| Commit message (Collapse) | Author | Age | Files | Lines |
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There are 3 ways blending can be configured, depending on GL version:
pre-3.0: Globally
3.0-3.3: Individual GL_BLEND for each Draw Buffer, one glBlendFunc
4.0- : Individual GL_BLEND and glBlendFunci for each DrawBuffer
QBlendStates now allow to specify whether the blend state should be
enabled or not, and what Draw Buffer it is specifying. Defaults are
global and enabled.
Removed backend BlendStateSeparate, BlendState is going to handle
both calls.
Task-number: QTBUG-50005
Change-Id: I0059a53db0d629ef9818d933c3f14e5662c1d3df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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To check for availability of ARB_draw_buffers_blend
Task-number: QTBUG-50005
Change-Id: I8f4e11ff401a9e1e3751f61421572cb1fc323979
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Added glEnablei, glDisablei, glBlendFuncSeparate to GraphicsHelpers
and GraphicsContext
Task-number: QTBUG-50005
Change-Id: I01c3a6e26fde9756d62694235ba0c1a0fe5155ae
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3aac90e19019345892e08a2994ee04667a7058dc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This wasn't needed before because the TechniqueFiltering was broken.
This is now needed to respect the intended behavior.
Change-Id: I4f28e9757a6e726ab45a7806a74b34553e700aea
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I956b647e2218ad3e604bd9e8260b3ea0a90dc84e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Export proper MODULE_PLUGIN_TYPES
Change-Id: Id1b51aafd318b1c0800cc194e006e5585d8c159d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I1796b543ba4f2868c842540718da73a9b0e94e64
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I629dff26ce02fad1deaea8557d09a52e6d672ad7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Idbe854bdea0dca784fd1ac40cb34560bd7c22862
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iaf54b8c2e201b728b7f1313ba98d9a8e93a107e8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3c2614f0fc484d6f492d9302a3ec9335e827f741
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I5c194c73bd2e4db8895557bf5f69682420841b19
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I347aa5deea6521b43b9033e2200ab2f8b272f671
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This will make it more clear that it also contains other things
like UBO/SSBO which are pure Uniform values.
Change-Id: I641246798b8c868d7bfdfde381221d9a97ed2d35
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This will be needed to simplify the process of binding SSBO/UBO buffers.
Change-Id: Ice3bb97381328c5bddf1c9e46af30b4814ff2572
Note: ShaderData UBO handling temporarly disabled.
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I000b8c22a566639a622563a56edef87c1256c9c8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If99dd5082d8a45b7c06fa585c69cd378d470247a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4de1a5662b50781e06bcfc8474c895e77cbd8851
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I7fb4569bfcb7b9a0427dbaa67edcf7e005bb5762
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I1a99115b78478ec143a83a2f768a7249d9038ac0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Id7124395233757cd62de0f1c9153f348603ed980
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic821747677c9d2f117494d2ecfd89f47f982fa3f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This avoid doing useless clones and will be further improved to support
UBO/SSBO when Buffer are used as a Parameter's value.
QNode subclasses that can be used as the value of an attribute are:
QAbstractTextureProvider -> default uniform block
QShaderData -> UBO (could be made to work with SSBO as well)
Buffer -> UBO / SSBO
Change-Id: I4928b95107656afc64db1ef989dde5dde8a92df8
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I43b4a5fcfb4ec00ccaec013cb31d00ca92d3c224
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It's better to know if we're shown using showEvent() which is virtual
than show() which isn't. By reimplementing the non-virtual show we break
all uses going through a QWindow* and not a Qt3DRender::QWindow*.
This is necessary for instance to get Qt3DRender::QWindow compatible
with QWindowContainer (which calls ::QWindow::show()).
Change-Id: I7ae367bbb7d539ba6caf336893d5d8ce53421d5d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia3d1c209ea06ce6a6fd3aa87f4034d3eeaeffdda
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ibc8ac6d59f8ed85b588cae1f2f92e8d37a342954
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I13fb35d0e6d31275463034c3e4bdd92c3f528a4e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Iac662f21ca399c6998cff37eeac1f165b34a9c28
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ifbe93173010bf058f198990c62d5e93fea967a74
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6e3b763864587ac4b12f6a458f84d3642f20b32c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class could be reused for any kind of GLBuffer (not just uniform buffer)
so rename it accordingly.
Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I62065d30b197367c8e5e03099c3af034892c4038
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ic852ccf3994bb8604924687165bb49cb1dec3077
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I392dd326cb0bf1b8c12b72d8554a866156d43e76
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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From: z: -20 to z: 20
Change-Id: Ifbae72c295f04875499b09c3609c4a8e8e7e2f33
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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From : -12 / -4 to 4 / 12. Obj file updated and
rotated 90deg on the X axis. Rotation sliders
for x, y and z corrected to all start on 0.
Change-Id: I43850a421029d1aef8f2f65526ce507ab22fef2b
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6780d81672de7c81c9085bddbe481e689ca25132
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Task-number: QTBUG-46866
Change-Id: I0f7f8bcb3afe528e9a00270025ed42e950221800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Under certain situations the windowChanged signal was being triggered
after the Scene3DItem was already removed from the scene, causing
a crash in Scene3DRenderer::render().
Use itemChange() instead to check when the item is removed instead
of the windowChanged signal.
Change-Id: Ia635081eca213c8d6e3bd4a59aafaa3dcc86d7e3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ic8383e39f368e293d5d97fe7bb78b435538249af
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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When QAspectManager::quit() is called, the exec() loop finishes. Then
QAspectThread calls shutdown() and deletes the QAspectManager instance.
However, in certain cases, the QAspectManager object can be deleted before
QAspectThread::quit() has a chance to finish running, causing a crash when
it tries to acquire the m_waitForEndOfExec semaphore.
Make exec() wait for quit() to prevent this.
Change-Id: I579e3e6b5684984ec32497852d94cc050cccbef5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I0a540dfdcbe5f28df38cf406c771c828e25abd64
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QFutureWatcher::waitForFinished calls the same internally, but adds
additional overhead we don't need here.
Saves a couple of allocations per frame.
Change-Id: I616a527068fd1c55238ca88b2fc753b423116e32
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ied910d38c400b34a38f6eaea9683107b079513ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Set Renderer::m_running to zero to prevent crashes when Renderer::shutdown
is called while a RenderViewJob is running.
This only affects QtQuick/Scene3D. It's not a problem in the case of pure
Qt3D, as Renderer::m_running is set to zero when Renderer::setSurface(0)
is called before Renderer::shutdown.
Change-Id: I41f8da7589c098c6df9d24792932a293df7982aa
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Only for OpenGL 4.0.
Task-number: QTBUG-50005
Change-Id: I70984a2bff3afc04539efa7dea60196aa06e72d2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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They were a big mess, now they are a smaller mess.
Change-Id: I4e21e340a24588370cf8b17b54ebb9e03fe07b4a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ie6de66a4150a1ebc8a4a6b555618282b7e756658
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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