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* Removing defunct examples - Playground-qmlRobert Brock2016-05-0616-11712/+0
* Remove NodeAboutToBeDeleted change type enum valueSean Harmer2016-05-056-13/+10
* GLTFIO: claim copyright for the substantial recent changesMarc Mutz2016-05-051-1/+1
* GLTFIO: move QFile::readAll() into resolveLocalData()Marc Mutz2016-05-052-10/+7
* GLTFIO: replace QMap with QHashMarc Mutz2016-05-051-11/+11
* GLTFIO: includemocsMarc Mutz2016-05-051-0/+2
* GLTFIO: use printf-style qWarning/qDebug where possibleMarc Mutz2016-05-051-58/+81
* GLTFIO: wrap remaining qWarning()s in Q_UNLIKELYMarc Mutz2016-05-051-27/+27
* GLTFIO: replace static const QLatin1Strings with #definesMarc Mutz2016-05-051-69/+69
* GLTFIO: brush up ctors of nested structsMarc Mutz2016-05-052-19/+16
* GLTFIO: avoid some hidden detachesMarc Mutz2016-05-051-2/+2
* GLTFIO: remove {QMap,QMultiHash}::remove() callsMarc Mutz2016-05-051-4/+6
* GLTFIO: eradicate remaining Q_FOREACH loopsMarc Mutz2016-05-051-12/+14
* GLTFIO: remove {QMap,QMultiHash}::contains() callsMarc Mutz2016-05-051-38/+53
* GLTFIO: fix leak of QShaderProgram in processJSONProgram()Marc Mutz2016-05-051-3/+2
* GLTFIO: don't iterate over QMap::values()Marc Mutz2016-05-051-20/+15
* GLTFIO: don't iterate over QMap::keys()Marc Mutz2016-05-051-6/+6
* GLTFIO: don't iterate over QJsonObject::keys()Marc Mutz2016-05-051-57/+52
* GLTFIO: replace QStringLiteral and C literals with QLatin1Strings in comparisonsMarc Mutz2016-05-051-36/+36
* GLTFIO: the standard uniform name isn't actually neededMarc Mutz2016-05-052-32/+26
* GLTFIO: use QLatin1String instead of QStringLiteralMarc Mutz2016-05-051-73/+69
* GLTFIO: remove QJsonObject::contains() callsMarc Mutz2016-05-051-47/+62
* QRenderAspect: use QSharedPointer::create()Marc Mutz2016-05-051-48/+48
* render: eradicate Q_FOREACH loops [remaining low-risk]Marc Mutz2016-05-058-16/+20
* input/frontend: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-05-051-10/+12
* render/materialsystem: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-05-054-5/+7
* render/framegraph: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-05-051-2/+3
* QAbstractPhysicalDeviceBackendNode: remove unused functionMarc Mutz2016-05-051-10/+0
* Introduce local macros for declaring types as movable/primitive/sharedMarc Mutz2016-05-0513-23/+34
* Send shader data's property reader to the backendKevin Ottens2016-05-043-0/+7
* Add another missing Qt3DExtras import.Volker Krause2016-05-041-0/+1
* Don't hide function in base class changeSean Harmer2016-05-043-3/+3
* Don't set null as event sourceJanne Koskinen2016-05-041-1/+1
* Add firstVertex to QGeometryRenderer APIMike Krus2016-05-0419-4/+113
* Get rid of QLayer::namesKevin Ottens2016-05-0425-222/+370
* Update docs/examples: QClearBuffer -> QClearBuffersWieland Hagen2016-05-043-19/+19
* Adjust LayerFilter's layers property behaviorKevin Ottens2016-05-043-8/+13
* Change QList<int> properties to QVector<int>Kevin Ottens2016-05-0411-54/+52
* Add more missing Qt3D.Extras imports to the examples.Volker Krause2016-05-034-0/+4
* QClearBuffers: clear specific QRenderTargetOutputsWieland Hagen2016-05-039-50/+137
* Fix for loading using a MeshSean Harmer2016-05-033-18/+27
* Remove setTargetNode()/targetNode() from backend property changesSean Harmer2016-05-0313-42/+3
* Introduce QTypedBackendNodePropertyChangeSean Harmer2016-05-031-1/+27
* Add missing import Qt3D.Extras to wave exampleSean Harmer2016-05-031-0/+1
* Introduce QBackendNodePropertyChangeBase classSean Harmer2016-05-034-23/+117
* Camera controller naming conventionRobert Brock2016-05-0310-55/+55
* Get metaobject directly from the QObjectSean Harmer2016-05-031-1/+1
* Remove QBackendNode::updateFromPeer()Sean Harmer2016-05-03135-734/+136
* QTexImageData to QTextureImageDataFranck Arrecot2016-05-0321-135/+226
* Remove cloning from QGamepadInputMike Krus2016-05-032-16/+0