y: 0; width: mainwindow.width; height: mainwindow.height; }
+ }
+ ]
+
+ state: "3Views"
+ }
+}